所以我对Java很新,我使用tutorial为蛇游戏构建了这个Board。它似乎工作得很好,除了图像文件不会加载。我之前没有使用Eclipse中的图像,所以我不知道自己在做什么。我尝试将.png图像文件放在包中,但这根本没有帮助。我很感激任何想法。
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Board extends JPanel implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
private final int B_WIDTH = 300;
private final int B_HEIGHT = 300;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 900;
private final int RAND_POS = 29;
private final int DELAY = 140;
private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];
private int dots;
private int apple_x;
private int apple_y;
private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;
private Timer timer;
private Image ball;
private Image apple;
private Image head;
public Board() {
addKeyListener(new TAdapter());
setBackground(Color.black);
setFocusable(true);
setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));
loadImages();
initGame();
}
private void loadImages() {
ImageIcon iid = new ImageIcon("dot.png");
ball = iid.getImage();
ImageIcon iia = new ImageIcon("apple.png");
apple = iia.getImage();
ImageIcon iih = new ImageIcon("head.png");
head = iih.getImage();
}
private void initGame() {
dots = 3;
for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}
locateApple();
timer = new Timer(DELAY, this);
timer.start();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
doDrawing(g);
}
private void doDrawing(Graphics g) {
if (inGame) {
g.drawImage(apple, apple_x, apple_y, this);
for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}
Toolkit.getDefaultToolkit().sync();
} else {
gameOver(g);
}
}
private void gameOver (Graphics g) {
String msg = "Game Over";
Font small = new Font ("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);
g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);
}
private void checkApple(){
if ((x[0] == apple_x) && (y[0] == apple_y)) {
dots++;
locateApple();
}
}
private void move() {
for (int z = dots; z > 0; z--) {
x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}
if (leftDirection) {
x[0] -= DOT_SIZE;
}
if (rightDirection) {
x[0] += DOT_SIZE;
}
if (upDirection) {
y[0] -= DOT_SIZE;
}
if (downDirection) {
y[0] += DOT_SIZE;
}
}
private void checkCollision(){
for (int z = dots; z > 0; z--) {
if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
}
}
if (y[0] >= B_HEIGHT) {
inGame = false;
}
if (y[0] < 0) {
inGame = false;
}
if (x[0] >= B_WIDTH) {
inGame = false;
}
if (x[0] < 0) {
inGame = false;
}
if(!inGame) {
timer.stop();
}
}
private void locateApple() {
int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));
r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}
@Override
public void actionPerformed(ActionEvent e) {
if (inGame) {
checkApple();
checkCollision();
move();
}
repaint();
}
private class TAdapter extends KeyAdapter {
@Override
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}
if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}
if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
}
}
答案 0 :(得分:0)
如果您需要ImageIcon,请从通过ImageIO加载的图像中创建一个。在这种情况下,游戏甚至不使用Icon,所以不要打扰,只需使用ImageIO加载BufferedImage。
重载 ImageIO.read()
以接受File,InputStream或URL。所以 你的文件需要定位取决于你如何使用它。尝试将图像放在特定位置并使用绝对路径进行测试:
private void loadImages() {
ball = ImageIO.read(new File("c:/img/dot.png"));
}
完成上述工作之后,您可以参考File
或ClassLoader.getResource()
周围文档的加载位置的一般文档。
我不使用Eclipse但是我怀疑你可能想要:
getClass().getResourceAsStream(...)
获取InputStream。类似的东西:
public void loadImages() {
ball = ImageIO.read(getClass().getResourceAsStream("dot.png"));
}
ImageIO还可以在加载失败时为您提供更多有用的例外。
答案 1 :(得分:0)
我尝试将.png图像文件放在包
中
我建议不要将图像文件放在与源文件相同的包中。实际上,源文件夹的公共层次结构如下所示:
src/main/java
src/main/resources
src/test/java
src/test/resources
在src / main / java源文件夹中,您可以拥有源文件的不同包。对于src / test / java也是如此,除了它们是测试文件。
在src / main / resources中,您可以放置包含所有资源文件的文件夹(i18n文件,图像等)。这些文件夹可以从构建路径中排除,也不需要是源文件夹。
例如:
然后,您应该能够:
public static void main(String... args) {
final ImageIcon imageIcon = new ImageIcon("src/main/resources/Desert.jpg");
}