我将一系列PNG文件作为UIImages数组加载,并希望为它们设置动画。这个想法是PNG有一些不透明度,我想通过透明通道动画显示背景。当我将UIImageView alpha设置为0(以显示背景)时,默认行为是UIImageView将其背景的alpha与UIImage相乘,所以现在我将动画的实体部分视为具有一定的透明度,当然有一个转变这种阿尔法混合行为的方法,如果不是它对苹果部分的壮观疏忽。当然,动画的基础是将动态图像分层叠加在背景之上?
var images : [UIImage] = [UIImage]()
var i = 0
for i = 0; i < 32; i += 1 {
let image = UIImage(named: "boost_\(i)")
images.append(image!)
}
imageView.alpha = 0
imageView.animationImages = images
imageView.animationDuration = 1
imageView.animationRepeatCount = 1
imageView.startAnimating
图像/动画的黄色部分应该是实心的
答案 0 :(得分:1)
您无需在UIImageView上将alpha设置为0.只需使图像视图的背景透明。
imageView.backgroundColor = UIColor. clearColor()
imageView.opaque = NO
答案 1 :(得分:1)
所以问题根本不是imageView,而是我在imageView(在viewController之上)下面有一个具有alpha值的UIView,而这正以某种方式传递给它的超级视图。而不是我使用的alpha:
UIView.backgroundColor = UIColor(white: 0, alpha 0.85)
它似乎解决了这个问题。
答案 2 :(得分:0)
您可以使用以下内容:
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
transition.type = kCATransitionFade
self.imageView.layer.addAnimation(transition, forKey: nil)
更新(多张图片动画):
此代码完美无缺:
let timer = NSTimer.scheduledTimerWithTimeInterval(3, target: self, selector: #selector(changeImages), userInfo: nil, repeats: true)
timer.fire()
func changeImages() {
if currentIndex == 4 {
currentIndex = 0
}
let image = arrayImages[currentIndex]
imageView.image = UIImage(named: image)
let transition = CATransition()
transition.duration = 1
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
transition.type = kCATransitionFade
imageView.layer.addAnimation(transition, forKey: nil)
currentIndex += 1
}