我正在UIButton
制作中心圈UITabBarController
。我只需要在UIButton从tabBar边框出来的地方绘制边框颜色。我该怎么做?我们只需要https://monosnap.com/file/7MDqGzpUdIbClvnAvAiY2kJYKUro7z
我做了像UIButton
private func setupLifelineButton() {
let lifelineButton = UIButton(frame: CGRect(x: 0, y: 0, width: 64, height: 64))
var lifelineButtonFrame = lifelineButton.frame
lifelineButtonFrame.origin.y = view.bounds.height - lifelineButtonFrame.height - 13 // default without 13
lifelineButtonFrame.origin.x = view.bounds.width / 2 - lifelineButtonFrame.size.width / 2
lifelineButton.frame = lifelineButtonFrame
// lifelineButton.backgroundColor = .redColor()
lifelineButton.layer.cornerRadius = lifelineButtonFrame.height / 2
lifelineButton.layer.borderWidth = 0.5
lifelineButton.layer.borderColor = ColorManager.tabBarLayerColor.CGColor//UIColor.blackColor().CGColor
lifelineButton.addTarget(self, action: #selector(menuButtonAction), forControlEvents: .TouchUpInside)
// icon
// lifelineButton.setImage(UIImage(named: "LifeLineBarButtonIcon"), forState: .Normal)
self.view.addSubview(lifelineButton)
self.view.layoutIfNeeded()
}
更新:我需要删除边框颜色的下半部分
答案 0 :(得分:2)
这可能对您有所帮助
目标c
-(void)createCurveBtnWithBorder
{
UIBezierPath *shapePath = [UIBezierPath bezierPathWithRoundedRect:_btnCurve.bounds
byRoundingCorners:UIRectCornerTopLeft | UIRectCornerTopRight
cornerRadii:CGSizeMake(_btnCurve.frame.size.width/2, _btnCurve.frame.size.height/2)];
CAShapeLayer *shapeLayer = [CAShapeLayer layer];
shapeLayer.frame = _btnCurve.bounds;
shapeLayer.path = shapePath.CGPath;
_btnCurve.backgroundColor=[UIColor clearColor];
shapeLayer.fillColor = [UIColor purpleColor].CGColor;
shapeLayer.strokeColor = [UIColor blueColor].CGColor; //Here you can set border with green color
shapeLayer.lineWidth = 2;
[_btnCurve.layer addSublayer:shapeLayer];
}
Swift 4
func createCurveBtnWithBorder()
{
let shapePath = UIBezierPath(roundedRect: btnCurve.bounds, byRoundingCorners: [.topLeft, .topRight], cornerRadii: CGSize(width: btnCurve.frame.size.width / 2, height: btnCurve.frame.size.height / 2))
let shapeLayer = CAShapeLayer()
shapeLayer.frame = btnCurve.bounds
shapeLayer.path = shapePath.cgPath
btnCurve.backgroundColor = UIColor.clear as? CGColor
shapeLayer.fillColor = UIColor.purple.cgColor
shapeLayer.strokeColor = UIColor.blue.cgColor
//Here you can set border with green color
shapeLayer.lineWidth = 2
btnCurve.layer.addSublayer(shapeLayer)
}
这是输出
答案 1 :(得分:0)
那么你可以准确地制作出你想要的图像并给出图像按钮!
答案 2 :(得分:0)
我做了不同的事情
private func setupLifelineButton() {
lifelineButton = UIButton(frame: CGRect(x: 0, y: 0, width: 64, height: 64))
var lifelineButtonFrame = lifelineButton.frame
lifelineButtonFrame.origin.y = view.bounds.height - lifelineButtonFrame.height - 13 // default without 13
lifelineButtonFrame.origin.x = view.bounds.width / 2 - lifelineButtonFrame.size.width / 2
lifelineButton.frame = lifelineButtonFrame
lifelineButton.backgroundColor = .whiteColor()
lifelineButton.layer.cornerRadius = lifelineButtonFrame.height / 2
lifelineButton.addTarget(self, action: #selector(showLifelineScreen), forControlEvents: .TouchUpInside)
// icon
let lifelineImageView = UIImageView(image: UIImage(named: "LifeLineBarButtonIcon"))
view.addSubview(lifelineButton)
lifelineButton.addSubview(lifelineImageView)
lifelineImageView.snp_makeConstraints { (make) in
make.width.equalTo(ConstraintManager.widthByMainScreenByOriginalDigit(30))
make.height.equalTo(ConstraintManager.heightByMainScreenByOriginalDigit(40))
make.center.equalTo(lifelineButton)
}
// second view
let path = UIBezierPath(arcCenter: CGPoint(x: lifelineButton.frame.width / 2, y: lifelineButton.frame.height / 2), radius: lifelineButtonFrame.height / 2, startAngle: CGFloat(-M_PI_2), endAngle: CGFloat(M_PI * 2 - M_PI_2), clockwise: true)
let arc = Arc.sharedInstance
arc.addFigure(path.CGPath, fillColor: .clearColor(), strokeColor: ColorManager.tabBarLayerColor, strokeStart: 0, strokeEnd: 0.23, lineWidth: 0.5, miterLimit: 0, lineDashPhase: 0, layer: lifelineButton.layer)
arc.addFigure(path.CGPath, fillColor: .clearColor(), strokeColor: .whiteColor(), strokeStart: 0.23, strokeEnd: 0.77, lineWidth: 0.5, miterLimit: 0, lineDashPhase: 0, layer: lifelineButton.layer)
arc.addFigure(path.CGPath, fillColor: .clearColor(), strokeColor: ColorManager.tabBarLayerColor, strokeStart: 0.77, strokeEnd: 1, lineWidth: 0.5, miterLimit: 0, lineDashPhase: 0, layer: lifelineButton.layer)
view.layoutIfNeeded()
}
public class Arc {
public init() { }
public static let sharedInstance = Arc()
public func addFigure(path: CGPath, fillColor: UIColor, strokeColor: UIColor, strokeStart: CGFloat, strokeEnd: CGFloat, lineWidth: CGFloat, miterLimit: CGFloat, lineDashPhase: CGFloat, layer: CALayer) {
let shape = CAShapeLayer()
shape.path = path
shape.fillColor = fillColor.CGColor
shape.strokeColor = strokeColor.CGColor
shape.strokeStart = strokeStart
shape.strokeEnd = strokeEnd
shape.lineWidth = lineWidth
shape.miterLimit = miterLimit
shape.lineDashPhase = lineDashPhase
layer.addSublayer(shape)
}
public func drawCircle(arcRadius: CGFloat, miniRadius: CGFloat, fillColor: UIColor, strokeColor: UIColor, view: UIView) {
}
}