NodeJS / Socket.io没有从客户端接收事件

时间:2016-06-19 21:47:41

标签: javascript node.js websocket socket.io

在尝试设置一个简单的NodeJS服务器和Socket.io客户端来测试WebSockets的东西时,我偶然发现了一些愚蠢的东西。我很确定这是一件很蠢的事情我已经完成了因为我以前曾经使用过NodeJS / Socket.io而且从来没有遇到过这个问题。

使用下面的代码,我能够收到“' tick'来自客户端服务器的事件,但服务器似乎无法接收到' ping'来自客户的事件。 '蜱'用于确保服务器 - >客户端工作,并且' ping'测试客户端 - >服务器。

使用最新的Socket.io(1.4.6)和express(4.14.0)

server.js:

@Override
public void postInit(Scene scene) {
    // additional setUp logic

    boolean showReadingView = (boolean) PlatformProvider.getPlatform().getLaunchIntentExtra("showReadingView", false);
    if (showReadingView) {
        switchView(READING_VIEW);
    }
}

的index.html:

var express = require('express');
var app = require('express')();
var server = require('http').createServer(app);
var sio = require('socket.io')(server);
var path = require('path');

app.use(express.static(path.join(__dirname, 'public_html')));

// Socket.io
sio.on('connection', (socket) => {
    // Store socket ID
    var socketID = socket.conn.id;

    // Log connection
    console.log('Connection:', socketID);

    // Ping event
    socket.on('ping', (message) => {
        console.log('Ping:', socketID, '-', (message || '(no message>'));
    });

    // Tick event
    var tick = function(){
        var now = new Date().getTime().toString();
        socket.emit('tick', now);
    }
    setInterval(tick, 5000);

    // Disconnect event
    socket.on('disconnect', () => {
        console.log('Disconnected:', socketID);
    });
});

server.listen(4100, () => {
    console.log('Listening on :4100');
});

2 个答案:

答案 0 :(得分:0)

希望我理解你的问题...... 我使用socket.io做了一些聊天工作,所以它可能对你有帮助。 这是:

 <div class="searchBox" style="height: 600px ; width: 500px">
      <div style=";width:400px;border-right:1px solid black;;overflow:scroll-y;">
         <b style="color: black ;text-decoration: underline">USERS:</b>
         <div id="users" style="color: black"></div>
      </div>
      <div style=";width:300px;height:250px;overflow:scroll-y;padding:10px;">
         <b style="color: black ; text-decoration: underline">CONVERSATION:</b>
         <div id="conversation" style="color: black"></div>
         <input id="data" style="width:200px;" />
         <button id="datasend" style="color: #0f0f0f;">send</button>
      </div>

和js:

var socket = io.connect('http://localhost:8080');
    // on connection to server, ask for user's name with an anonymous callback
    socket.on('connect', function(){
        // call the server-side function 'adduser' and send one parameter (value of prompt)
        socket.emit('adduser', prompt("What's your name?"));
    });
    // listener, whenever the server emits 'updatechat', this updates the chat body
    socket.on('updatechat', function (username, data) {
        $('#conversation').append('<b>'+username + ':</b> ' + data + '<br>');
    });
    // listener, whenever the server emits 'updateusers', this updates the username list
    socket.on('updateusers', function(data) {
        $('#users').empty();
        $.each(data, function(key, value) {
            $('#users').append('<div>' + key + '</div>');
        });
    });
    // on load of page
    $(function(){
        // when the client clicks SEND
        $('#datasend').click( function() {
            var message = $('#data').val();
            $('#data').val('');
            // tell server to execute 'sendchat' and send along one parameter
            socket.emit('sendchat', message);
        });
        // when the client hits ENTER on their keyboard
        $('#data').keypress(function(e) {
            if(e.which == 13) {
                $(this).blur();
                $('#datasend').focus().click();
            }
        });
    });

服务器:

var app = require('./app');
var http = require('http');
var server = http.createServer(app);
var io = require('socket.io').listen(server);

server.listen(8080, function() {
    console.log("Gym Project is listening to: http://127.0.0.1:8080");
});

// routing
app.get('/', function (req, res) {
    res.sendfile(__dirname + '/index.html');
});


// usernames which are currently connected to the chat
var usernames = {};

io.sockets.on('connection', function (socket) {

    // when the client emits 'sendchat', this listens and executes
    socket.on('sendchat', function (data) {
        // we tell the client to execute 'updatechat' with 2 parameters
        io.sockets.emit('updatechat', socket.username, data);
    });

    // when the client emits 'adduser', this listens and executes
    socket.on('adduser', function(username){
        // we store the username in the socket session for this client
        socket.username = username;
        // add the client's username to the global list
        usernames[username] = username;
        // echo to client they've connected
        socket.emit('updatechat', 'SERVER', 'you have connected');
        // echo globally (all clients) that a person has connected
        socket.broadcast.emit('updatechat', 'SERVER', username + ' has connected');
        // update the list of users in chat, client-side
        io.sockets.emit('updateusers', usernames);
    });

    // when the user disconnects.. perform this
    socket.on('disconnect', function(){
        // remove the username from global usernames list
        delete usernames[socket.username];
        // update list of users in chat, client-side
        io.sockets.emit('updateusers', usernames);
        // echo globally that this client has left
        socket.broadcast.emit('updatechat', 'SERVER', socket.username + ' has disconnected');
    });
});

这是与一些客户的非常简单的聊天...... 可能有帮助:)

答案 1 :(得分:0)

无法判断Socket.io是否采用了ping事件,或者以下行导致了问题:

console.log('Ping:', socketID, '-', (message || '(no message)'));

无论哪种方式,通过将事件名称更改为ev:ping(这更容易理解),并简化该行已修复! :)