修改之前
之后
正如我们所看到的,我想通过代码实现它。我搜索了许多材料,但它们只是按照自己的颜色制作圆角矩形,而不是形成一张图片。任何帮助都将非常感激。
答案 0 :(得分:0)
我做了一个这样做的方法,它采用原始像素图(图像)并将其与蒙版组合以将原始图像裁剪为蒙版的形状。我在这里的问题中发布了代码:
libGDX: How can I crop Texture as a circle
在您的情况下,蒙版应该是圆角矩形。只要alpha通道为“1”,掩模的颜色是什么并不重要。然后结果将是您的原始图像裁剪为圆角矩形。
答案 1 :(得分:0)
使用此:
public class RoundImage extends Image {
private int radius;
private int diameter;
public RoundImage(int radius) {
this.radius = radius;
this.diameter = radius * 2;
}
@Override public void setDrawable (Drawable drawable) {
if(drawable instanceof TextureRegionDrawable)
{
Pixmap origPixmap = ((TextureRegionDrawable) drawable).getRegion().getTexture().getTextureData().consumePixmap();
Pixmap pixmap = round(origPixmap);
drawable = new TextureRegionDrawable(new TextureRegion(new Texture(pixmap)));
// origPixmap.dispose();
}
super.setDrawable(drawable);
}
private Pixmap round(Pixmap pixmap)
{
int width = pixmap.getWidth();
int height = pixmap.getHeight();
int min = Math.min(width,height);
int max = Math.max(width,height);
Pixmap round = new Pixmap(width ,height, Pixmap.Format.RGBA8888);
round.drawPixmap(pixmap , radius , 0 , radius , 0 , pixmap.getWidth() - diameter , pixmap.getHeight());
round.drawPixmap(pixmap , 0 , radius , 0 , radius , radius , pixmap.getHeight() - diameter);
round.drawPixmap(pixmap , pixmap.getWidth() - radius , radius , pixmap.getWidth() - radius , radius , radius , pixmap.getHeight() - diameter);
//---------------- draw rounds
draw_top_left_round(round, pixmap);
draw_top_right_round(round, pixmap);
draw_bottom_right_round(round, pixmap);
draw_bottom_left_round(round, pixmap);
return round;
}
private void draw_bottom_right_round(Pixmap round, Pixmap pixmap) {
draw_round(round , pixmap , pixmap.getWidth() - diameter , pixmap.getHeight() - diameter);
}
private void draw_bottom_left_round(Pixmap round, Pixmap pixmap) {
draw_round(round , pixmap , 0 , pixmap.getHeight() - diameter);
}
private void draw_top_left_round(Pixmap round, Pixmap pixmap) {
draw_round(round,pixmap, 0,0);
}
private void draw_top_right_round(Pixmap round, Pixmap pixmap) {
draw_round(round , pixmap, pixmap.getWidth() - diameter,0);
}
//--------------------------
private void draw_round(Pixmap round, Pixmap pixmap , int x_offsetStart , int y_offsetStart) {
for(int y = y_offsetStart; y < y_offsetStart + diameter; y++)
{
for(int x = x_offsetStart; x < x_offsetStart + diameter ; x++)
{
double dist_x = (radius - x + x_offsetStart);
double dist_y = radius - y + y_offsetStart;
double dist = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y));
if(dist < radius)
{
round.drawPixel(x, y,pixmap.getPixel(x, y));
}
else
round.drawPixel(x, y,0);
}
}
}
}