我试图让设备运动(俯仰,滚动,偏航),但是我的函数handleDeviceMotionUpdate没有启动(我在iphone 5s上尝试它),这里是代码:
import UIKit
import CoreMotion
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
var motionManager = CMMotionManager()
motionManager.startDeviceMotionUpdates()
motionManager.deviceMotionUpdateInterval = 0.1
motionManager.startDeviceMotionUpdatesToQueue(
NSOperationQueue.currentQueue()!, withHandler: {
(deviceMotion, error) -> Void in
if(error == nil) {
self.DeviceMotionUpdate(deviceMotion!)
} else {
print("error")
}
})
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func DeviceMotionUpdate(deviceMotion:CMDeviceMotion) {
print("function launched")
var attitude = deviceMotion.attitude
var roll = (attitude.roll)
var pitch = (attitude.pitch)
var yaw = (attitude.yaw)
print("Roll: \(roll), Pitch: \(pitch), Yaw: (yaw)")
}
}
我没有在startDeviceMotionUpdatesToQueue中收到错误。我在motionManager.deviceMotionActive和motionManager.deviceMotionAvailable上实现了
答案 0 :(得分:6)
运行viewDidLoad方法后,您的motionManager可能会被销毁。尝试使motionManager成为一个类属性。
class ViewController: UIViewController {
var motionManager = CMMotionManager()
override func viewDidLoad() {
super.viewDidLoad()
self.motionManager.startDeviceMotionUpdates()
...