运行我的程序时,我想要在鼠标的x位置(clientX)和y位置(clientY)上绘制图像。 通过不使用客户端x和y来定期运行程序时,它可以正常工作。
//variables
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var player = new Image();
player.src = "http://i.stack.imgur.com/P9vJm.png";
//functions
function start() {
setInterval(update, 10);
}
function update() {
clearRender();
render();
}
function clearRender() {
ctx.clearRect(0,0,1300,500);
}
function render() {
var mx = document.clientX;
var my = document.clientY;
ctx.drawImage(player, mx, my);
}

#canvas {
height: 500px;
width: 1300px;
background-color: black;
position: absolute;
left: 25px;
top: 50px;
}
body {
background-color: white;
}

<!DOCTYPE html>
<html>
<head>
<title> Space Invaders </title>
<link rel="stylesheet" type="text/css" href="invader.css">
</head>
<body>
<canvas id="canvas"> </canvas>
<script type="text/javascript" src="invader.js"></script>
</body>
</html>
&#13;
答案 0 :(得分:0)
为了帮助您入门,您需要一个事件处理程序来获取鼠标位置
c.addEventListener('mousemove', update, false);
JS:
//variables
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var player = new Image();
player.src = "http://i.stack.imgur.com/P9vJm.png";
c.addEventListener('mousemove', update, false);
//functions
function start() {
setInterval(update, 10);
}
function update(e) {
//clearRender();
render(e);
}
function clearRender() {
ctx.clearRect(0, 0, 1300, 500);
}
function render(e) {
var pos = getMousePos(c, e);
posx = pos.x;
posy = pos.y;
ctx.drawImage(player, posx, posy);
}
function getMousePos(canvas, evt) {
var rect = canvas.getBoundingClientRect();
return {
x: evt.clientX - rect.left,
y: evt.clientY - rect.top
};
}
这是一个小提琴:https://jsfiddle.net/vwbo8k6k/
这可能有助于您了解有关鼠标位置的更多信息,但我希望此时图像显示出来。