我想知道在调用HWnd ShowWindow()方法时如何抑制动画。这是我的代码:
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool ShowWindow(IntPtr hWnd, ShowWindowCommands nCmdShow);
public enum ShowWindowCommands
{
HIDE = 0,
SHOWNORMAL = 1,
SHOWMINIMIZED = 2,
MAXIMIZE = 3,
SHOWNOACTIVATE = 4,
SHOW = 5,
MINIMIZE = 6,
SHOWMINNOACTIVE = 7,
SHOWNA = 8,
RESTORE = 9,
SHOWDEFAULT = 10,
FORCEMINIMIZE = 11
}
public static void MinimizeWindow(IntPtr hWnd)
{
ShowWindow(hWnd, ShowWindowCommands.MINIMIZE);
}
问题是,动画执行,并且在动画结束之前方法不会返回。
我尝试使用DwmSetWindowAttribute()方法:
[DllImport("dwmapi.dll", PreserveSig = true)]
static extern int DwmSetWindowAttribute(IntPtr hWnd, uint attr, ref int attrValue, int size);
const uint DWM_TransitionsForceDisabled = 3;
public static void SetEnabled(IntPtr hWnd, bool enabled)
{
int attrVal = enabled ? 0 : 1;
DwmSetWindowAttribute(hWnd, DWM_TransitionsForceDisabled, ref attrVal, 4);
}
但是这些动画没有受到抑制。 我的操作系统是Windows 7,32位。
答案 0 :(得分:0)
https://devblogs.microsoft.com/oldnewthing/20121003-00/?p=6423
BOOL ani = TRUE;
DwmSetWindowAttribute(m_top, DWMWA_TRANSITIONS_FORCEDISABLED, &ani, sizeof(ani));
答案 1 :(得分:-1)
不是最佳选择,但您可以尝试调用SystemParametersInfo()
指定SPI_GETANIMATION
以获取窗口动画的当前设置,如果已启用,则在显示窗口之前使用SPI_SETANIMATION
禁用它们,然后恢复以前的设置。例如:
[StructLayout(LayoutKind.Sequential)]
public struct ANIMATIONINFO
{
uint cbSize;
int iMinAnimate;
}
[DllImport("User32.dll", SetLastError=true)]
static extern bool SystemParametersInfo(uint uiAction, uint uiParam, ref ANIMATIONINFO pvParam, uint fWinIni);
const uint SPI_GETANIMATION = 72;
const uint SPI_SETANIMATION = 73;
public static void MinimizeWindow(IntPtr hWnd)
{
ANIMATIONINFO anim;
anim.cbSize = Marshal.SizeOf(anim);
anim.iMinAnimate = 0;
SystemParametersInfo(SPI_GETANIMATION, 0, anim, 0);
if (anim.iMinAnimate != 0)
{
anim.iMinAnimate = 0;
SystemParametersInfo(SPI_SETANIMATION, 0, anim, 0);
ShowWindow(hWnd, ShowWindowCommands.MINIMIZE);
anim.iMinAnimate = 1;
SystemParametersInfo(SPI_SETANIMATION, 0, anim, 0);
}
else
ShowWindow(hWnd, ShowWindowCommands.MINIMIZE);
}