如何覆盖Unslider的箭头样式?

时间:2016-05-27 09:28:22

标签: jquery html css unslider

我在我正在使用的网站上使用 Unslider多个实例,其中一个需要有导航箭头。我添加了箭头,但现在我无法设置它们,它们似乎无法通过CSS访问。没有!important;规则也可以。

这是我的HTML:

<div class="unslider">
    <div class="slider">
       <ul>
          <li>
             <!-- slide content -->
          </li>
          <li>
             <!-- slide content -->
          </li>
       </ul>
    </div>
</div>

这是我的SCSS( 基于插件本身生成的标记 ):

.unslider {
    .slider {
        // slide styling
    }
    .unslider-arrow {
        background: tomato !important;
    }
}

我的初始化:

$('.slider').unslider({
   autoplay: true, delay: 7000,
   arrows: true,
   nav: false,
})

这是Fiddle.

  

注意:所有示例都只是空白代码,其大小已经减少,以便更好,更快地理解。

无论我做什么,我的SCSS(CSS)都无法达到箭头。

  

解决方案:正如Marcos在回答中所说,你应该非常小心你的CSS层次结构。如果您要添加自定义容器,则unslider可能会轻微混淆您的选择器。

1 个答案:

答案 0 :(得分:2)

箭头不是(function (root, factory) { if (typeof define === 'function' && define.amd) { // AMD. Register as an anonymous module unless amdModuleId is set define([], function () { return (root['SignaturePad'] = factory()); }); } else if (typeof exports === 'object') { // Node. Does not work with strict CommonJS, but // only CommonJS-like environments that support module.exports, // like Node. module.exports = factory(); } else { root['SignaturePad'] = factory(); } }(this, function () { var SignaturePad = (function (document) { "use strict"; var SignaturePad = function (canvas, options) { var self = this, opts = options || {}; this.velocityFilterWeight = opts.velocityFilterWeight || 0.7; this.minWidth = opts.minWidth || 0.5; this.maxWidth = opts.maxWidth || 2.5; this.dotSize = opts.dotSize || function () { return (this.minWidth + this.maxWidth) / 2; }; this.penColor = opts.penColor || "black"; this.backgroundColor = opts.backgroundColor || "rgba(0,0,0,0)"; this.onEnd = opts.onEnd; this.onBegin = opts.onBegin; this._canvas = canvas; this._ctx = canvas.getContext("2d"); var yes = JSON.parse(Page.fields.MARK.getValue()) ; // we need add these inline so they are available to unbind while still having // access to 'self' we could use _.bind but it's not worth adding a dependency this._handleMouseDown = function (event) { if (event.which === 1) { self._mouseButtonDown = true; self._strokeBegin(event); } }; this._handleMouseMove = function (event) { if (self._mouseButtonDown) { self._strokeUpdate(event); } }; this._handleMouseUp = function (event) { if (event.which === 1 && self._mouseButtonDown) { self._mouseButtonDown = false; self._strokeEnd(event); } }; this._handleTouchStart = function (event) { if (event.targetTouches.length == 1) { var touch = event.changedTouches[0]; self._strokeBegin(touch); } }; this._handleTouchMove = function (event) { // Prevent scrolling. event.preventDefault(); var touch = event.targetTouches[0]; self._strokeUpdate(touch); }; this._handleTouchEnd = function (event) { var wasCanvasTouched = event.target === self._canvas; if (wasCanvasTouched) { event.preventDefault(); self._strokeEnd(event); } }; this._handleMouseEvents(); this._handleTouchEvents(); }; SignaturePad.prototype.clear = function () { var ctx = this._ctx, canvas = this._canvas; ctx.fillStyle = this.backgroundColor; ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillRect(0, 0, canvas.width, canvas.height); this._reset(); }; SignaturePad.prototype.toDataURL = function (imageType, quality) { var canvas = this._canvas; var mime = "image/mark.png"; Page.fields.IMGBINARY.setValue(this.canvas.toDataURL(mime)); Page.fields.IMGBINARY.setInternalValue(this.canvas.toDataURL(mime)); return canvas.toDataURL.apply(canvas, arguments); }; /*SignaturePad.prototype.fromDataURL = function (dataUrl) { var self = this, image = new Image(), ratio = window.devicePixelRatio || 1, width = this._canvas.width / ratio, height = this._canvas.height / ratio; this._reset(); image.src = dataUrl; image.onload = function () { self._ctx.drawImage(image, 0, 0, width, height); }; this._isEmpty = false; };*/ SignaturePad.prototype._strokeUpdate = function (event) { var point = this._createPoint(event); this._addPoint(point); }; SignaturePad.prototype._strokeBegin = function (event) { this._reset(); this._strokeUpdate(event); if (typeof this.onBegin === 'function') { this.onBegin(event); } }; SignaturePad.prototype._strokeDraw = function (point) { var ctx = this._ctx, dotSize = typeof(this.dotSize) === 'function' ? this.dotSize() : this.dotSize; ctx.beginPath(); this._drawPoint(point.x, point.y, dotSize); ctx.closePath(); ctx.fill(); }; SignaturePad.prototype._strokeEnd = function (event) { var canDrawCurve = this.points.length > 2, point = this.points[0]; if (!canDrawCurve && point) { this._strokeDraw(point); } if (typeof this.onEnd === 'function') { this.onEnd(event); } }; SignaturePad.prototype._handleMouseEvents = function () { this._mouseButtonDown = false; this._canvas.addEventListener("mousedown", this._handleMouseDown); this._canvas.addEventListener("mousemove", this._handleMouseMove); document.addEventListener("mouseup", this._handleMouseUp); }; SignaturePad.prototype._handleTouchEvents = function () { // Pass touch events to canvas element on mobile IE11 and Edge. this._canvas.style.msTouchAction = 'none'; this._canvas.style.touchAction = 'none'; this._canvas.addEventListener("touchstart", this._handleTouchStart); this._canvas.addEventListener("touchmove", this._handleTouchMove); this._canvas.addEventListener("touchend", this._handleTouchEnd); }; SignaturePad.prototype.on = function () { this._handleMouseEvents(); this._handleTouchEvents(); }; SignaturePad.prototype.off = function () { this._canvas.removeEventListener("mousedown", this._handleMouseDown); this._canvas.removeEventListener("mousemove", this._handleMouseMove); document.removeEventListener("mouseup", this._handleMouseUp); this._canvas.removeEventListener("touchstart", this._handleTouchStart); this._canvas.removeEventListener("touchmove", this._handleTouchMove); this._canvas.removeEventListener("touchend", this._handleTouchEnd); }; SignaturePad.prototype.isEmpty = function () { return this._isEmpty; }; SignaturePad.prototype._reset = function () { this.points = []; this._lastVelocity = 0; this._lastWidth = (this.minWidth + this.maxWidth) / 2; this._isEmpty = true; this._ctx.fillStyle = this.penColor; }; SignaturePad.prototype._createPoint = function (event) { var rect = this._canvas.getBoundingClientRect(); return new Point( event.clientX - rect.left, event.clientY - rect.top ); }; SignaturePad.prototype._addPoint = function (point) { var points = this.points, c2, c3, curve, tmp; points.push(point); if (points.length > 2) { // To reduce the initial lag make it work with 3 points // by copying the first point to the beginning. if (points.length === 3) points.unshift(points[0]); tmp = this._calculateCurveControlPoints(points[0], points[1], points[2]); c2 = tmp.c2; tmp = this._calculateCurveControlPoints(points[1], points[2], points[3]); c3 = tmp.c1; curve = new Bezier(points[1], c2, c3, points[2]); this._addCurve(curve); // Remove the first element from the list, // so that we always have no more than 4 points in points array. points.shift(); } Page.fields.MARK.setValue(JSON.stringify(points)); Page.fields.MARK.setInternalValue(JSON.stringify(points)); }; SignaturePad.prototype._calculateCurveControlPoints = function (s1, s2, s3) { var dx1 = s1.x - s2.x, dy1 = s1.y - s2.y, dx2 = s2.x - s3.x, dy2 = s2.y - s3.y, m1 = {x: (s1.x + s2.x) / 2.0, y: (s1.y + s2.y) / 2.0}, m2 = {x: (s2.x + s3.x) / 2.0, y: (s2.y + s3.y) / 2.0}, l1 = Math.sqrt(dx1*dx1 + dy1*dy1), l2 = Math.sqrt(dx2*dx2 + dy2*dy2), dxm = (m1.x - m2.x), dym = (m1.y - m2.y), k = l2 / (l1 + l2), cm = {x: m2.x + dxm*k, y: m2.y + dym*k}, tx = s2.x - cm.x, ty = s2.y - cm.y; return { c1: new Point(m1.x + tx, m1.y + ty), c2: new Point(m2.x + tx, m2.y + ty) }; }; SignaturePad.prototype._addCurve = function (curve) { var startPoint = curve.startPoint, endPoint = curve.endPoint, velocity, newWidth; velocity = endPoint.velocityFrom(startPoint); velocity = this.velocityFilterWeight * velocity + (1 - this.velocityFilterWeight) * this._lastVelocity; newWidth = this._strokeWidth(velocity); this._drawCurve(curve, this._lastWidth, newWidth); this._lastVelocity = velocity; this._lastWidth = newWidth; }; SignaturePad.prototype._drawPoint = function (x, y, size) { var ctx = this._ctx; ctx.moveTo(x, y); ctx.arc(x, y, size, 0, 2 * Math.PI, false); this._isEmpty = false; }; SignaturePad.prototype._drawCurve = function (curve, startWidth, endWidth) { var ctx = this._ctx, widthDelta = endWidth - startWidth, drawSteps, width, i, t, tt, ttt, u, uu, uuu, x, y; drawSteps = Math.floor(curve.length()); ctx.beginPath(); for (i = 0; i < drawSteps; i++) { // Calculate the Bezier (x, y) coordinate for this step. t = i / drawSteps; tt = t * t; ttt = tt * t; u = 1 - t; uu = u * u; uuu = uu * u; x = uuu * curve.startPoint.x; x += 3 * uu * t * curve.control1.x; x += 3 * u * tt * curve.control2.x; x += ttt * curve.endPoint.x; y = uuu * curve.startPoint.y; y += 3 * uu * t * curve.control1.y; y += 3 * u * tt * curve.control2.y; y += ttt * curve.endPoint.y; width = startWidth + ttt * widthDelta; this._drawPoint(x, y, width); } ctx.closePath(); ctx.fill(); }; SignaturePad.prototype._strokeWidth = function (velocity) { return Math.max(this.maxWidth / (velocity + 1), this.minWidth); }; var Point = function (x, y, time) { this.x = x; this.y = y; this.time = time || new Date().getTime(); }; Point.prototype.velocityFrom = function (start) { return (this.time !== start.time) ? this.distanceTo(start) / (this.time - start.time) : 1; }; Point.prototype.distanceTo = function (start) { return Math.sqrt(Math.pow(this.x - start.x, 2) + Math.pow(this.y - start.y, 2)); }; var Bezier = function (startPoint, control1, control2, endPoint) { this.startPoint = startPoint; this.control1 = control1; this.control2 = control2; this.endPoint = endPoint; }; // Returns approximated length. Bezier.prototype.length = function () { var steps = 10, length = 0, i, t, cx, cy, px, py, xdiff, ydiff; for (i = 0; i <= steps; i++) { t = i / steps; cx = this._point(t, this.startPoint.x, this.control1.x, this.control2.x, this.endPoint.x); cy = this._point(t, this.startPoint.y, this.control1.y, this.control2.y, this.endPoint.y); if (i > 0) { xdiff = cx - px; ydiff = cy - py; length += Math.sqrt(xdiff * xdiff + ydiff * ydiff); } px = cx; py = cy; } return length; }; Bezier.prototype._point = function (t, start, c1, c2, end) { return start * (1.0 - t) * (1.0 - t) * (1.0 - t) + 3.0 * c1 * (1.0 - t) * (1.0 - t) * t + 3.0 * c2 * (1.0 - t) * t * t + end * t * t * t; }; return SignaturePad; })(document); return SignaturePad; }));的子元素。容器

要实现您的目标,SCSS层次结构应如下所示:

.slider

您的原始代码似乎是添加了您不需要的.unslider { .unslider-arrow { background: tomato ; } } 父级。

工作小提琴: https://jsfiddle.net/cq5p2g1e/2/