Xamarin.iOS音频流无法正常工作,事件未被触发

时间:2016-05-26 20:13:19

标签: ios events audio xamarin xamarin.ios

所以,我的问题是我尝试使用AudioFileStream和OutputAudioQueue类在Xamarin.iOS上传输音频。我已经为PacketDecoded和PropertyFound事件添加了处理程序,但它们没有被触发。怎么了?我的代码如下......

class AudioStreamer : IAudioStreamer // this is my dependency service interface
{
    bool outputStarted;

    AudioFileStream afs;
    OutputAudioQueue oaq;

    public void StartStreaming(string url)
    {
        afs = new AudioFileStream(AudioFileType.MP3);

        // event handlers, these are never triggered
        afs.PacketDecoded += OnPacketDecoded;
        afs.PropertyFound += OnPropertyFound;

        GetAudio(url);
    }

    void GetAudio(string url)
    {
        // HTTP
        NSUrlSession session = NSUrlSession.FromConfiguration(
            NSUrlSessionConfiguration.DefaultSessionConfiguration, 
            new SessionDelegate(afs), 
            NSOperationQueue.MainQueue);

        var dataTask = session.CreateDataTask(new NSUrl(url));
        dataTask.Resume();
    }

    // event handler - never executed
    void OnPropertyFound(object sender, PropertyFoundEventArgs e)
    {
        if(e.Property == AudioFileStreamProperty.ReadyToProducePackets)
        {
            oaq = new OutputAudioQueue(afs.StreamBasicDescription);
            oaq.BufferCompleted += OnBufferCompleted;
        }
    }

    // another event handler never executed
    void OnPacketDecoded(object sender, PacketReceivedEventArgs e)
    {
        IntPtr outBuffer;
        oaq.AllocateBuffer(e.Bytes, out outBuffer);
        AudioQueue.FillAudioData(outBuffer, 0, e.InputData, 0, e.Bytes);
        oaq.EnqueueBuffer(outBuffer, e.Bytes, e.PacketDescriptions);

        // start playing if not already
        if(!outputStarted)
        {
            var status = oaq.Start();
            if (status != AudioQueueStatus.Ok)
                System.Diagnostics.Debug.WriteLine("Could not start audio queue");
            outputStarted = true;
        }
    }

    void OnBufferCompleted(object sender, BufferCompletedEventArgs e)
    {
        oaq.FreeBuffer(e.IntPtrBuffer);
    }
}

// instantiated in GetAudio()
class SessionDelegate : NSUrlSessionDataDelegate
{
    readonly AudioFileStream afs;

    public SessionDelegate(AudioFileStream afs)
    {
        this.afs = afs;
    }

    // this is, too, never executed
    public override void DidReceiveData(NSUrlSession session, NSUrlSessionDataTask dataTask, NSData data)
    {
        afs.ParseBytes((int)data.Length, data.Bytes, false);
    }
}

顺便说一句,我大部分都是从this screencast复制代码。

1 个答案:

答案 0 :(得分:0)

您的代码看起来正确......

1)我在你的来源中看到了“http://”评论。您是否从http://来源流式传输而不添加ATS例外?如果是这样,dataTask.Resume();是“无声代码失败”,因此不会调用任何代理/事件,但是 iOS会记录它。

检查输出日志,例如:

StreamingAudio[13602:591658] App Transport Security has blocked a cleartext HTTP (http://) resource load since it is insecure. Temporary exceptions can be configured via your app's Info.plist file.

使用https://来源,但如果您必须完全关闭ATS以进行测试:

<key>NSAppTransportSecurity</key>  
<dict>  
  <key>NSAllowsArbitraryLoads</key><true/>  
</dict>

注意:搜索iOS ATS以获取更多信息或详细信息,以便仅允许来自您要从其中流式传输的服务器的非安全http://,但iOS的未来是{{ 1}}只有这样开始准备...; - )

2)如果提供给NSUrlSession的URL源产生连接被拒绝,那就是静默失败,并且没有关于它的记录,当然也没有调用任何委托/事件。预先测试您的流媒体网络服务是否有效,尝试使用https://curl等来测试流...

3)我看到你的流媒体MP3,所以你应该没问题,但是记住格式有数百种变化,而iOS不会流式传输/播放它们所以请尝试不同的mp3编码通过一个不同的工具集只是为了仔细检查......