package controllers
import javax.inject._
import play.api._
import play.api.mvc._
import play.api.libs.json._
import play.api.libs.streams._
import akka.stream._
import akka.actor._
import akka.actor.Actor
import akka.actor.ActorSystem
import akka.actor.ActorRef
import akka.actor.Props
import akka.pattern.ask
import akka.util.Timeout
import akka.actor.PoisonPill
import scala.concurrent.duration._
import akka.stream.Materializer
import play.api.cache._
import play.api.libs.iteratee._
import play.api.libs.concurrent.Execution.Implicits.defaultContext
import play.api.libs.concurrent._
import play.api.libs.ws.WSClient
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class HomeController @Inject() (cache:CacheApi) (implicit actorSystem:ActorSystem , materializer:Materializer) extends Controller {
def validate(receivedMsg:JsValue,outChannel:Concurrent.Channel[JsValue], privateChannel:Concurrent.Channel[JsValue],outEnumerator:Enumerator[JsValue],privateEnumerator:Enumerator[JsValue]) = {
val user_key = (receivedMsg \ "username").get
val username = user_key.toString().stripSuffix("\"").stripPrefix("\"")
val validate_user :Option[String] = cache.get[String](username)
val valid_result = validate_user.toString()
if(valid_result.equals("None")) {
//cache is not set
// println(valid_result)
//add user
cache.set(username,username)
Ok.withSession(username->username)
//notify all users
val successMsg = Json.parse("""{"username":"Server","message":"A new user has been connected"}""")
outChannel.push(successMsg)
(outEnumerator)
}
else{
//cache is already set
//send error msg to new user
val errorMsg = Json.parse("""{"username":"Server","message":"This username is already taken"}""")
// val (privateEnumerator,privateChannel) = Concurrent.broadcast[JsValue]
privateChannel.push(errorMsg)
(privateEnumerator)
}
}
val (outEnumerator,outChannel) = Concurrent.broadcast[JsValue]; //public stuff
def socket = WebSocket.using[JsValue] {
request => {
val (privateEnumerator,privateChannel) = Concurrent.broadcast[JsValue]
var enumerator = privateEnumerator
var ret = 1;
val inIteratee: Iteratee[JsValue, Unit] = Iteratee.foreach[JsValue](receivedMsg => {
enumerator = validate(receivedMsg,outChannel,privateChannel,outEnumerator,privateEnumerator)
})
(inIteratee, enumerator)
}
}
}
我是scala和Play webSockets的新手。我正在玩2.5.3。以上取决于具体情况,我试图获得私人频道或公共频道的调查员(即所有连接用户)。但即使它正确地返回它,我也无法在这里(iteratee,enumerator)。我做错了什么?
答案 0 :(得分:0)
这篇文章的第二个答案(Broadcasting messages in Play Framework WebSockets)做同样的事情。
创建一个说UserManagerActor
的演员,其唯一目的是管理用户并维护他们。
UserManagerActor
来电广播。
val (enumerator, channel) = Concurrent.broadcast[String]
。
channel
有助于使用push
方法向所有用户广播消息。
现在,演员可以管理地图中的用户状态
val users = Map[String, (Enumerator[String],Channel[String])]()
一旦所有用户断开连接,确保演员被杀死。
使用Iteratee
了解用户是否已断开连接
同时删除断开连接的用户以保持Map的大小可管理。