每次我尝试创建swapChain时都会抛出此错误。 经过几个小时寻找修复,我发现没有什么对我有用。 这是代码的重要部分:
bool Direct3D::Initialize(HWND hWnd)
{
HRESULT hResult;
ID3D11Device* pDevice = NULL;
ID3D11DeviceContext* pDeviceContext = NULL;
IDXGIDevice* pDXGIDevice = NULL;
IDXGIAdapter* pAdapter = NULL;
IDXGIFactory* pFactory = NULL;
IDXGISwapChain* pSwapChain = NULL;
D3D_FEATURE_LEVEL featureLevels[] = { //Add feature levels to support here
D3D_FEATURE_LEVEL_11_0
};
#ifdef _DEBUG
UINT deviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_DEBUG;
#else
UINT deviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT;
#endif
//Create the device and deviceContext
hResult = D3D11CreateDevice(NULL, //needs to be NULL if D3D_DRIVER_TYPE_HARDWARE is used; NULL takes the default adapter
D3D_DRIVER_TYPE_HARDWARE,
NULL, //needs to be not NULL if D3D_DRIVER_TYPE_SOFTWARE is used
deviceFlags,
featureLevels,
ARRAYSIZE(featureLevels),
D3D11_SDK_VERSION,
&pDevice,
NULL,
&pDeviceContext);
if (FAILED(hResult))
{
return false;
}
hResult = pDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&pDXGIDevice);
if (FAILED(hResult))
{
return false;
}
hResult = pDXGIDevice->GetAdapter(&pAdapter);
if (FAILED(hResult))
{
return false;
}
hResult = pAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&pFactory);
if (FAILED(hResult))
{
return false;
}
DXGI_MODE_DESC bufferDesc;
ZeroMemory(&bufferDesc, sizeof(DXGI_MODE_DESC));
bufferDesc.Width = 0; //Zero for evaluating it from the output window
bufferDesc.Height = 0; //Zero for evaluating it from the output window
bufferDesc.RefreshRate.Numerator = config.refreshRate;
bufferDesc.RefreshRate.Denominator = 1;
bufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
bufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
bufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
DXGI_SWAP_CHAIN_DESC swapChainDesc;
ZeroMemory(&swapChainDesc, sizeof(DXGI_SWAP_CHAIN_DESC));
swapChainDesc.BufferDesc = bufferDesc;
swapChainDesc.SampleDesc.Count = 1;
swapChainDesc.SampleDesc.Quality = 0;
swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapChainDesc.BufferCount = 1;
swapChainDesc.OutputWindow = hWnd;
swapChainDesc.Windowed = config.fullscreen;
swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH | DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY;
hResult = pFactory->CreateSwapChain(pDevice, &swapChainDesc, &pSwapChain);
CGE_SAFE_RELEASE(pDXGIDevice);
CGE_SAFE_RELEASE(pAdapter);
CGE_SAFE_RELEASE(pFactory);
if (FAILED(hResult))
{
return false;
}
return true;
}
查看CreateSwapChain()
的{{3}}似乎pSwapChain
必须不是NULL
,但这在我看来没有意义,因为我想要使用pSwapChain
指定CreateSwapChain()
。
有没有人知道这个问题的解决方案?
答案 0 :(得分:0)
您的IDXGISwapChain应该与SwapChainPanel XAML控件相关联(如果您运行的是Win32应用程序,则与HWND相关联)。您可以像这样进行初始化:
hr = dxgiFactory2->CreateSwapChainForHwnd( g_pd3dDevice, g_hWnd, &sd, nullptr, nullptr, &g_pSwapChain1 );
if (SUCCEEDED(hr))
{
hr = g_pSwapChain1->QueryInterface( __uuidof(IDXGISwapChain), reinterpret_cast<void**>(&g_pSwapChain) );
}
此代码来自Microsoft Win32 DirectX示例。 https://code.msdn.microsoft.com/windowsdesktop/Direct3D-Tutorial-Win32-829979ef/view/Discussions#content
如果您正在运行WinRT应用程序,则可以查看DirectX和XAML应用程序模板。
答案 1 :(得分:0)
您正在传递您的交换链指针的地址。这样创建设备和交换链功能就可以用信息填充指针。这是一个例子。
//loop through our driver types till we find the one we will be using
for (unsigned int i = 0; i < DriverCount; i++)
{
//Create our device and swap chain
DXERROR = D3D11CreateDeviceAndSwapChain(nullptr, drivers[i], nullptr,
Flag, levels, LevelsCount, D3D11_SDK_VERSION, &SwapDesc, &DX.pSwapChain,
&DX.pDevice, &DX.FeatureLevel, &DX.pImmediateContext);
if (SUCCEEDED(DXERROR))
{
DX.DriverType = drivers[i];
break;
}
}