如何将图像blob渲染到canvas元素?
到目前为止,我有两个(简化的)函数来捕获图像,将其转换为blob并最终在画布上渲染blob in this codepen, it just returns the default black image.
var canvas = document.getElementById('canvas');
var input = document.getElementById('input');
var ctx = canvas.getContext('2d');
var photo;
function picToBlob() {
var file = input.files[0];
canvas.toBlob(function(blob) {
var newImg = document.createElement("img"),
url = URL.createObjectURL(blob);
newImg.onload = function() {
ctx.drawImage(this, 0, 0);
photo = blob;
URL.revokeObjectURL(url);
};
newImg.src = url;
}, file.type, 0.5);
canvas.renderImage(photo);
}
HTMLCanvasElement.prototype.renderImage = function(blob) {
var canvas = this;
var ctx = canvas.getContext('2d');
var img = new Image();
img.onload = function() {
ctx.drawImage(img, 0, 0)
}
img.src = URL.createObjectURL(blob);
}
input.addEventListener('change', picToBlob, false);
答案 0 :(得分:7)
我认为你需要整理一下你的代码。很难知道你想要实现什么,因为有许多不必要的代码行。主要问题是blob
未定义
HTMLCanvasElement.prototype.renderImage = function(blob){
因为photo
永远不会在toBlob
函数内部进行初始化...这对于您要实现的目标是不必要的。
这是您的代码段的简化工作版本
var canvas = document.getElementById('canvas');
var input = document.getElementById('input');
function picToBlob() {
canvas.renderImage(input.files[0]);
}
HTMLCanvasElement.prototype.renderImage = function(blob){
var ctx = this.getContext('2d');
var img = new Image();
img.onload = function(){
ctx.drawImage(img, 0, 0)
}
img.src = URL.createObjectURL(blob);
};
input.addEventListener('change', picToBlob, false);

<input type='file' accept='image' capture='camera' id='input'>
<canvas id = 'canvas'></canvas>
&#13;
答案 1 :(得分:0)
您可以如下使用
function renderImage(canvas, blob) {
const ctx = canvas.getContext('2d')
const img = new Image()
img.onload = (event) => {
URL.revokeObjectURL(event.target.src) // ? This is important. If you are not using the blob, you should release it if you don't want to reuse it. It's good for memory.
ctx.drawImage(event.target, 0, 0)
}
img.src = URL.createObjectURL(blob)
}
下面是一个例子
/**
* @param {HTMLCanvasElement} canvas: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API
* @param {Blob} blob: https://developer.mozilla.org/en-US/docs/Web/API/Blob
* */
function renderImage(canvas, blob) {
const ctx = canvas.getContext('2d')
switch (blob.type) {
case "image/jpeg": // Normally, you don't need it (switch), but if you have a special case, then you can consider it.
case "image/png":
const img = new Image()
img.onload = (event) => {
URL.revokeObjectURL(event.target.src) // Once it loaded the resource, then you can free it at the beginning.
ctx.drawImage(event.target, 0, 0)
}
img.src = URL.createObjectURL(blob)
break
}
}
// ? below is test
(() => {
const canvas = document.querySelector('canvas')
const input = document.querySelector('input')
input.addEventListener('change',
(event) => {
const file = event.target.files[0]
const blob = new Blob(
[file],
{"type": file.type} // If the type is unknown, default is empty string.
)
renderImage(canvas, blob)
}
)
})()
<div><input type='file' accept='.png,.jpg'></div>
<canvas></canvas>
另一个例子来向您展示revokeObjectURL 的效果。
<div></div>
<canvas width="477" height="600"></canvas>
<script>
async function renderImage(canvas, blob, isNeedRevoke=true) {
const ctx = canvas.getContext('2d')
const img = new Image() // The upper part of the painting.
const img2 = new Image() // The lower part of the painting.
await new Promise(resolve => {
img.onload = (event) => {
if (isNeedRevoke) {
URL.revokeObjectURL(event.target.src)
}
ctx.drawImage(event.target,
0, 0, 477, 300,
0, 0, 477, 300
)
resolve()
}
img.src = URL.createObjectURL(blob)
setTimeout(resolve, 2000)
}).then(() => {
img2.onload = (event) => {
ctx.drawImage(event.target,
0, 300, 477, 300,
0, 300, 477, 300
)
}
img2.src = img.src // ? If URL.revokeObjectURL(img.src) happened, then img2.src can't find the resource, such that img2.onload will not happen.
})
}
function CreateTestButton(canvas, btnText, isNeedRevoke) {
const button = document.createElement("button")
button.innerText = btnText
button.onclick = async (event) => {
canvas.getContext("2d").clearRect(0, 0, canvas.width, canvas.height) // clear canvas
fetch("https://upload.wikimedia.org/wikipedia/commons/thumb/6/6a/PNG_Test.png/477px-PNG_Test.png")
.then(async response=>{
const blob = await response.blob()
renderImage(canvas, blob, isNeedRevoke)
}).catch(err=>console.error(err))
}
return button
}
(() => {
window.onload = () => {
const canvas = document.querySelector('canvas')
const div = document.querySelector('div')
const btn1 = CreateTestButton(canvas, "Without URL.revokeObjectURL", false)
const btn2 = CreateTestButton(canvas, "URL.revokeObjectURL", true)
div.append(btn1, btn2)
}
})()
</script>