import UIKit
class ViewController: UIViewController {
let interactor = Interactor()
var interactors:Interactor? = nil
let Mview = ModalViewController()
let mViewT: ModalViewController? = nil
var presentedViewControllers: UIViewController?
override func viewDidLoad() {
Mview.transitioningDelegate = self
Mview.modalPresentationStyle = .FullScreen
}
@IBAction func cameraSlide(sender: UIPanGestureRecognizer) {
let percentThreshold:CGFloat = 0.3
// convert y-position to downward pull progress (percentage)
let translation = sender.translationInView(Mview.view)
let verticalMovement = translation.y / UIScreen.mainScreen().bounds.height
let downwardMovement = fmaxf(Float(verticalMovement), 0.0)
let downwardMovementPercent = fminf(downwardMovement, 1.0)
let progress = CGFloat(downwardMovementPercent)
guard let interactor = interactors else { return }
switch sender.state {
case .Began:
interactor.hasStarted = true
self.presentViewController(Mview, animated: true, completion: nil)
case .Changed:
interactor.shouldFinish = progress > percentThreshold
interactor.updateInteractiveTransition(progress)
case .Cancelled:
interactor.hasStarted = false
interactor.cancelInteractiveTransition()
case .Ended:
interactor.hasStarted = false
if !interactor.shouldFinish {
interactor.cancelInteractiveTransition()
} else {
interactor.finishInteractiveTransition()
} default:
break
}
}
}
扩展名ViewController:UIViewControllerTransitioningDelegate { func animationControllerForDismissedController(dismissed:UIViewController) - > UIViewControllerAnimatedTransitioning? { 返回DismissAnimator() }
func interactionControllerForDismissal(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}
func animationControllerForPresentedController(presented: UIViewController, presentingController presenting: UIViewController, sourceController source: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return PresentAnimator()
}
func interactionControllerForPresentation(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}
}
class PresentAnimator: NSObject {
}
扩展PresentAnimator:UIViewControllerAnimatedTransitioning { func transitionDuration(transitionContext:UIViewControllerContextTransitioning?) - > NSTimeInterval { 返回1.0 }
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
guard
let fromVC2 = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey),
let toVC2 = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey),
let containerView2 = transitionContext.containerView() else {return}
let initialFrame = transitionContext.initialFrameForViewController(fromVC2)
toVC2.view.frame = initialFrame
toVC2.view.frame.origin.y = -initialFrame.height * 2
containerView2.addSubview(fromVC2.view)
containerView2.addSubview(toVC2.view)
let screenbounds = UIScreen.mainScreen().bounds
let Stage = CGPoint(x: 0, y: 0)
let finalFrame = CGRect(origin: Stage, size: screenbounds.size)
UIView.animateWithDuration(transitionDuration(transitionContext), animations: {
toVC2.view.frame = finalFrame
}, completion: { _ in transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
)
}
}
class ModalViewController: UIViewController {
let interactors = Interactor()
var interactor:Interactor? = nil
@IBAction func close(sender: UIButton) {
dismissViewControllerAnimated(true, completion: nil)
}
@IBAction func handleGesture(sender: UIPanGestureRecognizer) {
let percentThreshold:CGFloat = 0.3
// convert y-position to downward pull progress (percentage)
let translation = sender.translationInView(self.view)
let verticalMovement = translation.y / -view.bounds.height * 2
let downwardMovement = fmaxf(Float(verticalMovement), 0.0)
let downwardMovementPercent = fminf(downwardMovement, 1.0)
let progress = CGFloat(downwardMovementPercent)
guard let interactor = interactor else { return }
switch sender.state {
case .Began:
interactor.hasStarted = true
dismissViewControllerAnimated(true, completion: nil)
case .Changed:
interactor.shouldFinish = progress > percentThreshold
interactor.updateInteractiveTransition(progress)
case .Cancelled:
interactor.hasStarted = false
interactor.cancelInteractiveTransition()
case .Ended:
interactor.hasStarted = false
if !interactor.shouldFinish {
interactor.cancelInteractiveTransition()
} else {
interactor.finishInteractiveTransition()
} default:
break
}
}
}
import UIKit
class DismissAnimator:NSObject { }
扩展名DismissAnimator:UIViewControllerAnimatedTransitioning { func transitionDuration(transitionContext:UIViewControllerContextTransitioning?) - > NSTimeInterval { 返回1.0 }
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
guard
let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey),
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey),
let containerView = transitionContext.containerView()
else {
return
}
containerView.insertSubview(toVC.view, belowSubview: fromVC.view)
let screenBounds = UIScreen.mainScreen().bounds
let topLeftCorner = CGPoint(x: 0, y: -screenBounds.height * 2)
let finalFrame = CGRect(origin: topLeftCorner, size: screenBounds.size)
UIView.animateWithDuration(
transitionDuration(transitionContext),animations: {fromVC.view.frame = finalFrame},
completion: { _ in transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
)
}
}
答案 0 :(得分:1)
如果你想在UIViewControllers之间切换一个简单的Pan Gesture,你可以查看:
http://www.appcoda.com/custom-segue-animations/
如果你想要它是互动的,就像你可以在风险投资之间来回走动而不必完成整个过渡,我建议你看一下:
https://www.youtube.com/watch?v=3jAlg5BnYUU
如果你想更进一步并且有一个自定义的解雇动画,那么请看看:
https://www.raywenderlich.com/110536/custom-uiviewcontroller-transitions