我是ios开发的新手,我有一个问题:
如何从另一个类调用函数来更新ViewController上的UILabel?
说明:
这里我有不同的 UIBezierPath 的按钮我添加了每个UIBezierPath的几个列表器。 每个UIBezierPath都匹配“viewController.swift”中的一个函数,但是当执行“self.ChiffreActuel.text = chif”时我有一个错误, 错误是“致命错误:在展开可选值时意外发现nil”。 我不明白为什么会出现这个错误以及如何纠正错误。
这是我的代码:
ViewController.swift:
import UIKit
class ViewController: UIViewController{
var calculeChiffre = [String]();
var chiffre="";
var update = false;
var newCalcule = false;
var diviser = false;
@IBOutlet weak var RecapeCalcule: UILabel!
@IBOutlet weak var ChiffreActuel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func point() {
chiffre = chiffre + ".";
affichageResulte(chiffre);
}
func C0() {
chiffre = chiffre + "0";
affichageResulte(chiffre);
}
func C1() {
chiffre = chiffre + "1";
affichageResulte(chiffre);
}
func C2() {
chiffre = chiffre + "2";
affichageResulte(chiffre);
}
func C3() {
chiffre = chiffre + "3";
affichageResulte(chiffre);
}
func C4() {
chiffre = chiffre + "4";
affichageResulte(chiffre);
}
func C5() {
chiffre = chiffre + "5";
affichageResulte(chiffre);
}
func C6() {
chiffre = chiffre + "6";
affichageResulte(chiffre);
}
func C7() {
chiffre = chiffre + "7";
affichageResulte(chiffre);
}
func C8() {
chiffre = chiffre + "8";
affichageResulte(chiffre);
}
func C9() {
chiffre = chiffre + "9";
affichageResulte(chiffre);
}
func moins() {
calculeChiffre.append(chiffre+" \n - \n");
resetAffiche()
affichageCalcule()
}
func plus() {
calculeChiffre.append(chiffre+" \n + \n")
resetAffiche()
affichageCalcule()
}
func division() {
calculeChiffre.append(chiffre+" \n / \n");
resetAffiche()
affichageCalcule()
diviser=true;
}
func multiplier() {
calculeChiffre.append(chiffre+" \n * \n");
resetAffiche()
affichageCalcule()
}
func egale() {
if(diviser){
diviser=false
calculeChiffre.append(chiffre+".0")
}else{
calculeChiffre.append(chiffre)
}
chiffre=""
var total = ""
for index in 0..<calculeChiffre.count {
total = total + calculeChiffre[index]
}
print(total)
let expn = NSExpression(format:total)
let totalFinal = expn.expressionValueWithObject(nil, context: nil)
update = true
newCalcule = true
calculeChiffre.append("\n =")
affichageResulte("\(totalFinal)")
affichageCalcule()
calculeChiffre.removeAll()
}
func remiseZero() {
calculeChiffre.removeAll()
resetAffiche()
}
func resetAffiche(){
self.ChiffreActuel.text = "0";
self.RecapeCalcule.text = "";
chiffre="";
}
func affichageResulte(chif: String){
if(update){
update = false;
resetAffiche()
self.ChiffreActuel.text = chif
}else{
if(newCalcule){
newCalcule = false;
self.RecapeCalcule.text = "";
}
print(chif)
self.ChiffreActuel.text = chif
}
}
func affichageCalcule(){
var calcule = "";
for index in 0..<calculeChiffre.count {
calcule = calcule + calculeChiffre[index];
}
self.RecapeCalcule.text = calcule
}
}
Shape.swift
import UIKit
@IBDesignable
class Shape: UIButton{
var bezierPath: UIBezierPath!
var bezier2Path: UIBezierPath!
let controller: ViewController = ViewController()
override func awakeFromNib() {
addTarget(self, action: #selector(touchDown), forControlEvents: .TouchDown)
}
override func drawRect(rect: CGRect) {
//Create several UIBezierPath
//// Bezier Drawing
bezierPath = UIBezierPath()
bezierPath.moveToPoint(CGPoint(x: 0.5, y: 50.5))
bezierPath.addLineToPoint(CGPoint(x: 30.5, y: 31.5))
bezierPath.addLineToPoint(CGPoint(x: 63.5, y: 14.5))
bezierPath.addLineToPoint(CGPoint(x: 100.5, y: -0.5))
bezierPath.addLineToPoint(CGPoint(x: 123.5, y: 66.5))
bezierPath.addLineToPoint(CGPoint(x: 90.5, y: 80.5))
bezierPath.addLineToPoint(CGPoint(x: 58.5, y: 97.5))
bezierPath.addLineToPoint(CGPoint(x: 41.5, y: 109.5))
bezierPath.addLineToPoint(CGPoint(x: 0.5, y: 50.5))
bezierPath.closePath()
UIColor.grayColor().setFill()
bezierPath.fill()
UIColor.blackColor().setStroke()
bezierPath.lineWidth = 1
bezierPath.stroke()
//// Bezier 2 Drawing
bezier2Path = UIBezierPath()
bezier2Path.moveToPoint(CGPoint(x: 45, y: 114))
bezier2Path.addLineToPoint(CGPoint(x: 69.5, y: 98.5))
bezier2Path.addLineToPoint(CGPoint(x: 98.5, y: 83.5))
bezier2Path.addLineToPoint(CGPoint(x: 125, y: 73))
bezier2Path.addLineToPoint(CGPoint(x: 148, y: 141))
bezier2Path.addLineToPoint(CGPoint(x: 125.5, y: 150.5))
bezier2Path.addLineToPoint(CGPoint(x: 107.5, y: 159.5))
bezier2Path.addLineToPoint(CGPoint(x: 88, y: 172))
bezier2Path.addLineToPoint(CGPoint(x: 45, y: 114))
bezier2Path.closePath()
bezier2Path.lineJoinStyle = .Round;
UIColor.grayColor().setFill()
bezier2Path.fill()
UIColor.blackColor().setStroke()
bezier2Path.lineWidth = 1
bezier2Path.stroke()
}
func touchDown(button: Shape, event: UIEvent) {
if let touch = event.touchesForView(button)?.first {
let location = touch.locationInView(button)
// Add several listner of each UIBezierPath
if bezierPath.containsPoint(location) == true {
print("1")
controller.C1()
}
if bezier2Path.containsPoint(location) == true {
print("2")
controller.C2()
}
}
}
}
感谢您的帮助。
答案 0 :(得分:0)
只需将该功能放在UIView
的扩展名中即可。
extension UIView {
//function
}