所以我得到了这个基类
abstract class Item
{
private int x, y, ataque, defesa, saude, raridade;
private char appearance;
private bool pickedUp;
private readonly Random rng = new Random();
public Item(Map argMap, int argAtaque, int argDefesa, int argSaude, int argRaridade, char argAppearance)
{
bool empty = false;
while (!empty)
{
x = rng.Next(1, argMap.ReLengthX() - 1);
y = rng.Next(1, argMap.ReLengthY() - 1);
if (!argMap.CheckTile(y, x)) empty = true;
}
pickedUp = false;
ataque = argAtaque;
defesa = argDefesa;
saude = argSaude;
raridade = argRaridade;
appearance = argAppearance;
}
}
我得到了这个派生类
class Armadura : Item
{
public Armadura(Map argMap, int ataque, int defesa, int saude, int raridade, char appearance) : base(argMap, ataque, defesa, saude, raridade, appearance)
{
ataque = -1;
defesa = 2;
saude = 0;
raridade = ReRNG().Next(Convert.ToInt32(Math.Round(argMap.ReLengthY() * 0.02)), Convert.ToInt32(Math.Round(argMap.ReLengthY() * 0.04)));
appearance = ' ';
}
}
所以我的问题是,如何设置值:base,使用我在派生构造函数上设置的值(例如,使用ataquewwww设置基础argAtaque,因此,argAtaque等于&#39 -1&#39)? 我尝试了几种方法,但我没有以任何方式使用它。 我提前谢谢你了!
答案 0 :(得分:0)
: base()
语法适用于常量和参数,但不适用于带有副作用的更复杂表达式(如您所见)。
您将需要基类的初始化方法。
abstract class Item
{
...
// If you use this constructor, call Setup() afterwards.
public Item() {}
// Constructor including a call to Setup()
public Item(Map argMap, int argAtaque, int argDefesa, int argSaude, int argRaridade, char argAppearance)
{
Setup(argMap, argAtaque, argDefesa, argSaude, argRaridade, argAppearance);
}
// Sets private variables for this Item
protected void Setup(Map argMap, int argAtaque, int argDefesa, int argSaude, int argRaridade, char argAppearance)
{
bool empty = false;
while (!empty)
{
x = rng.Next(1, argMap.ReLengthX() - 1);
y = rng.Next(1, argMap.ReLengthY() - 1);
if (!argMap.CheckTile(y, x)) empty = true;
}
pickedUp = false;
ataque = argAtaque;
defesa = argDefesa;
saude = argSaude;
raridade = argRaridade;
appearance = argAppearance;
}
}
现在,您可以使用计算值设置基类:
class Armadura : Item
{
public Armadura(Map argMap)
{
int ataque = -1;
int defesa = 2;
int saude = 0;
int raridade = ReRNG().Next(Convert.ToInt32(Math.Round(argMap.ReLengthY() * 0.02)), Convert.ToInt32(Math.Round(argMap.ReLengthY() * 0.04)));
char appearance = ' ';
Setup(argMap, ataque, defesa, saude, raridade, appearance);
}
答案 1 :(得分:0)
您只需在子构造函数中设置ataque,因为它将覆盖在基类中设置ataque的内容。首先调用基础构造函数,然后调用子构造函数。
为此,您需要在基类中保护您的私有变量。这将使它们成为子类中的私有。