我使用Unity非常流利,但对于Mechanim和Animations,我目前不太好,所以请不要给我太多的困难时间哈哈。所以我在我的GameManager脚本中有这个布尔值:
public bool countDownDone = false;
一旦我的“3,2,1,GO!”,这个布尔值设置为true倒数计时器在我的游戏开始时结束。在布尔值设置为true之后,我的游戏中的所有内容都会启动。例如:
using UnityEngine;
using System.Collections;
public class PlaneMover : MonoBehaviour {
private GameManagerScript GMS; // Reference to my GameManager Script
public float scrollSpeed;
public float tileSizeZAxis;
public float acceleration; //This has to be a negative number in the inspector. Since our plane is coming down.
private Vector3 startPosition;
void Start () {
GMS = GameObject.Find ("GameManager").GetComponent<GameManagerScript> (); //Finds the Script at the first frame
// Transform position of the quad
startPosition = transform.position;
}
void Update () {
if (GMS.countDownDone == true) //Everything starts once the countdown ends.
{
/* Every frame - time in the game times the assigned scroll speed
and never exceed the length of the tile that we assign */
float newPosition = Mathf.Repeat (Time.time * scrollSpeed, tileSizeZAxis);
// New position equal to the start position plus vector3forward times new position
transform.position = startPosition + Vector3.forward * newPosition; // was vector3.forward
scrollSpeed += Time.deltaTime * acceleration; // This makes the plane increase in speed over time with
// whatever our acceleration is set to.
}
}
}
我有这个在游戏开始时播放的爬行动画(甚至在计时器结束之前)并且永远循环播放。我的问题是,一旦布尔设置为“true”,我如何使爬行动画也开始?或者我只是将它应用于CoRoutine并在3秒后播放?我对是否引用动画或动画师进行了广泛的研究,我对此也感到困惑。有什么建议?如果您需要更多关于我的问题的图片或详细信息,请告诉我。谢谢! :)
以下新代码
using UnityEngine;
using System.Collections;
public class Crawling : MonoBehaviour {
Animator animator;
private GameManagerScript GMS;
void Start ()
{
animator = GetComponent<Animator> ();
GMS = GameObject.Find ("GameManager").GetComponent<GameManagerScript> ();
}
void Update ()
{
if (GMS.countDownDone == true)
{
animator.Play("Main Character Crawling", 1);
}
}
}
答案 0 :(得分:0)
我有这个爬行动画,它在一开始就播放 游戏(甚至在计时器结束之前)并永远循环。我的问题是, 如何使该爬行动画也在布尔值开始时启动 设置为&#34; true&#34;?
解决方案是从脚本播放动画。
删除当前的Animation
。
选择附加了PlaneMover
脚本的GameObject,将动画和Animator
组件附加到其中。确保取消选中动画Play Automatically
。
public class PlaneMover : MonoBehaviour {
private GameManagerScript GMS; // Reference to my GameManager Script
public float scrollSpeed;
public float tileSizeZAxis;
public float acceleration; //This has to be a negative number in the inspector. Since our plane is coming down.
private Vector3 startPosition;
Animation animation;
public AnimationClip animationClip; //Assign from Editor
void Start () {
GMS = GameObject.Find ("GameManager").GetComponent<GameManagerScript> (); //Finds the Script at the first frame
// Transform position of the quad
startPosition = transform.position;
animation = GetComponent<Animation>();
//Add crawing Animation
animation.AddClip(animationClip, "Crawling");
//Add other animation clips here too if there are otheres
}
void Update ()
{
if (GMS.countDownDone) //Everything starts once the countdown ends.
{
/* Every frame - time in the game times the assigned scroll speed
and never exceed the length of the tile that we assign */
float newPosition = Mathf.Repeat (Time.time * scrollSpeed, tileSizeZAxis);
// New position equal to the start position plus vector3forward times new position
transform.position = startPosition + Vector3.forward * newPosition; // was vector3.forward
scrollSpeed += Time.deltaTime * acceleration; // This makes the plane increase in speed over time with
// whatever our acceleration is set to.
//Play Animation
animation.PlayQueued("Crawling", QueueMode.CompleteOthers);
}
}
} }
答案 1 :(得分:0)
我解决了这个问题!! 这是我的剧本:
using UnityEngine;
using System.Collections;
public class Crawling : MonoBehaviour {
public Animator animator;
private GameManagerScript GMS;
void Start ()
{
animator = GetComponent<Animator> ();
GMS = GameObject.Find ("GameManager").GetComponent<GameManagerScript> ();
}
void Update ()
{
if (GMS.countDownDone == true) {
animator.enabled = true;
}
else
{
animator.enabled = false;
}
}
}
我所做的只是在“countDownDone”变为“true”时启用我在Inspector中附加的Animator,为了增加安全性,我添加了“else”以使其被禁用。如果有人注意到我改进此脚本的方式,请告诉我。谢谢:))
更短的版本:
if (GMS.countDownDone)
animator.enabled = true;
else
animator.enabled = false;