我使用委托SCNPhysicsContactDelegate构建了一个带碰撞检测的应用程序。我尝试检测与SCNPhysicsContactDelegate委托的冲突,但它不起作用。
什么是狼人??这是我的代码
let CollisionCategorySpaceMan = 1
let CollisionCategoryEnemy = 2
func physicsWorld(world: SCNPhysicsWorld, didBeginContact contact: SCNPhysicsContact) {
if contact.nodeB.physicsBody!.categoryBitMask == CollisionCategoryEnemy {
print("Enemy HIT!--------")
}
}
override func viewDidLoad() {
super.viewDidLoad()
let mainScene = createMainScene()
mainScene.physicsWorld.contactDelegate = self
mainScene.physicsWorld.gravity = SCNVector3Make(0, 0, 0)
sceneView = self.view as! GameView
sceneView.scene = mainScene
sceneView.delegate = self
}
这是敌人
func setupEnemy(){
space = space - 300
let football2 = SCNScene(named: "art.scnassets/k.scn")
let football21 = football2!.rootNode.childNodeWithName("football2", recursively: false)
football21!.name = "Enemy"
football21!.physicsBody = SCNPhysicsBody(type: .Dynamic, shape: nil)
football21!.physicsBody!.categoryBitMask = CollisionCategoryEnemy
football21!.physicsBody!.collisionBitMask = CollisionCategorySpaceMan
football21!.position = SCNVector3(x: 0, y: 0, z: Float(space))
sceneView.scene!.rootNode.addChildNode(football21!)
}
这是英雄
func createMainScene() -> SCNScene {
let scene = SCNScene(named: "art.scnassets/football.scn")
spaceManNode = scene!.rootNode.childNodeWithName("football", recursively: false)
spaceManNode!.physicsBody = SCNPhysicsBody(type: .Dynamic, shape: nil)
spaceManNode!.physicsBody!.categoryBitMask = CollisionCategorySpaceMan
spaceManNode!.physicsBody!.contactTestBitMask = CollisionCategoryEnemy
spaceManNode.name = "SpaceMan"
setupLighting(scene!)
setupCameras(scene!)
return scene!
}
答案 0 :(得分:2)
从iOS 9开始,您必须明确设置physicsBody的“contactTestBitMask”以获取联系人通知。看起来setupEnemy()中缺少这个。我的游戏中的碰撞在iOS 8中运行良好但在iOS 9上停止工作,直到我找到这篇文章:Why Contact Delegate isn't called in SceneKit?
希望这有帮助!
答案 1 :(得分:0)
在这种情况下,我发现了2条缺失的行:
您的敌人目标或类似的目标...
physicsBody?.categoryBitMask = PhysicsCategory.enemy // your enemy category (lets say 1)
physicsBody?.collisionBitMask = PhysicsCategory.player (with what can report collision lets say 2
您的英雄:
physicsBody?.categoryBitMask = PhysicsCategory.player // the category is 2
physicsBody?.collisionBitMask = PhysicsCategory.enemy | PhysicsCategory.ball // can report collision with 1 and 3
physicsBody?.contactTestBitMask = PhysicsCategory.enemy | PhysicsCategory.ball // when hitTest performed detect collision with 1 and 3
希望这会有所帮助, 问候