看了不同的教程。我不知道何时使用didset或设置更新变量。 任何人都可以解释一下何时使用didset或get set的更多细节?
@IBInspectable var circleColor: UIColor = UIColor.redColor() {
didSet { //after properties are set in storyboard, update here
circleLayer.strokeColor = circleColor.CGColor
self.toggleButon()
}
}
/**
Radius of RadioButton circle.
*/
@IBInspectable var circleRadius: CGFloat = 5.0
@IBInspectable var cornerRadius: CGFloat {
get {
return layer.cornerRadius
}
set {
layer.cornerRadius = newValue
layer.masksToBounds = newValue > 0
}
}
对于圆半径,它不必使用didset来更新其值。我无法得到它。
答案 0 :(得分:0)
import Foundation
import UIKit
import QuartzCore
/// Computed properties, based on the backing CALayer property, that are visible in Interface Builder.
@IBDesignable public class MyCustomView: UIView {
/// When positive, the background of the layer will be drawn with rounded corners. Also effects the mask generated by the `masksToBounds' property. Defaults to zero. Animatable.
@IBInspectable var cornerRadius: Double {
get {
return Double(self.layer.cornerRadius)
}
set {
self.layer.cornerRadius = CGFloat(newValue)
}
}
/// The width of the layer's border, inset from the layer bounds. The border is composited above the layer's content and sublayers and includes the effects of the `cornerRadius' property. Defaults to zero. Animatable.
@IBInspectable var borderWidth: Double {
get {
return Double(self.layer.borderWidth)
}
set {
self.layer.borderWidth = CGFloat(newValue)
}
}
/// The color of the layer's border. Defaults to opaque black. Colors created from tiled patterns are supported. Animatable.
@IBInspectable var borderColor: UIColor? {
get {
return UIColor(CGColor: self.layer.borderColor!)
}
set {
self.layer.borderColor = newValue?.CGColor
}
}
/// The color of the shadow. Defaults to opaque black. Colors created from patterns are currently NOT supported. Animatable.
@IBInspectable var shadowColor: UIColor? {
get {
return UIColor(CGColor: self.layer.shadowColor!)
}
set {
self.layer.shadowColor = newValue?.CGColor
}
}
/// The opacity of the shadow. Defaults to 0. Specifying a value outside the [0,1] range will give undefined results. Animatable.
@IBInspectable var shadowOpacity: Float {
get {
return self.layer.shadowOpacity
}
set {
self.layer.shadowOpacity = newValue
}
}
/// The shadow offset. Defaults to (0, -3). Animatable.
@IBInspectable var shadowOffset: CGSize {
get {
return self.layer.shadowOffset
}
set {
self.layer.shadowOffset = newValue
}
}
/// The blur radius used to create the shadow. Defaults to 3. Animatable.
@IBInspectable var shadowRadius: Double {
get {
return Double(self.layer.shadowRadius)
}
set {
self.layer.shadowRadius = CGFloat(newValue)
}
}
}
你可以将它与故事板一起使用你的“UIView”
导入这个课程之后你会看到一些 你可以直接在这里设置视角半径,阴影和阴影
结果您可以直接在故事板中查看而无需运行代码
答案 1 :(得分:0)
This answer非常清楚地解释了set
与didSet
的使用差异。
摘要
在设置值之前,应使用 willSet
来执行某些操作。 (此时不更新该值)。
set
是更新值
didSet
如果您想在设置值后执行任何操作(此时值已更新)
同时强>
如果您实施set
,则还需要实施get
但也可以使用didSet
而无需实施任何其他方法
答案 2 :(得分:0)
@IBInspectable 将与 两种属性一起使用:
将didSet {}用于 存储的属性 :
didSet是一个属性观察器。
对 计算属性 使用 set {} get {} 。
< / li>
在以下示例中:firstName和lastName是存储的属性。
fullName是一个计算属性:
struct Person{
var firstName:String
var lastName:String{
didSet{
//property observer
print("It was set")
}
}
var fullName:String{
get{
return "\(firstName)-\(lastName)"
}
set{
let split = newValue.split(separator: "-")
firstName = String(split.first ?? "")
lastName = String(split.last ?? "")
}
}
}
var p = Person(firstName: "Moshe", lastName: "Doe")
print(p.firstName)
print(p.lastName)
print(p.fullName)
p.fullName = "Jhon-Doe"
print(p.firstName)
print(p.lastName)
print(p.fullName)
也请查看语言指南:(属性)
https://docs.swift.org/swift-book/LanguageGuide/Properties.html
关于属性的最后说明和 @IBInspectable :
可以使用计算属性与存储属性(Backing属性)的组合来实现值的验证:这是一个示例:
//Bound between 0 and 5
var boundRating:Int = 3{
didSet{
renderRating()
}
}
@IBInspectable
var rating:Int{
set{
if newValue <= 5 && newValue >= 0{
boundRating = newValue
renderRating()
}
}
get{
return boundRating
}
}