旋转图像。动画列表还是动画旋转? (机器人)

时间:2010-09-21 12:46:32

标签: android animation rotation

我想创建一个旋转的进度图像,并想知道什么是最好的方法。我可以使用动画列表,例如每100毫秒更换12个图像。这样可以正常工作,但创建12个图像或每种尺寸和分辨率都非常繁琐:

<animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false">
<item android:drawable="@drawable/ic_loading_grey_on_black_01" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_02" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_03" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_04" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_05" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_06" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_07" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_08" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_09" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_10" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_11" android:duration="100" />
<item android:drawable="@drawable/ic_loading_grey_on_black_12" android:duration="100" />

我认为更简单的解决方案是每个分辨率使用一个图像,而是为每个帧旋转它。在平台资源(android-sdk-windows / platforms ...)中,我在文件drawable / search_spinner.xml中找到了一个名为animated-rotate的东西,但如果我复制代码得到编译器错误抱怨android:framesCount和android: frameDuration(Eclipse中的Google API 2.2):

<animated-rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:drawable="@drawable/spinner_black_20"
android:pivotX="50%"
android:pivotY="50%"
android:framesCount="12"
android:frameDuration="100" />

我也尝试过使用重复旋转动画(在动画资源文件夹中使用),但我实际上更喜欢动画列表版本的外观。

解决此问题的推荐方法是什么?

6 个答案:

答案 0 :(得分:61)

Praveen建议的

Rotate drawable不会让你控制帧数。假设您要实现一个自定义加载器,该加载器由8个部分组成:

gif_icon

使用animation-list方法,您需要手动创建8个以45*frameNumber度旋转的帧。或者,您可以使用第一帧并为其设置旋转动画:

progress_icon

档案res/anim/progress_anim.xml

<?xml version="1.0" encoding="utf-8"?>
<rotate
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromDegrees="0"
    android:toDegrees="360"
    android:pivotX="50%"
    android:pivotY="50%"
    android:repeatCount="infinite" />

档案MainActivity.java

Animation a = AnimationUtils.loadAnimation(getContext(), R.anim.progress_anim);
a.setDuration(1000);
imageView.startAnimation(a);

这将为您提供流畅的动画,而不是8步。要解决这个问题,我们需要实现自定义插补器:

a.setInterpolator(new Interpolator() {
    private final int frameCount = 8;

    @Override
    public float getInterpolation(float input) {
        return (float)Math.floor(input*frameCount)/frameCount;
    }
});

您还可以创建自定义小部件:

档案res/values/attrs.xml

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <declare-styleable name="ProgressView">
        <attr name="frameCount" format="integer"/>
        <attr name="duration" format="integer" />
    </declare-styleable>
</resources>

档案ProgressView.java

public class ProgressView extends ImageView {

    public ProgressView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        setAnimation(attrs);
    }

    public ProgressView(Context context, AttributeSet attrs) {
        super(context, attrs);
        setAnimation(attrs);
    }

    public ProgressView(Context context) {
        super(context);
    }

    private void setAnimation(AttributeSet attrs) {
        TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.ProgressView);
        int frameCount = a.getInt(R.styleable.ProgressView_frameCount, 12);  
        int duration = a.getInt(R.styleable.ProgressView_duration, 1000);
        a.recycle();

        setAnimation(frameCount, duration);
    }

    public void setAnimation(final int frameCount, final int duration) {
        Animation a = AnimationUtils.loadAnimation(getContext(), R.anim.progress_anim);
        a.setDuration(duration);
        a.setInterpolator(new Interpolator() {

            @Override
            public float getInterpolation(float input) {
                return (float)Math.floor(input*frameCount)/frameCount;
            }
        });
        startAnimation(a);
    }
}

档案activity_main.xml

<com.example.widget.ProgressView
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:src="@drawable/ic_progress" 
    app:frameCount="8"
    app:duration="1000"/>

文件res/anim/progress_anim.xml:上面列出

答案 1 :(得分:13)

您必须创建一个可绘制的xml文件,如下所示:

代码:

<animated-rotate xmlns:android="http://schemas.android.com/apk/res/android"
android:pivotX="50%" android:pivotY="50%" android:fromDegrees="0"
android:toDegrees="360" android:drawable="@drawable/imagefile_to_rotate" />

答案 2 :(得分:7)

我发现vokilam的答案是创造一个漂亮的阶梯/交错动画的最佳选择。我找到了他的最终建议并制作了一个自定义小部件,我遇到的唯一问题是设置可见性不起作用,因为它是动画的,因此总是可见...

我调整了他的代码(ProgressView.java,我重命名为StaggeredProgress.java),如下所示:

public class StaggeredProgress extends ImageView {

private Animation staggered;

public StaggeredProgress(Context context, AttributeSet attrs, int defStyle) {
    super(context, attrs, defStyle);
    setAnimation(attrs);
}

public StaggeredProgress(Context context, AttributeSet attrs) {
    super(context, attrs);
    setAnimation(attrs);
}

public StaggeredProgress(Context context) {
    super(context);
}

private void setAnimation(AttributeSet attrs) {
    TypedArray a = getContext().obtainStyledAttributes(attrs, R.styleable.StaggeredProgress);
    int frameCount = a.getInt(R.styleable.StaggeredProgress_frameCount, 12);  
    int duration = a.getInt(R.styleable.StaggeredProgress_duration, 1000);
    a.recycle();

    setAnimation(frameCount, duration);
}

public void setAnimation(final int frameCount, final int duration) {
    Animation a = AnimationUtils.loadAnimation(getContext(), R.anim.progress_anim);
    a.setDuration(duration);
    a.setInterpolator(new Interpolator() {

        @Override
        public float getInterpolation(float input) {
            return (float)Math.floor(input*frameCount)/frameCount;
        }
    });
    staggered = a;
    //startAnimation(a);
}

@Override
public void setVisibility(int visibility) {
    super.setVisibility(visibility);
    if( visibility == View.VISIBLE )
        startAnimation(staggered);
    else
        clearAnimation();

}


}

这样设置视图的可见性就会根据需要启动和停止动画......非常感谢vokilam!

答案 3 :(得分:2)

在此处查看示例 http://developer.android.com/resources/samples/ApiDemos/src/com/example/android/apis/view/index.html

具体为: 进度条

  1. 增量 演示可以以单位递增或递减的大小旋转进度指示器。
  2. 平滑 演示用于指示通用“忙”消息的大小不断旋转的进度指示器。
  3. 对话框 演示ProgressDialog,一个承载进度条的弹出对话框。此示例演示了确定性和不确定性进度指标。
  4. 在标题栏中 通过设置WindowPolicy的进度指示器功能,演示加载了进度指示器的活动屏幕。

答案 4 :(得分:0)

SACPK的解决方案绝对有效。另一个解决方案是使用<animated-rotate>就像问题一样,并删除编译器抱怨的android:framesCount="12" android:frameDuration="100"属性。它甚至可以用于我的8帧图像。

但是,我还没想出如何控制动画的速度:(。

答案 5 :(得分:0)

谢谢@vokilam。这种类似的解决方案(自动旋转的自定义视图)在其实现中动态使用<animation-list>

public class FramesAnimatorView extends AppCompatImageView {
    private int framesCount;
    private int duration;
    private Bitmap frameBitmap;

    public FramesAnimatorView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        init(context, attrs);
    }

    public FramesAnimatorView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    public FramesAnimatorView(Context context) { super(context); }

    private void init(Context context, AttributeSet attrs) {
        final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.FramesAnimatorView);
        framesCount = typedArray.getInt(R.styleable.FramesAnimatorView_framesCount, 12);
        duration = typedArray.getInt(R.styleable.FramesAnimatorView_duration, 1200);
        typedArray.recycle();

        // Method 1: Use <rotate> as Animation (RotateAnimation) and startAnimation() (Rotate view itself).
        //method1(framesCount, duration);

        // Method 2: Use <rotate> as Drawable (RotateDrawable) and ObjectAnimator. Usable for API 21+ (because of using RotateDrawable.setDrawable).
        //method2();

        // Method 3 (Recommended): Use <animation-list> (AnimationDrawable) dynamically.
        final int frameDuration = this.duration / framesCount;
        final AnimationDrawable animationDrawable = (AnimationDrawable) getDrawable();

        for (int i = 0; i < framesCount; i++)
            animationDrawable.addFrame(
                    new RotatedDrawable(frameBitmap, i * 360f / framesCount, getResources()),
                    frameDuration);

        animationDrawable.start();
    }

    @Override public void setImageResource(int resId) { //info();
        frameBitmap = BitmapFactory.decodeResource(getResources(), resId);
        super.setImageDrawable(new AnimationDrawable());
    }

    @Override public void setImageDrawable(@Nullable Drawable drawable) { //info();
        frameBitmap = drawableToBitmap(drawable);
        super.setImageDrawable(new AnimationDrawable());
    }

    @Override public void setImageBitmap(Bitmap bitmap) { //info();
        frameBitmap = bitmap;
        super.setImageDrawable(new AnimationDrawable());
    }

    /**
     * See <a href="https://stackoverflow.com/a/21376008/5318303">@android-developer's answer on stackoverflow.com</a>.
     */
    private static class RotatedDrawable extends BitmapDrawable {
        private final float degrees;
        private int pivotX;
        private int pivotY;

        RotatedDrawable(Bitmap bitmap, float degrees, Resources res) {
            super(res, bitmap);
            pivotX = bitmap.getWidth() / 2;
            pivotY = bitmap.getHeight() / 2;
            this.degrees = degrees;
        }

        @Override public void draw(final Canvas canvas) {
            canvas.save();
            canvas.rotate(degrees, pivotX, pivotY);
            super.draw(canvas);
            canvas.restore();
        }
    }

    /**
     * See <a href="https://stackoverflow.com/a/10600736/5318303">@André's answer on stackoverflow.com</a>.
     */
    @NonNull private static Bitmap drawableToBitmap(Drawable drawable) {
        final Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
        final Canvas canvas = new Canvas(bitmap);
        drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        drawable.draw(canvas);
        return bitmap;
    }
}

请参阅Android-FramesAnimatorView on GitHub,以获取完整的(可能还要更新的)源代码。