试图将图像添加为pygame背景

时间:2016-06-23 05:27:57

标签: pygame

我一直试图让我的迷宫游戏背景成为我在电脑上的照片,这样我就可以让游戏看起来更好看。你可以看到我的班级的背景,但我卡住了,我不知道该怎么办,任何人都可以帮助它会很棒。

import os
import pygame
import random

pygame.init()
#Colours im using in the game
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)

FPS = 60

#The dimension of the game
display_width = 680
display_height = 440

#Class for the player
class Player(object):

    def __init__(self):
        self.rect = pygame.Rect(40, 40, 30, 30)

    def move(self, dx, dy):
        #Move each axis separately. Note that this checks for collisions both times.
        if dx != 0:
            self.move_single_axis(dx, 0)
        if dy != 0:
            self.move_single_axis(0, dy)

    def move_single_axis(self, dx, dy):
        #Move the player
        self.rect.x += dx
        self.rect.y += dy

        #If you collide with a wall, move out based on velocity
        for wall in walls:
            if self.rect.colliderect(wall.rect):
                if dx > 0: #Moving right, Hit the left side of the wall
                    self.rect.right = wall.rect.left
                if dx < 0: #Moving left, Hit the right side of the wall
                    self.rect.left = wall.rect.right
                if dy > 0: #Moving down, Hit the top side of the wall
                    self.rect.bottom = wall.rect.top
                if dy < 0: #Moving up, Hit the bottom side of the wall
                    self.rect.top = wall.rect.bottom

#Class for background
class Background(pygame.sprite.Sprite):
    def __init__(self, image_file, location):
        pygame.sprite.Sprite._init_(self) #call sprite initializer
        self.image = pygame.image.load(image_file)
        self.rect = self.image.get_rect()
        self.rect.left, self.rect.top = location

#Class to hold a wall rect
class Wall(object):

    def __init__(self, pos):
        walls.append(self)
        self.rect = pygame.Rect(pos[0], pos[1], 40, 40)

#Initialise pygame
os.environ["Time to play"] = "1"

#Title of game
pygame.display.set_caption("Wrath of the gods")
gameDisplay = pygame.display.set_mode((display_width,display_height))
clock = pygame.time.Clock()
walls = [] #List to hold the walls
background = None
player = None
end_rect = None

def reinit():

    global player, end_rect

    player = Player() #Create the player

    #Holds the level layout in a list of strings.
    level = [   
    "WWWWWWWWWWWWWWWWW",
    "W    W    W     W",
    "W WW W WW   WWW W",
    "W W  W  W W W W W",
    "W WWWWW WWW W W W",
    "W  W  W   W   W W",
    "WW W WW WWWWWWW W",
    "W    W   W      W",
    "W WWWW W WWWWW WW",
    "W      W   W    W",
    "WWWWWWWWWWWWWWWEW",
    ]

    # W = wall, E = exit
    x = y = 0
    for row in level:
        for col in row:
            if col == "W":
                Wall((x, y))
            if col == "E":
                end_rect = pygame.Rect(x, y, 40, 40)
            x += 40
        y += 40
        x = 0

reinit()
bigfont = pygame.font.Font(None, 80)
smallfont = pygame.font.Font(None, 45)

def play_again():

    SCREEN_WIDTH = display_width
    SCREEN_HEIGHT = display_height
    screen = gameDisplay
    text = bigfont.render("YOU WIN Play again?", 13, (0, 0, 0))
    textx = SCREEN_WIDTH / 2 - text.get_width() / 2
    texty = SCREEN_HEIGHT / 2 - text.get_height() / 2
    textx_size = text.get_width()
    texty_size = text.get_height()
    pygame.draw.rect(screen, (255, 255, 255), ((textx - 5, texty - 5),
                                               (textx_size + 10, texty_size +
                                                10)))
    screen.blit(text, (SCREEN_WIDTH / 2 - text.get_width() / 2,
                       SCREEN_HEIGHT / 2 - text.get_height() / 2))

    #Clock = pygame.time.Clock()
    pygame.display.flip()
    in_main_menu = True
    while in_main_menu:

        clock.tick(50)

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                in_main_menu = False
                return False

            elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
                x, y = event.pos
                if x >= textx - 5 and x <= textx + textx_size + 5:
                    if y >= texty - 5 and y <= texty + texty_size + 5:
                        in_main_menu = False
                        return True

running = True
while running:

    clock.tick(FPS)

    for e in pygame.event.get():
        if e.type == pygame.QUIT:
            running = False
        if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
            running = False

    #Move the player
    key = pygame.key.get_pressed()
    if key[pygame.K_LEFT]:
        player.move(-2, 0)
    if key[pygame.K_RIGHT]:
        player.move(2, 0)
    if key[pygame.K_UP]:
        player.move(0, -2)
    if key[pygame.K_DOWN]:
        player.move(0, 2)
    if player.rect.colliderect(end_rect):
        again = play_again()
        if again:
            reinit()
        else:

            break

    #Draw the scene
    gameDisplay.fill((black))
    for wall in walls:
        pygame.draw.rect(gameDisplay, red, wall.rect)
    pygame.draw.rect(gameDisplay, black, end_rect)
    pygame.draw.rect(gameDisplay, white, player.rect)
    pygame.display.flip()

pygame.quit()
quit()

1 个答案:

答案 0 :(得分:0)

首先,我不确定你为什么要将背景变成精灵或类,这似乎是一种不必要的实现。

可以使用pygame.image.load()加载背景并将其存储为表面并进行blitted,以便于显示。

一个简短的例子:

import pygame as py
py.init()

WINDOW_WIDTH = 640
WINDOW_HEIGHT = 360

screen = py.display.set_mode((WINDOW_WIDTH,WINDOW_HEIGHT))

background = py.image.load("image.png") ## Load the image file
background = py.transform.scale(background,(WINDOW_WIDTH,WINDOW_HEIGHT)) ## Make it the same size as the screen

clock = py.time.Clock()

done = False
while not done:
    for event in py.event.get():
        if event.type == py.QUIT:
            done = True
    screen.blit(background,(0,0)) ## Blit the background onto the screen first
    ## All other display stuff goes here
    py.display.flip()
    clock.tick(60)

py.quit()

如果您需要基于精灵和/或类的方法来显示背景,请询问,希望这会有所帮助。