我正在关注一个简单的游戏引擎的教程,由于某些原因,当我尝试填充矩形时,setColor不起作用。我只是得到一个空白的白色屏幕。我看过其他类似的帖子,但没有一个似乎能帮助我。这是代码:
package com.binaryscythe.SA.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
/**
* @author 4nd3r
*
*/
public class Game extends Canvas implements Runnable {
private static final long serialVersionUID = -3472639816592189040L;
public static final int WIDTH = 1920, HEIGHT = WIDTH / 16 * 9;
private Thread thread;
private boolean running = false;
private Handler handler;
public Game() {
new Window(WIDTH, HEIGHT, "Senum's Adventure", this);
handler = new Handler();
}
public synchronized void start() {
thread = new Thread(this);
thread.start();
}
public synchronized void stop() {
try {
} catch(Exception e) {
e.printStackTrace();
}
}
public void run() {
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 100000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1) {
tick();
delta--;
}
if (running)
render();
frames++;
if (System.currentTimeMillis() - timer > 1000) {
timer += 1000;
System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick() {
handler.tick();
}
private void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs == null) {
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
handler.render(g);
g.dispose();
bs.show();
}
public static void main(String args[]) {
new Game();
}
}
答案 0 :(得分:1)
正如 eldo 所建议的那样,
据我所见,您从未设置
running
变量true
。您的框架显示但您的游戏循环实际上从未实际到达render
方法。在running = true;
方法中尝试start
。
请检查running
布尔变量。如果是这种情况,请将其答案标记为已接受。
否则,您也可以尝试以下代码段:
通过paint
方法并将Graphics
投射到Graphics2D
@Override
public void paint (Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setColor(Color.blue);
g2.fillRect(50, 50, 300, 300);
}