如何使用C#序列化框架引用修正(后处理)?
我有一个对象图,其中的对象引用其他对象。它们都实现了ISerializable
接口,并且它们都具有实例ID,因此表示序列化状态中的引用很容易。
krux是当调用反序列化构造函数时,该对象引用的所有对象可能都没有被反序列化,因此引用不能设置为有效对象。我找不到任何方法可以挂钩C#序列化框架中的后处理步骤来进行参考修复。有办法吗?
根据要求,这是一个人为的课程,我认为这个课程突出了问题。
[Serializable]
public class Pony : ISerializable
{
public int Id { get; set; }
public string Name { get; set; }
public Pony BFF { get; set; }
public Pony() {}
private Pony(SerializationInfo info, StreamingContext context) {
Id = info.GetInt32("id");
Name = info.GetString("name");
var bffId = info.GetInt32("BFFId");
BFF = null; // <===== Fixup! Find Pony instance with id == bffId
}
public void GetObjectData(SerializationInfo info, StreamingContext ontext) {
info.AddValue("id", Id);
info.AddValue("name", Name);
info.AddValue("BFFId", BFF.Id);
}
}
这是(de)序列化代码:
var rd = new Pony { Id = 1, Name = "Rainbow Dash" };
var fs = new Pony { Id = 2, Name = "Fluttershy", BFF = rd };
rd.BFF = fs;
var ponies = new List<Pony>{ rd, fs };
Stream stream = new MemoryStream();
var formatter = new BinaryFormatter();
formatter.Serialize(stream, ponies);
stream.Seek(0, SeekOrigin.Begin);
var deserializedPonies = (List<Pony>)formatter.Deserialize(stream);
这个问题无法解决我的问题:.net XML Serialization - Storing Reference instead of Object Copy
我想使用BinaryFormatter + ISerializable框架进行序列化,而不是切换到XmlFormater。
答案 0 :(得分:1)
为此目的有一个属性。
在要反序列化的任何对象中实现以下方法:
[OnDeserialized]
internal void OnDeserializedMethod(StreamingContext context) {
}
System.Runtime.Serialization
中还有一些属性可能会对您有所帮助。
修改强>
我稍微修改了你的代码:
[Serializable]
public class Pony {
public int Id {
get; set;
}
public string Name {
get; set;
}
public Pony BFF {
get; set;
}
public Pony() {
}
[OnDeserialized]
internal void OnDeserializedMethod(StreamingContext context) {
Console.WriteLine(this.Id + " " + this.Name + " " + this.BFF?.Name);
}
}
TestMethod的:
var rd = new Pony { Id = 1, Name = "Rainbow Dash" };
var fs = new Pony { Id = 2, Name = "Fluttershy", BFF = rd };
rd.BFF = fs;
var ponies = new List<Pony> { rd, fs };
object returnValue;
using (var memoryStream = new MemoryStream()) {
var binaryFormatter = new BinaryFormatter();
binaryFormatter.Serialize(memoryStream, ponies);
memoryStream.Position = 0;
returnValue = binaryFormatter.Deserialize(memoryStream);
}
var xx = (List<Pony>)returnValue;
如您所见,我删除了ISerializable
界面,私有构造函数和GetObjectData
- 方法。
我这样做了,因为我不认为你真的需要它,因为你没有说过,你已经实现了(De)序列化。
This帖子是另一个信息来源
编辑2 (Testmethod保持不变):
方法一(完全反序列化和序列化) ...
private Pony(SerializationInfo info, StreamingContext context) {
foreach (SerializationEntry entry in info) {
switch (entry.Name) {
case "Id":
this.Id = (int)entry.Value;
break;
case "Name":
this.Name = (string)entry.Value;
break;
case "BFF":
this.BFF = (Pony)entry.Value;
break;
}
}
}
public void GetObjectData(SerializationInfo info, StreamingContext ontext) {
info.AddValue("Id", Id);
info.AddValue("Name", Name);
info.AddValue("BFF", BFF);
}
}
...
方法2(递归对象 - 仅限Id):
...
private Pony(SerializationInfo info, StreamingContext context) {
foreach (SerializationEntry entry in info) {
switch (entry.Name) {
case "Id":
this.Id = (int)entry.Value;
break;
case "Name":
this.Name = (string)entry.Value;
break;
case "BFF.Id":
var bffId = (int)entry.Value;
this.BFF = GetPonyById(bffId); // You have to implement this
break;
}
}
}
public void GetObjectData(SerializationInfo info, StreamingContext ontext) {
info.AddValue("Id", Id);
info.AddValue("Name", Name);
info.AddValue("BFF.Id", BFF.Id);
}
...