Javascript构造函数变量NAN里面的函数

时间:2016-06-24 01:01:04

标签: javascript

我试图追踪所发生事情的所有可能性,但我正在学习Javascript,所以它必须是我不知道的东西。具体问题在于pongGame构造函数/函数;但是,我已经将我的整个代码包含在内,这是必要的。我认为,在我的gameLoop函数中,在pongGame构造函数中声明,变量pongGame.delta将等于10;因为,这就是我所宣称的。但是,它等于NaN。究竟是什么问题发生在这里?谢谢:))

var keys = [false, false, false, false];
var cavnas = document.getElementById("canvas");
var context = cavnas.getContext("2d");
(function() {
  startUp();
})();

function startUp() {
  resize();
  window.addEventListener("resize", resize);
  var game = new pongGame();
  game.start();
}

function resize() {
  document.getElementById("canvas").width = window.innerWidth;
  document.getElementById("canvas").height = window.innerHeight;
}

function pongGame() {

  this.delta = 10;
  this.lastTime = 0;
  this.ball = new ball();
  this.start = function() {
    this.gameLoop();
  }
  this.update = function() {
    this.ball.update();
  }
  this.render = function() {
    context.clearRect(0, 0, window.innerWidth, window.innerHeight);
    this.ball.render();
  }

  var pongGame = this;
  this.gameLoop = function(timestamp) {
    console.log(pongGame.delta);      // 10
    pongGame.delta += timestamp - pongGame.lastTime;
    while (pongGame.delta > (1000 / 60)) {
      pongGame.update();
      pongGame.delta -= (1000/60);
    }
    pongGame.render();
    pongGame.lastTime = timestamp;
    requestAnimationFrame(pongGame.gameLoop);
  }

}

function paddle() {

}

function ball() {
  this.x = 1;
  this.y = 1;
  this.xspeed = 1;
  this.yspeed = 1;
  this.size = 10;
  this.update = function() {
    if (this.x == 0 || this.x == window.innerWidth - this.size) {
      this.xspeed = -this.xspeed;
    }
    if (this.y == 0 || this.y == window.innerHeight - this.size) {
      this.yspeed = -this.yspeed;
    }
    this.x += this.xspeed;
    this.y += this.yspeed;
  }
  this.render = function() {
    context.beginPath();
    context.arc(this.x, this.y, this.size, 0, Math.PI * 2);
    context.fill();
  }
}

1 个答案:

答案 0 :(得分:2)

第一次调用pongGame.delta += timestamp - pongGame.lastTime;时,您没有传递时间戳,因此此表达式delta在第一次运行时将this.start = function() { this.gameLoop(0); } 设置为NAN,然后是所有后续运行(具有时间戳) )因为它已经是NAN 也许第一次用0调用它

{{1}}