我想使用Canvas绘制位图。
我在手机上进行了测试,看起来非常慢,感觉就像我画得快,它没有注册整个机芯而只是部分机芯。
由于我想要它非常详细,我需要使用位图
我怎样才能提高我的表现?
public class DrawView extends View {
public Bitmap mBitmap;
public Canvas mCanvas;
private Path mPath;
private Paint mBitmapPaint;
private Paint mPaint;
public DrawView(Context c, AttributeSet attrs) {
super(c, attrs);
mPath = new Path();
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFF000000);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(9);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
mCanvas = new Canvas(mBitmap);
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint);
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
}
答案 0 :(得分:0)
如果触摸事件变得更快,那么onDraw
,那么你不需要在每次有新点时绘制,你应该在onDraw
方法实际要求时绘制。
虽然,skia(基于Android的画布)并不是那么快就能画出这么多的四边形。您可以绘制简单的一批线,但将这些线形成为centripethal Catmull-Rom样条线或某些样条线,这对您来说更好。
而且,Path
可以存储不那么多行