我正在学习创建立方体旋转效果。在悬停时如果我将rotateX
替换为rotateY
,则立方体围绕Y轴旋转居中。但是当rotateX
存在时,立方体不会围绕X轴居中旋转。如何实现立方体的正确旋转?
#container {
perspective: 1000px;
perspective-origin: 0 0;
}
#cube {
position: relative;
top: 100px;
left: 100px;
width: 200px;
transform-style: preserve-3d;
transition: transform 2s;
transform-origin: 50% 50%;
}
#cube div {
position: absolute;
width: 200px;
height: 200px;
}
#front {
transform: rotateY( 0deg ) translateZ( 100px );
background-color: rgba(0,34,62,0.3);
}
#right {
transform: rotateY( 90deg ) translateZ( 100px );
background-color: rgba(110,34,162,0.3);
}
#back {
transform: rotateY( 180deg ) translateZ( 100px );
background-color: rgba(20,4,62,0.3);
}
#left {
transform: rotateY( -90deg ) translateZ( 100px );
background-color: rgba(80,134,2,0.3);
}
#top {
transform: rotateX(90deg) translateZ(100px);
}
#bottom {
transform: rotateX(-90deg) translateZ(100px);
}
#cube:hover {
transform: rotateX(360deg);
}

<html>
<body>
<div id="container">
<div id="cube">
<div id="front">
<h1>1</h1>
</div>
<div id="right">
<h1>2</h1>
</div>
<div id="back">
<h1>3</h1>
</div>
<div id="left">
<h1>4</h1>
</div>
<div id="top">
<h1>5</h1>
</div>
<div id="bottom">
<h1>6</h1>
</div>
</div>
</div>
</body>
</html>
&#13;
答案 0 :(得分:2)
如果我理解正确,您只需将#cube
的身高设置为200px
#container {
perspective: 1000px;
perspective-origin: 0 0;
}
#cube {
position: relative;
top: 100px;
left: 100px;
width: 200px;
height:200px;
transform-style: preserve-3d;
transition: transform 2s;
transform-origin: 50% 50%;
}
#cube div {
position: absolute;
width: 200px;
height: 200px;
}
#front {
transform: rotateY( 0deg ) translateZ( 100px );
background-color: rgba(0,34,62,0.3);
}
#right {
transform: rotateY( 90deg ) translateZ( 100px );
background-color: rgba(110,34,162,0.3);
}
#back {
transform: rotateY( 180deg ) translateZ( 100px );
background-color: rgba(20,4,62,0.3);
}
#left {
transform: rotateY( -90deg ) translateZ( 100px );
background-color: rgba(80,134,2,0.3);
}
#top {
transform: rotateX(90deg) translateZ(100px);
}
#bottom {
transform: rotateX(-90deg) translateZ(100px);
}
#cube:hover {
transform: rotateX(360deg);
}
<html>
<body>
<div id="container">
<div id="cube">
<div id="front">
<h1>1</h1>
</div>
<div id="right">
<h1>2</h1>
</div>
<div id="back">
<h1>3</h1>
</div>
<div id="left">
<h1>4</h1>
</div>
<div id="top">
<h1>5</h1>
</div>
<div id="bottom">
<h1>6</h1>
</div>
</div>
</div>
</body>
</html>
答案 1 :(得分:1)
您需要根据div大小(cude的一侧)设置变换原点。所以我只是更改了多维数据集的transform-origin: 100px 100px;
:
#container {
perspective: 1000px;
perspective-origin: 0 0;
height: 500px;
}
#cube {
position: relative;
top: 100px;
left: 100px;
width: 200px;
transform-style: preserve-3d;
transition: transform 2s;
transform-origin: 100px 100px;
}
#cube div {
position: absolute;
width: 200px;
height: 200px;
}
#front {
transform: rotateY( 0deg ) translateZ( 100px );
background-color: rgba(0,34,62,0.3);
}
#right {
transform: rotateY( 90deg ) translateZ( 100px );
background-color: rgba(110,34,162,0.3);
}
#back {
transform: rotateY( 180deg ) translateZ( 100px );
background-color: rgba(20,4,62,0.3);
}
#left {
transform: rotateY( -90deg ) translateZ( 100px );
background-color: rgba(80,134,2,0.3);
}
#top {
transform: rotateX(90deg) translateZ(100px);
}
#bottom {
transform: rotateX(-90deg) translateZ(100px);
}
#cube:hover {
transform: rotateX(360deg);
}
&#13;
<html>
<body>
<div id="container">
<div id="cube">
<div id="front">
<h1>1</h1>
</div>
<div id="right">
<h1>2</h1>
</div>
<div id="back">
<h1>3</h1>
</div>
<div id="left">
<h1>4</h1>
</div>
<div id="top">
<h1>5</h1>
</div>
<div id="bottom">
<h1>6</h1>
</div>
</div>
</div>
</body>
</html>
&#13;
由于立方体不是&#34;直的&#34;它不适用于百分比。双面,容器使用透视。