我的程序有一个奇怪的问题。 我写了一个小程序来将对象写入特定目录中的文件。
播放器级:
package readwrite;
import java.io.Serializable;
public class Player implements Serializable {
private String name;
private int level;
public Player(String name, int level) {
this.name = name;
this.level = level;
}
public String getName() {
return name;
}
public int getLevel() {
return level;
}
public void setName(String name) {
this.name = name;
}
public void setLevel(int level) {
this.level = level;
}
public String toString() {
return "Name: " + name + ", Level: " + level;
}
public void printInfo() {
System.out.println(this.toString());
}
}
PlayerReaderWriter级:
package readwrite;
import java.io.*;
public class PlayerReaderWriter {
public static Player readPlayer(String path) {
Player p = null;
try {
FileInputStream fileIn = new FileInputStream(path);
ObjectInputStream in = new ObjectInputStream(fileIn);
p = (Player) in.readObject();
in.close();
fileIn.close();
} catch(IOException | ClassNotFoundException e) {
e.printStackTrace();
}
return p;
}
public static void writePlayer(String path, Player p) {
try {
File file = new File(path);
if (file.exists()) {
file.delete();
file.createNewFile();
} else {
file.mkdirs();
file.createNewFile();
}
FileOutputStream fileOut = new FileOutputStream(path);
ObjectOutputStream out = new ObjectOutputStream(fileOut);
out.writeObject(p);
out.close();
fileOut.close();
} catch(IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
Player p = new Player("Foo", 64);
p.printInfo();
writePlayer("players/Player.ser", p);
Player q = readPlayer("players/Player.ser");
q.printInfo();
}
}
问题是:当我第一次运行我的程序时,当目录"播放器"不存在,我收到以下错误:
D:\Projects>java readwrite/PlayerReaderWriter
Name: Foo, Level: 64
java.io.FileNotFoundException: players\Player.ser (Access is denied)
at java.io.FileOutputStream.open0(Native Method)
at java.io.FileOutputStream.open(FileOutputStream.java:270)
at java.io.FileOutputStream.<init>(FileOutputStream.java:213)
at java.io.FileOutputStream.<init>(FileOutputStream.java:101)
at readwrite.PlayerReaderWriter.writePlayer(PlayerReaderWriter.java:34)
at readwrite.PlayerReaderWriter.main(PlayerReaderWriter.java:47)
java.io.FileNotFoundException: players\Player.ser (Access is deniedt)
at java.io.FileInputStream.open0(Native Method)
at java.io.FileInputStream.open(FileInputStream.java:195)
at java.io.FileInputStream.<init>(FileInputStream.java:138)
at java.io.FileInputStream.<init>(FileInputStream.java:93)
at readwrite.PlayerReaderWriter.readPlayer(PlayerReaderWriter.java:11)
at readwrite.PlayerReaderWriter.main(PlayerReaderWriter.java:49)
Exception in thread "main" java.lang.NullPointerException
at readwrite.PlayerReaderWriter.main(PlayerReaderWriter.java:50)
现在目录&#34;玩家&#34;由程序创建,由于某种原因,它还创建了一个名为&#34; Player.ser&#34;的子目录。
当我第二次运行它时,它可以工作并创建一个&#34; Player.ser&#34; 文件在&#34;玩家&#34; 。目录
当我用一个名为&#34的空目录运行它时,玩家&#34;它也不会工作。
问候:)
答案 0 :(得分:5)
看看这段代码:
if (file.exists()) {
file.delete();
file.createNewFile();
} else {
file.mkdirs();
file.createNewFile();
}
您说如果players/Player.ser
不存在,您应该将其创建为作为目录 - 然后再将其作为文件创建。那已经坏了。
如果文件已经存在,您根本不需要删除该文件 - 您可以使用FileOutputStream
并覆盖该文件,将其截断为开头,这是默认行为。
您只需要先检查目录是否存在,例如
File file = new File(path);
File parent = file.getParentFile();
// TODO: Handle parent existing, but not being a directory,
// or file existing, but being a directory...
if (!parent.exists()) {
parent.mkdirs();
}
try (OutputStream output = new FileOutputStream(file)) {
// ...
}
请注意try-with-resources语句,以便即使抛出异常,输出流也始终关闭。
答案 1 :(得分:0)
查看File#mkdirs()
上的JavaDoc:
创建由此抽象路径名...
命名的目录
这表示假定文件代表一个目录,因此Player.ser
被创建为目录。请改用file.getParentFile().mkdirs()
(请记住,根据路径可能没有父级)。
由于您的代码正在创建目录,因此对该File
对象的任何写操作都将失败,因为您无法将数据直接写入目录。