我查看了如何在gameObject
函数中移动带有动画的Update()
,以便您可以使用Time.deltaTime
,但我正在尝试将gameObject
移到此函数之外,并且我还想经常移动gameObject
(随机在屏幕上旅行)。我目前没有动画的代码是:
using UnityEngine;
using System.Collections;
public class ObjectMovement : MonoBehaviour
{
float x1, x2;
void Start()
{
InvokeRepeating("move", 0f, 1f);
}
void move()
{
x1 = gameObject.transform.position.x;
gameObject.transform.position += new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 0);
x2 = gameObject.transform.position.x;
if (x2 < x1)
gameObject.GetComponent<SpriteRenderer>().flipX = true;
else
gameObject.GetComponent<SpriteRenderer>().flipX = false;
}
void Update()
{
}
}
实现这一目标的更好方法是什么?
答案 0 :(得分:2)
您可以使用Lerp来帮助您。
Vector3 a, b;
float deltaTime = 1f/30f;
float currentTime;
void Start()
{
InvokeRepeating("UpdateDestiny", 0f, 1f);
InvokeRepeating("Move", 0f, deltaTime);
}
void Move()
{
currentTime += deltaTime;
gameObject.transform.position = Vector3.Lerp(a, b, currentTime);
}
void UpdateDestiny()
{
currentTime = 0.0f;
float x1, x2;
a = gameObject.transform.position;
x1 = a.x;
b = gameObject.transform.position + new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), 0);
x2 = b.x;
if (x2 < x1)
gameObject.GetComponent<SpriteRenderer>().flipX = true;
else
gameObject.GetComponent<SpriteRenderer>().flipX = false;
}