我一直在阅读谷歌地图api中的功能关闭。他们使用以下示例:
function initMap() {
var map = new google.maps.Map(document.getElementById('map'), {
zoom: 4,
center: {lat: -25.363882, lng: 131.044922 }
});
var bounds = {
north: -25.363882,
south: -31.203405,
east: 131.044922,
west: 125.244141
};
// Display the area between the location southWest and northEast.
map.fitBounds(bounds);
// Add 5 markers to map at random locations.
// For each of these markers, give them a title with their index, and when
// they are clicked they should open an infowindow with text from a secret
// message.
var secretMessages = ['This', 'is', 'the', 'secret', 'message'];
var lngSpan = bounds.east - bounds.west;
var latSpan = bounds.north - bounds.south;
for (var i = 0; i < secretMessages.length; ++i) {
var marker = new google.maps.Marker({
position: {
lat: bounds.south + latSpan * Math.random(),
lng: bounds.west + lngSpan * Math.random()
},
map: map
});
attachSecretMessage(marker, secretMessages[i]);
}
}
// Attaches an info window to a marker with the provided message. When the
// marker is clicked, the info window will open with the secret message.
function attachSecretMessage(marker, secretMessage) {
var infowindow = new google.maps.InfoWindow({
content: secretMessage
});
marker.addListener('click', function() {
infowindow.open(marker.get('map'), marker);
});
}
</script>
<script async defer
src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY&callback=initMap">
</script>
&#13;
html, body {
height: 100%;
margin: 0;
padding: 0;
}
#map {
height: 100%;
}
&#13;
<div id="map"></div>
&#13;
他们在每次循环迭代中定义marker
变量。
问题:为什么在前一个声明中声明的
marker
被下一个循环迭代中声明的marker
覆盖?为什么地图上会显示多个标记?由于只有一个marker
变量,因此地图上只能显示一个`标记。
答案 0 :(得分:1)
marker是一个变量,每次循环迭代时,都会创建一个新对象 使用新的运算符
现在,每次标记变量更新时,它都会引用不同的对象,只是变量赋值更改,对象仍在内存中
考虑一个例子
var student = {
marks: 100
}
var student1 = student;
student = {
marks: 200
}
console.log(student1.marks); //100
console.log(student.marks); //200
看到obects仍在内存中,只有我的学生变量引用更改
答案 1 :(得分:1)
Marker仍被覆盖,但在这种情况下,它并不重要,因为他们并未再次引用这些对象。我可以在一个循环中声明一个变量,然后立即执行一个动作,但只要我不需要在循环之外引用每个单独的对象,它们仍然应该服务于它们的目的,在这种情况下是显示标记并显示秘密消息。例如,在下面的代码中,我使用相同的变量来制作5个按钮,一旦我将它们悬停在每个按钮上,每个按钮都会提醒我我已经徘徊。
var buttons = ['button1', 'button2', 'button3', 'button4', 'button5'];
for(var i = 0; i < buttons.length; ++i)
{
var btn = document.createElement("BUTTON");
var t = document.createTextNode(buttons[i]);
btn.appendChild(t);
document.body.appendChild(btn);
hover(btn, buttons[i]);
}
function hover(thing,text)
{
thing.addEventListener('mouseover',function(){alert("hovered over "+ text);});
}
答案 2 :(得分:0)
var markersArray = []; //goolge map array
function GmapCreateMaker(index, x, y, content, iconurl) { //creat Goole map icon
var myLatlng = new google.maps.LatLng(y, x);
var marker = new google.maps.Marker({
position: myLatlng,
map: map
});
markersArray.push(marker);
if (index == alldataarr.length - 1) {//Check All GMAP ICON ARE PUT INTO ARRAY
showOverlays();
}
}
function showOverlays() { //put gmap icon on map
for (i in markersArray) {
markersArray[i].setMap(map);
}
}