退出

时间:2016-06-24 05:38:57

标签: c++ multithreading c++11 visual-c++

我使用的是一个简单的线程池 -

template<typename T>
class thread_safe_queue // thread safe worker queue.
{
private:
    std::atomic<bool> finish;
    mutable std::mutex mut;
    std::queue<T> data_queue;
    std::condition_variable data_cond;
public:
    thread_safe_queue() : finish{ false }
    {}

    ~thread_safe_queue()
    {}

    void setDone()
    {
        finish.store(true);
        data_cond.notify_one();
    }
    void push(T new_value)
    {
        std::lock_guard<std::mutex> lk(mut);
        data_queue.push(std::move(new_value));
        data_cond.notify_one();
    }

    void wait_and_pop(T& value)
    {
        std::unique_lock<std::mutex> lk(mut);
        data_cond.wait(lk, [this]
        {
            return false == data_queue.empty();
        });
        if (finish.load() == true)
            return;
        value = std::move(data_queue.front());
        data_queue.pop();
    }
    bool empty() const
    {
        std::lock_guard<std::mutex> lk(mut);
        return data_queue.empty();
    }
};

//Thread Pool
class ThreadPool
{
private:
    std::atomic<bool> done;
    unsigned thread_count;
    std::vector<std::thread> threads;

public:
    explicit ThreadPool(unsigned count = 1);

    ThreadPool(const ThreadPool & other) = delete;
    ThreadPool& operator = (const ThreadPool & other) = delete;

    ~ThreadPool()
    {
        done.store(true);
        work_queue.setDone();
        // IF thread is NOT marked detached and this is uncommented the worker threads waits infinitely.
        //for (auto &th : threads)
        //{
         //     if (th.joinable())
         //     th.join();
        // }
    }

    void init()
    {
        try
        {
            thread_count = std::min(thread_count, std::thread::hardware_concurrency());
            for (unsigned i = 0; i < thread_count; ++i)
            {
                threads.emplace_back(std::move(std::thread(&ThreadPool::workerThread, this)));
                threads.back().detach();
              // here the problem is if i dont mark it detatched thread infinitely waits for condition.
             // if i comment out the detach line and uncomment out comment lines in ~ThreadPool main threads waits infinitely.
            }
        }
        catch (...)
        {
            done.store(true);
            throw;
        }
    }

    void workerThread()
    {
        while (true)
        {
            std::function<void()> task;
            work_queue.wait_and_pop(task);
            if (done == true)
                break;
            task();
        }
    }
    void submit(std::function<void(void)> fn)
    {
        work_queue.push(fn);
    }
};

用法如下:

struct start
{
public:
    ThreadPool::ThreadPool m_NotifPool;
    ThreadPool::ThreadPool m_SnapPool;
    start()
    {
        m_NotifPool.init();
        m_SnapPool.init();
    }
};    
int main()
{
    start s;
    return 0;
}    

我在visual studio 2013上运行此代码。问题是主线程何时退出。程序崩溃了。它抛出异常。 请帮我解决我做错了什么?如何正确停止工作线程?我花了很长时间但仍在弄清问题是什么。

提前感谢您的帮助。

3 个答案:

答案 0 :(得分:1)

我不熟悉c ++中的线程,但是在C中使用了线程。在C中实际发生的是当你从主线程创建子线程时,你必须停止主线程,直到子节点完成。如果主要退出线程变成僵尸。我认为C不会在Zombies的情况下抛出异常。也许你因为这些僵尸而异常。尝试停止使用主体,直到孩子完成并看看它是否有效。

答案 1 :(得分:1)

main退出时,允许分离的线程继续运行,但是对象s将被销毁。因此,当您的线程尝试访问对象s的成员时,您将遇到UB。

有关您的问题的详细信息,请参阅此问题的已接听答案:What happens to a detached thread when main() exits?

答案 2 :(得分:0)

经验法则不是从主要分离线程,而是应用程序结束并加入所有线程的信号线程池。或按照What happens to a detached thread when main() exits?

中的回答