我会尽可能地保持清醒,尽管我脑子里有点混乱。
我有一个PyQt应用程序已经工作了大约一年了。更新到PyQt 4.5.1(从4.3.3开始)后,我的图标不再出现在QTableView中(此更新与2.5.1中对python 2.6.5的更新同时发生)。恢复到旧的python和PyQt,一切都按预期工作。
细分如下:
我正在使用模型视图方法。我的模型,当通过data()方法中的Qt.DecorationRole请求时,将返回一个自定义对象(ColorSwatch),它是QIcon类的子类。这一直有效(但有一点需要注意,由于我不理解的原因,我必须首先将其重新命名为QVariant)。更新到PyQt 4.5.1后,它出现以正确运行(即我没有收到任何错误),但是图标没有绘制(尽管它将被绘制的空间是“保留”,即文本已经向右移动,为这个看不见的图标让路。)
以下是我尝试过的一些事情:
我已经确认ColorSwatch类仍然可以正常运行。这个类用于将图标绘制到上下文菜单中 - 它们正确显示。
我已经验证了data()方法实际上已被调用并且正在返回此ColorSwatch对象(重新转换为QVariant< - 尽管我已经测试过但没有进行重铸)。
将蛇血倒在我的键盘上并照亮它。
到目前为止,没有任何关于我应该做什么的线索。任何提示将不胜感激。感谢。
以下是一些(可能)相关代码(请注意,paramObj.get_icon()返回一个ColorSwatch对象):
#---------------------------------------------------------------------------
def data(self, index, role=QtCore.Qt.DisplayRole):
"""
Returns the text or formatting for a particular cell, depending on the
role supplied.
"""
blah
blah
blah
elif role == QtCore.Qt.DecorationRole:
if platform.system()=='Darwin':
return QtGui.QIcon(paramObj.get_icon())
else:
return QtCore.QVariant(paramObj.get_icon())
和
import os
import tempfile
import sys
import colorsys
import copy
import fnmatch
import time
from PyQt4 import QtGui
from PyQt4 import QtCore
################################################################################
class ColorSwatch(QtGui.QIcon):
"""
A subclass of QIcon, this class draws a colored paint chip with a border
The color and size are determined at construction time, and cannot
be changed later.
"""
#---------------------------------------------------------------------------
def __init__(self, r=1, g=1, b=1, br = 0, bg = 0, bb = 0, w=20, h=20):
"""
Constructor for the ColorSwatch class. Takes the passed arguments and
creates a square icon filled with the given color and with a border
color determined by br, bg, bb. All colors should be in floating point
format.
"""
QtGui.QIcon.__init__(self)
#normalize the color
r8, g8, b8 = self.normalize_color((r, g, b))
#convert the r, g, b values to 8 bit colors
r8, g8, b8 = self.fp_to_8b_color((r8, g8, b8))
#Create the pixmap and painter objects
paintChip = QtGui.QPixmap(w, h)
painter = QtGui.QPainter()
painter.begin(paintChip)
#fill the swatch
baseColor = QtGui.QColor(r8, g8, b8)
painter.fillRect(0, 0, w, h, baseColor)
#if any of the values were super brights (>1), draw a smaller, white
#box inset to make sure the user knows
if r > 1 or g > 1 or b > 1:
painter.fillRect(5, 5, w-10, h-10, QtGui.QColor(255, 255, 255))
#if all values are 0, put a faint x through the icon
# # # brush = QtGui.QBrush()
# # # brush.setColor(QtGui.QColor(30, 30, 30))
painter.setPen(QtGui.QColor(200, 200, 200))
if r ==0 and g == 0 and b == 0:
painter.drawLine(0, 0, w, h)
painter.drawLine(w-1, 0, -1, h)
# # #
# # # #normalize the color
# # # r8, g8, b8 = self.normalize_color((r8, g8, b8))
#now draw the border(s)
#convert the r, g, b values to 8 bit colors
r8, g8, b8 = self.fp_to_8b_color((br, bg, bb))
#draw the border
painter.setPen(QtGui.QColor(r8, g8, b8))
painter.drawRect(0,0,w-1,h-1)
#if any of the values were super brights (>1), draw a border around the
#inset box as well.
if r > 1 or g > 1 or b > 1:
painter.drawRect(5,5,w-11,h-11)
#done drawing
painter.end()
#add it (both to the normal and the selected modes)
self.addPixmap(paintChip, QtGui.QIcon.Normal)
self.addPixmap(paintChip, QtGui.QIcon.Selected)
#---------------------------------------------------------------------------
def fp_to_8b_color(self, color):
"""
Convert a floating point color value (passed in the form of a three
element tuple) to a regular 8-bit 0-255 value. Returns a 3 item tuple.
"""
r = max(min(int(color[0]*255),255),0)
g = max(min(int(color[1]*255),255),0)
b = max(min(int(color[2]*255),255),0)
return (r,g,b)
#---------------------------------------------------------------------------
def normalize_color(self, color):
"""
"normalizes" a color value so that if there are any super-whites, it
balances all the other floating point values so that we end up with a
"real" color. Negative values will result in undefined behavior.
Mainly used to make the color chip "look right" when using super whites.
"""
maxValue = max(color)
if maxValue > 1:
return (color[0]/maxValue, color[1]/maxValue, color[2]/maxValue)
else:
return color
答案 0 :(得分:1)
Ivo在上面回答了我的问题。
有效的实际代码是:
#---------------------------------------------------------------------------
def data(self, index, role=QtCore.Qt.DisplayRole):
"""
Returns the text or formatting for a particular cell, depending on the
role supplied.
"""
blah
blah
blah
elif role == QtCore.Qt.DecorationRole:
if platform.system()=='Darwin':
return QtGui.QIcon(paramObj.get_icon())
else:
return QtCore.QVariant(QtGui.QIcon(paramObj.get_icon()))
#Note that it is first cast as a QIcon before
#being cast as a QVariant.
再次感谢伊沃。