Iam尝试在具有ssl证书的网站下使用fsockopen进行身份验证的代理下导航,但如果我在$ip = '37.48.125.203';
$port = 333;
$login = 'user';
$passwd = 'apassword';
$fp = fsockopen($ip,$port); // connect to proxy
$port_site = 80;
$ssl = true;
$url = 'https://www.checkprg.com';
$utl_without_http_s = str_replace('https://', '', $url);
$utl_without_http_s = str_replace('http://', '', $utl_without_http_s);
if ($ssl) {
$port_site = 443;
$fp = fsockopen('ssl://'. $utl_without_http_s, 443, $errno, $errstr, 30);
}
$request = "GET $url HTTP/1.1\r\n";
$request .= "Host: $url\r\n";
$request .= 'User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2.1) ';
$request .= "Gecko/20021204\r\n";
$request .= 'Accept: text/xml,application/xml,application/xhtml+xml,';
$request .= 'text/html;q=0.9,text/plain;q=0.8,video/x-mng,image/png,';
$request .= "image/jpeg,image/gif;q=0.2,text/css,*/*;q=0.1\r\n";
$request .= "Accept-Language: en-us, en;q=0.50\r\n";
$request .= "Accept-Encoding: gzip, deflate, compress;q=0.9\r\n";
$request .= "Accept-Charset: ISO-8859-1, utf-8;q=0.66, *;q=0.66\r\n";
$request .= "Keep-Alive: 300\r\n";
$request .= "Connection: keep-alive\r\n";
$request .= "Referer: http://www.bing.com\r\n";
$request .= "Cache-Control: max-age=0\r\n";
$request .= "Proxy-Authorization: Basic ".base64_encode("$login:$passwd") ."\r\n\r\n";
fputs($fp, $request);
$data="";
while (!feof($fp)) {
$data.=fgets($fp,64000);
}
fclose($fp);
echo $data;
echo str_pad('',4096)."\n";
ob_flush();
flush();
变量上执行var_dump,则返回null或空字符串。我正在xampp windows 10上运行。我需要而不是空字符串来查看网站或字符串。我没有得到任何其他错误,没有error_log,没有。可能是什么问题?
public class ZoomActivity extends Activity implements OnTouchListener
{
private static final String TAG = "Touch";
@SuppressWarnings("unused")
private static final float MIN_ZOOM = 1f,MAX_ZOOM = 1f;
// These matrices will be used to scale points of the image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
// The 3 states (events) which the user is trying to perform
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// these PointF objects are used to record the point(s) the user is touching
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.busmaps);
ImageView view = (ImageView) findViewById(R.id.imageViewmaps1);
view.setOnTouchListener(this);
}
@Override
public boolean onTouch(View v, MotionEvent event)
{
ImageView view = (ImageView) v;
view.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN: // first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG"); // write to LogCat
mode = DRAG;
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG)
{
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y); // create the transformation in the matrix of points
}
else if (mode == ZOOM)
{
// pinch zooming
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 5f)
{
matrix.set(savedMatrix);
scale = newDist / oldDist; // setting the scaling of the
// matrix...if scale > 1 means
// zoom in...if scale < 1 means
// zoom out
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix); // display the transformation on screen
return true; // indicate event was handled
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}