我的swift项目中有以下Sprite Kit场景。它会在屏幕上移动SKNode
。问题是我希望圆圈向上和向下移动,但它只向下或向下移动。我检查了yMove
的值,以确认它是在y轴上随机产生正变化。它正在生成这些正值,但对象仍然只能水平和垂直移动。
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
backgroundColor = SKColor.whiteColor()
runAction(SKAction.repeatActionForever(
SKAction.sequence([
SKAction.runBlock(addKugel),
SKAction.waitForDuration(1.0)
])
))
}
func addKugel() {
// Create sprite
let kugel = SKShapeNode(circleOfRadius: 100 )
kugel.strokeColor = SKColor.blackColor()
kugel.glowWidth = 1.0
// Determine where to spawn the monster along the Y axis
let actualY = random(min: 200/2, max: size.height - 200/2)
// Position the monster slightly off-screen along the right edge,
// and along a random position along the Y axis as calculated above
kugel.position = CGPoint(x: size.width + 200/2, y: actualY)
// Add the monster to the scene
addChild(kugel)
// Determine speed of the monster
let actualDuration = random(min: CGFloat(2.0), max: CGFloat(4.0))
//randomly create coefficients for movement
let xVector = random(min: CGFloat(0.0), max: CGFloat(1.0))
var yVector = random(min: CGFloat(0.0), max: CGFloat(1.0))
//overly complicated way to make a number negative 50 percent of the time
var probNegative = random(min: CGFloat(0.0), max: CGFloat(1.0))
if (probNegative > 0.5){
yVector = 0.0 - yVector
}
debugPrint(yVector)
// Create the actions
let yMove = (200/2)*yVector
debugPrint(yMove)
let actionMove = SKAction.moveTo(CGPoint(x: -200/2*xVector, y: yMove), duration: NSTimeInterval(actualDuration))
let actionMoveDone = SKAction.removeFromParent()
kugel.runAction(SKAction.sequence([actionMove, actionMoveDone]))
}
}
答案 0 :(得分:0)
所以我对Split()
正在做的事情非常怀疑。所有int[]
都会将精灵移动到特定的var result = Array.ConvertAll(str.Split(','), int.Parse);
。我按照精灵大小缩放y坐标,而不是随机选择moveTo
和moveTo
之间的值。
以下是上述代码段的简化版本:
CGPoint