public void ModifyXML(string inputAsset, string test, string version)
{
File.Create(Constants.XMLDoc).Close();
XmlReader xReader = XmlReader.Create(xmlDoc);
while (!xReader.EOF)
{
if (xReader.Name != "Asset")
{
xReader.ReadToFollowing("Asset");
}
//If we have not reached the end of the file
if (!xReader.EOF)
{
XElement asset = (XElement)XElement.ReadFrom(xReader);
string branchName = (string)asset.Attribute("Name");
if (branchName == inputAsset)
{
}
}
}
}
大家好,所以我目前正在尝试编辑XML文档,而我的输入在我的主文件中并非null。我的XML看起来像这样:
<Properties>
<Assets>
<Asset Name="" Version="">
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
</Asset>
<Asset Name="" Version="">
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
<TestCase Name="" Version="" SubVersion="" />
</Asset>
</Assets>
</Properties>
因此,可能的编辑类型就像是当前测试用例的更改,例如版本值或子版本或名称,甚至可以向资产添加新的测试用例,或者在需要时添加全新的资产。我该怎么做?
答案 0 :(得分:0)
使用我之前发布的帖子。 xml输入有多大?小xml的答案与大xml不同。您打算使用哪些输入进行修改。
public void ConvertToDirectoryTree()
{
XmlReader xReader = XmlReader.Create(xmlDoc);
while (!xReader.EOF)
{
if (xReader.Name != "Asset")
{
xReader.ReadToFollowing("Asset");
}
if (!xReader.EOF)
{
XElement asset = (XElement)XElement.ReadFrom(xReader);
foreach (XElement testCase in asset.Elements("TestCase"))
{
//We check if the asset is a main branch folder
if (IsMainBranch((string)asset.Attribute("Name") + (string)asset.Attribute("Version")))
{
//If the folder exists already then add it inside this folder
if (Directory.Exists(root + (string)asset.Attribute("Name")))
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "\\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
//Else we need to create the folder and then add it inside this folder
else
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name"));
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "\\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
}
//If it is not a main branch folder then we need to handle the name differently
else
{
//If the folder exists already then add it inside this folder
if (Directory.Exists(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version")))
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version") + "\\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
//Else we need to create the folder and then add it inside this folder
else
{
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + ((string)asset.Attribute("Version")).Replace(".", "_"));
Directory.CreateDirectory(root + (string)asset.Attribute("Name") + "-" + (string)asset.Attribute("Version") + "\\" + (string)testCase.Attribute("Version") + (string)testCase.Attribute("SubVersion"));
}
}
}
}
}
}