我有一个TimerManager类,我想在多个ViewControllers
中访问,但我无法找到一个好方法。我的代码如下:
class TimerManager {
private var timer: NSTimer
private var timeRemaining: Int
init(initialTime: Int) {
self.timer = NSTimer()
self.timeRemaining = initialTime
}
func startTimer() {
self.timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(TimerManager.update), userInfo: nil, repeats: true)
}
func endTimer() {
self.timer.invalidate()
}
func getTimeRemaining() -> Int {
return self.timeRemaining
}
@objc func update() {
if self.timeRemaining > 0 {
self.timeRemaining = self.timeRemaining - 1
}
else {
endTimer()
}
}
}
在我的ViewController
中,我希望能够访问我的update()
函数来更新我的实际页面上的计时器(UILabel
),但是因为我的{{1}函数每秒调用一次,我不知道每次调用它时如何访问startTimer()
。我简要地研究了update()
,但我不确定它们是如何工作的,或者这对我的情况是否有用。
任何帮助将不胜感激!
答案 0 :(得分:1)
正如@sschale建议的那样,您可以通过使用单例来确保您将在代码中的任何位置访问同一实例。为此,您需要将init设置为private并提供静态成员变量来访问您的单个实例。
class TimerManager
{
static let sharedInstance = TimerManager()
private var timer: NSTimer
private var timeRemaining: Int
private init()
{
let initialTime = 1
self.timer = NSTimer()
self.timeRemaining = initialTime
}
private init(initialTime: Int)
{
self.timer = NSTimer()
self.timeRemaining = initialTime
}
...
}
然后在你的ViewControllers中你可以像这样调用它:
TimerManager.sharedInstance.startTimer()
答案 1 :(得分:0)
class TimerManager {
private var timer: NSTimer
private var timeRemaining: Int
private var intervalBlock: (TimerManager -> ())?
init(initialTime: Int) {
self.timer = NSTimer()
self.timeRemaining = initialTime
}
func startTimer(intervalBlock: (TimerManager -> ())? = nil) {
self.intervalBlock = self
self.timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(TimerManager.update), userInfo: nil, repeats: true)
}
func endTimer() {
self.intervalBlock = nil
self.timer.invalidate()
}
func getTimeRemaining() -> Int {
return self.timeRemaining
}
@objc func update() {
if self.timeRemaining > 0 {
self.timeRemaining = self.timeRemaining - 1
intervalBlock()
}
else {
intervalBlock()
endTimer()
}
}
}
答案 2 :(得分:0)
以下是我从article
中发现的对后台队列执行Timer的最佳实现之一。class RepeatingTimer {
let timeInterval: TimeInterval
init(timeInterval: TimeInterval) {
self.timeInterval = timeInterval
}
private lazy var timer: DispatchSourceTimer = {
let t = DispatchSource.makeTimerSource()
t.schedule(deadline: .now() + self.timeInterval, repeating: self.timeInterval)
t.setEventHandler(handler: { [weak self] in
self?.eventHandler?()
})
return t
}()
var eventHandler: (() -> Void)?
private enum State {
case suspended
case resumed
}
private var state: State = .suspended
deinit {
timer.setEventHandler {}
timer.cancel()
resume()
eventHandler = nil
}
func resume() {
if state == .resumed {
return
}
state = .resumed
timer.resume()
}
func suspend() {
if state == .suspended {
return
}
state = .suspended
timer.suspend()
}
}
用法:-
在您的任何ViewController中
例如:-
class MyViewController: UIViewController {
// MARK: - Properties
var timer: RepeatingTimer!
// MARK: - ViewController LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
timer = RepeatingTimer(timeInterval: 1)
timer.eventHandler = {
print("Timer called")
}
}