我尝试在使用Makefile构建的项目中使用SDL2,SDL2_ttf和SDL2_image。我尝试了很多不同的方法,但无论我到目前为止做了什么,SDL2_ttf和SDL2_image会抛出类似于以下内容的错误。
/Library/Frameworks/SDL2_ttf.framework/Headers/SDL_ttf.h:34:10: fatal error:
'SDL2/SDL.h' file not found
我可以使用以下CMakeLists和值成功使用CMake构建项目。
cmake_minimum_required(VERSION 3.0)
project(kiss_sdl)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${kiss_sdl_SOURCE_DIR}/cmake")
set(BIN_DIR ${kiss_sdl_SOURCE_DIR}/bin)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
add_definitions(-DRESDIR=\"../../\")
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_TTF_INCLUDE_DIR})
find_package(SDL2_image REQUIRED)
include_directories(${SDL2_IMAGE_INCLUDE_DIR})
add_executable(kiss_sdl kiss_example1.c kiss_draw.c kiss_general.c kiss_posix.c kiss_widgets.c kiss_sdl.h)
target_link_libraries(kiss_sdl ${SDL2_LIBRARY} ${SDL2_TTF_LIBRARY} ${SDL2_IMAGE_LIBRARY})
install(TARGETS kiss_sdl RUNTIME DESTINATION ${BIN_DIR})
我用来在CMake中找到SDL的CMake模块如下所示。
# Locate SDL2 library
# This module defines
# SDL2_LIBRARY, the name of the library to link against
# SDL2_FOUND, if false, do not try to link to SDL2
# SDL2_INCLUDE_DIR, where to find SDL.h
#
# This module responds to the the flag:
# SDL2_BUILDING_LIBRARY
# If this is defined, then no SDL2_main will be linked in because
# only applications need main().
# Otherwise, it is assumed you are building an application and this
# module will attempt to locate and set the the proper link flags
# as part of the returned SDL2_LIBRARY variable.
#
# Don't forget to include SDL2main.h and SDL2main.m your project for the
# OS X framework based version. (Other versions link to -lSDL2main which
# this module will try to find on your behalf.) Also for OS X, this
# module will automatically add the -framework Cocoa on your behalf.
#
#
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_LIBRARY
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
#
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
HINTS
${SDL2}
$ENV{SDL2}
PATH_SUFFIXES include/SDL2 include SDL2
i686-w64-mingw32/include/SDL2
x86_64-w64-mingw32/include/SDL2
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
HINTS
${SDL2}
$ENV{SDL2}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_LIBRARY_TEMP SDL2
HINTS
${SDL2}
$ENV{SDL2}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
IF(NOT SDL2_BUILDING_LIBRARY)
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
# Non-OS X framework versions expect you to also dynamically link to
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
# seem to provide SDL2main for compatibility even though they don't
# necessarily need it.
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
${SDL2}
$ENV{SDL2}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2MAIN_LIBRARY
NAMES SDL2main
HINTS
${SDL2}
$ENV{SDL2}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# SDL2 may require threads on your system.
# The Apple build may not need an explicit flag because one of the
# frameworks may already provide it.
# But for non-OSX systems, I will use the CMake Threads package.
IF(NOT APPLE)
FIND_PACKAGE(Threads)
ENDIF(NOT APPLE)
# MinGW needs an additional library, mwindows
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
# (Actually on second look, I think it only needs one of the m* libraries.)
IF(MINGW)
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
ENDIF(MINGW)
SET(SDL2_FOUND "NO")
IF(SDL2_LIBRARY_TEMP)
# For SDL2main
IF(NOT SDL2_BUILDING_LIBRARY)
IF(SDL2MAIN_LIBRARY)
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(SDL2MAIN_LIBRARY)
ENDIF(NOT SDL2_BUILDING_LIBRARY)
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
# CMake doesn't display the -framework Cocoa string in the UI even
# though it actually is there if I modify a pre-used variable.
# I think it has something to do with the CACHE STRING.
# So I use a temporary variable until the end so I can set the
# "real" variable in one-shot.
IF(APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
ENDIF(APPLE)
# For threads, as mentioned Apple doesn't need this.
# In fact, there seems to be a problem if I used the Threads package
# and try using this line, so I'm just skipping it entirely for OS X.
IF(NOT APPLE)
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
ENDIF(NOT APPLE)
# For MinGW library
IF(MINGW)
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
ENDIF(MINGW)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_FOUND "YES")
ENDIF(SDL2_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
# Locate SDL2_ttf library
# This module defines
# SDL2_TTF_LIBRARY, the name of the library to link against
# SDL2_TTF_FOUND, if false, do not try to link to SDL2_ttf
# SDL2_TTF_INCLUDE_DIR, where to find SDL_image.h
#
# Additional Note: If you see an empty SDL2_TTF_LIBRARY_TEMP in your configuration
# and no SDL2_TTF_LIBRARY, it means CMake did not find your SDL2_Image library
# (SDL2_ttf.dll, libsdl2_image.so, SDL2_ttf.framework, etc).
# Set SDL2_TTF_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_TTF_LIBRARY
# variable, but when these values are unset, SDL2_TTF_LIBRARY does not get created.
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_TTF_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_TTF_INCLUDE_DIR SDL_ttf.h
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_TTF}
PATH_SUFFIXES include/SDL2 include SDL2
i686-w64-mingw32/include/SDL2
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
NAMES SDL2_ttf
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_TTF}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_TTF_LIBRARY_TEMP
NAMES SDL2_ttf
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_TTF}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(SDL2_TTF_FOUND "NO")
IF(SDL2_TTF_LIBRARY_TEMP)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_TTF_LIBRARY ${SDL2_TTF_LIBRARY_TEMP} CACHE STRING "Where the SDL2_ttf Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_TTF_LIBRARY_TEMP "${SDL2_TTF_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_TTF_FOUND "YES")
ENDIF(SDL2_TTF_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_TTF REQUIRED_VARS SDL2_TTF_LIBRARY SDL2_TTF_INCLUDE_DIR)
# Locate SDL2_image library
# This module defines
# SDL2_IMAGE_LIBRARY, the name of the library to link against
# SDL2_IMAGE_FOUND, if false, do not try to link to SDL2_image
# SDL2_IMAGE_INCLUDE_DIR, where to find SDL_image.h
#
# Additional Note: If you see an empty SDL2_IMAGE_LIBRARY_TEMP in your configuration
# and no SDL2_IMAGE_LIBRARY, it means CMake did not find your SDL2_Image library
# (SDL2_image.dll, libsdl2_image.so, SDL2_image.framework, etc).
# Set SDL2_IMAGE_LIBRARY_TEMP to point to your SDL2 library, and configure again.
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
# as appropriate. These values are used to generate the final SDL2_IMAGE_LIBRARY
# variable, but when these values are unset, SDL2_IMAGE_LIBRARY does not get created.
#
# $SDL2 is an environment variable that would
# correspond to the ./configure --prefix=$SDL2
# used in building SDL2.
# l.e.galup 9-20-02
#
# Modified by Eric Wing.
# Added code to assist with automated building by using environmental variables
# and providing a more controlled/consistent search behavior.
# Added new modifications to recognize OS X frameworks and
# additional Unix paths (FreeBSD, etc).
# Also corrected the header search path to follow "proper" SDL2 guidelines.
# Added a search for SDL2main which is needed by some platforms.
# Added a search for threads which is needed by some platforms.
# Added needed compile switches for MinGW.
#
# On OSX, this will prefer the Framework version (if found) over others.
# People will have to manually change the cache values of
# SDL2_IMAGE_LIBRARY to override this selection or set the CMake environment
# CMAKE_INCLUDE_PATH to modify the search paths.
#
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
# This needed to change because "proper" SDL2 convention
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
# reasons because not all systems place things in SDL2/ (see FreeBSD).
#
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
# was not created for redistribution, and exists temporarily pending official
# SDL2 CMake modules.
#
# Note that on windows this will only search for the 32bit libraries, to search
# for 64bit change x86/i686-w64 to x64/x86_64-w64
#=============================================================================
# Copyright 2003-2009 Kitware, Inc.
#
# CMake - Cross Platform Makefile Generator
# Copyright 2000-2014 Kitware, Inc.
# Copyright 2000-2011 Insight Software Consortium
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions
# are met:
#
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
#
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
#
# * Neither the names of Kitware, Inc., the Insight Software Consortium,
# nor the names of their contributors may be used to endorse or promote
# products derived from this software without specific prior written
# permission.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full
# License text for the above reference.)
FIND_PATH(SDL2_IMAGE_INCLUDE_DIR SDL_image.h
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_IMAGE}
PATH_SUFFIXES include/SDL2 include SDL2
i686-w64-mingw32/include/SDL2
x86_64-w64-mingw32/include/SDL2
PATHS
~/Library/Frameworks
/Library/Frameworks
/usr/local/include/SDL2
/usr/include/SDL2
/sw # Fink
/opt/local # DarwinPorts
/opt/csw # Blastwave
/opt
)
# Lookup the 64 bit libs on x64
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
NAMES SDL2_image
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_IMAGE}
PATH_SUFFIXES lib64 lib
lib/x64
x86_64-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
# On 32bit build find the 32bit libs
ELSE(CMAKE_SIZEOF_VOID_P EQUAL 8)
FIND_LIBRARY(SDL2_IMAGE_LIBRARY_TEMP
NAMES SDL2_image
HINTS
${SDL2}
$ENV{SDL2}
$ENV{SDL2_IMAGE}
PATH_SUFFIXES lib
lib/x86
i686-w64-mingw32/lib
PATHS
/sw
/opt/local
/opt/csw
/opt
)
ENDIF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(SDL2_IMAGE_FOUND "NO")
IF(SDL2_IMAGE_LIBRARY_TEMP)
# Set the final string here so the GUI reflects the final state.
SET(SDL2_IMAGE_LIBRARY ${SDL2_IMAGE_LIBRARY_TEMP} CACHE STRING "Where the SDL2_image Library can be found")
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
SET(SDL2_IMAGE_LIBRARY_TEMP "${SDL2_IMAGE_LIBRARY_TEMP}" CACHE INTERNAL "")
SET(SDL2_IMAGE_FOUND "YES")
ENDIF(SDL2_IMAGE_LIBRARY_TEMP)
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2_IMAGE REQUIRED_VARS SDL2_IMAGE_LIBRARY SDL2_IMAGE_INCLUDE_DIR)
以下是makefile,然后是我试过的一些不同的方法。我已从makefile中删除了一些不相关的代码以使其更清晰,请参阅完整代码on GitHub。
#CPP = clang++
#C = clang
CPP = g++
C = gcc
### Macintosh
LDFLAGS = -L/Library/Frameworks/SDL2.framework \
-L/Library/Frameworks/SDL2_ttf.framework \
-L/Library/Frameworks/SDL2_image.framework \
-lSDL2 -lSDL2_image -lSDL2_ttf
CFLAGS = -I/Library/Frameworks/SDL2.framework/Headers \
-I/Library/Frameworks/SDL2_ttf.framework/Headers \
-I/Library/Frameworks/SDL2_image.framework/Headers \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2
### Linux
#LDFLAGS = -lSDL2 -lSDL2_image -lSDL2_ttf
#CFLAGS = -Wall -c -std=c89
#EXE1 = kiss_example1
#EXE2 = kiss_example2
all: $(EXE1) $(EXE2)
$(EXE1): kiss_example1.o kiss_widgets.o kiss_draw.o kiss_general.o \
kiss_posix.o
$(C) $^ $(LDFLAGS) -o $@
$(EXE2): kiss_example2.o kiss_widgets.o kiss_draw.o kiss_general.o \
kiss_posix.o
$(C) $^ $(LDFLAGS) -o $@
kiss_example1.o: kiss_example1.c
$(C) $(CFLAGS) $^ -o $@
kiss_example2.o: kiss_example2.c
$(C) $(CFLAGS) $^ -o $@
kiss_widgets.o: kiss_widgets.c
$(C) $(CFLAGS) $^ -o $@
kiss_draw.o: kiss_draw.c
$(C) $(CFLAGS) $^ -o $@
kiss_general.o: kiss_general.c
$(C) $(CFLAGS) $^ -o $@
kiss_posix.o: kiss_posix.c
$(C) $(CFLAGS) $^ -o $@
clean:
rm *.o && rm $(EXE1) && rm $(EXE2)
# del *.o
# del $(EXE1)
# del $(EXE2)
1
LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2
2
LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image \
-I/Library/Frameworks/SDL2.framework/Headers \
-I/Library/Frameworks/SDL2_ttf.framework/Headers \
-I/Library/Frameworks/SDL2_image.framework/Headers \
-Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2
3
LDFLAGS = -framework SDL -framework SDL_ttf -framework SDL_image
CFLAGS = -Wall -c -std=c89
EXE1 = kiss_example1
EXE2 = kiss_example2
我尝试构建的完整项目是KISS_SDL,可以找到on GitHub。
答案 0 :(得分:2)
原因在您显示的每个FindSDL*.cmake
脚本中写为注释:
请注意,标头路径已从SDL2 / SDL.h更改为SDL.h
可能您使用来自不兼容版本的库SDL
和SDL_ttf
的标头:第一个提供主标题为SDL.h
,但第二个标题为SDL2/SDL2.h
}。
答案 1 :(得分:1)
我通常使用pkg-config
来发现标头和库位置。这应该可以使用GNU make
:
SDL2_CXXFLAGS := \
$(shell pkg-config sdl2 --cflags) \
$(shell pkg-config SDL2_ttf --cflags) \
$(shell pkg-config SDL2_image --cflags)
SDL2_LDFLAGS := \
$(shell pkg-config sdl2 --libs) \
$(shell pkg-config SDL2_ttf --libs) \
$(shell pkg-config SDL2_image --libs)
我没有在pkg-config
上使用Windows
,但显然它可用。
答案 2 :(得分:1)
CMake
和make
完全不同,尽管有相关的目的。 CMake
根据各种CMakeLists.txt
文件的要求分析运行它的系统,并构造Makefile
。然后,您可以通过make
执行实际构建。 CMake
的角色类似于传统的configure
脚本,尤其是GNU Autoconf生成的配置脚本。
那么CMake
如何发现SDL2标头的位置?它在系统的某个地方有一个小脚本,知道如何操作。实际上有几个。 (数百个这些都包含在CMake安装中,软件分销商也可以自己提供。)它可以使用pkg-config
,因为另一个答案建议您自己做,或者它可能会测试几个常见位置,或者它可能会使用其他一些设施。您的CMakeLists.txt
会调用其中的三个,并指示CMake如何在这些行中使用结果:
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
find_package(SDL2_ttf REQUIRED)
include_directories(${SDL2_TTF_INCLUDE_DIR})
find_package(SDL2_image REQUIRED)
include_directories(${SDL2_IMAGE_INCLUDE_DIR})
您可以通过检查相应的cmake脚本来确定CMake
实际执行的操作。在我的Linux系统上,他们将是
/usr/share/cmake/Modules/FindSDL.cmake
/usr/share/cmake/Modules/FindSDL_ttf.cmake
/usr/share/cmake/Modules/FindSDL_image.cmake
您在Mac上找到它们的位置取决于CMake
的安装方式的详细信息。
或者,您可以检查Makefile
生成的CMake
。它会比你的更复杂,但你应该能够确定哪些标志传递给编译器和链接器。
答案 3 :(得分:1)
我遇到了与SDL2类似的问题,我按照这些答案中的说明进行了修复:
On mac, g++ (clang) fails to search /usr/local/include and /usr/local/lib by default
出于某种原因,OSX似乎默认覆盖了include和lib路径。
答案 4 :(得分:0)
这是编写makefile的一种方法:
由于makefile名为kiss_makefile
,因此以下make文件将通过以下方式执行:
make -f kiss_makefile
现在是makefile内容:
CPP := /bin/g++
C := /bin/gcc
RM := /bin/rm
C_FLAGS_32 := -D32_BIT \
-IC:\SDL2-2.0.4\include \
-IC:\SDL2-2.0.4\i686-w64-mingw32\include \
-IC:\SDL2_ttf-2.0.14\i686-w64-mingw32\include \
-IC:\SDL2_image-2.0.1\i686-w64-mingw32\include \
-Wall -Wextra -Wconversion -pedantic -c -std=gnu99 -m32 -march=i686
C_FLAGS_64 := -D64_BIT \
-IC:\SDL2-2.0.4\x86_64-w64-mingw32\include \
-IC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\include \
-IC:\SDL2_image-2.0.1\x86_64-w64-mingw32\include \
-Wall -Wextra -Wconversion -pedantic -c -std=gnu99
L_FLAGS_32 := \
-LC:\SDL2-2.0.4\x86_64-w64-mingw32\lib \
-LC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\lib \
-LC:\SDL2_image-2.0.1\x86_64-w64-mingw32\lib \
-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf \
-mwindows
L_FLAGS_64 := \
-LC:\SDL2-2.0.4\x86_64-w64-mingw32\lib \
-LC:\SDL2_ttf-2.0.14\x86_64-w64-mingw32\lib \
-LC:\SDL2_image-2.0.1\x86_64-w64-mingw32\lib \
-lmingw32 -lSDL2main -lSDL2 -lSDL2_image -lSDL2_ttf \
-mwindows
ARCH := $(shell getconf LONG_BIT)
CFLAGS := C_FLAGS_$(ARCH)
LFLAGS := L_FLAGS_$(ARCH)
SRC1 := kiss_example1.c kiss_widgets.c kiss_draw.c kiss_general.o kiss_posix.c
OBJ1 := $(SRC1:.c=.o)
SRC2 := kiss_example2.c kiss_widgets.c kiss_draw.c kiss_general.o kiss_posix.c
OBJ2 := $(SRC2:.c=.o)
.PHONY: all
all: $(EXE1) $(EXE2)
$(EXE1): $(OBJ1)
<tab>$(C) $^ -o $@ $(LDFLAGS)
$(EXE2): $(OBJ2)
<tab>$(C) $^ -o $@ $(LDFLAGS)
%.o:%.c
<tab>$(C) $(CFLAGS) $< -o $@
.PHONY: clean
clean:
<tab>rm *.o
<tab>rm $(EXE1)
<tab>rm $(EXE2)
请注意make
对某些目标:all
和clean
不会生成同名文件的正确指示
请注意用于将每个源文件编译为目标文件的通用规则/配方。
注意:3个宏C
,RM
和CPP
的原因是执行该名称的正确文件。因此,这些宏包含正确文件的路径。
请注意,如果源代码需要执行不同的操作,则可以使用编译参数-D32_BIT
和-D64_BIT
,具体取决于底层架构。
注意答案显示<tab>
,在实际的makefile中,替换为实际的制表符