我在java Applet中制作了一个益智游戏,我需要添加一个运行5分钟的计时器,玩家必须在这段时间内解决这个难题,如果没有出现要求重试的对话框,那么我需要计时器重新开始。
有人可以告诉我如何编码。
public void init (){
String MINUTES = getParameter("minutes");
if (MINUTES != null) remaining = Integer.parseInt(MINUTES) * 600000;
else remaining = 600000; // 10 minutes by default
// Create a JLabel to display remaining time, and set some PROPERTIES.
label = new JLabel();
// label.setHorizontalAlignment(SwingConstants.CENTER );
// label.setOpaque(false); // So label draws the background color
// Now add the label to the applet. Like JFrame and JDialog, JApplet
// has a content pane that you add children to
count.add(label);
Puzframe.add(count,BorderLayout.SOUTH);
// Obtain a NumberFormat object to convert NUMBER of minutes and
// seconds to strings. Set it up to produce a leading 0 if necessary
format = NumberFormat.getNumberInstance();
format.setMinimumIntegerDigits(2); // pad with 0 if necessary
// Specify a MouseListener to handle mouse events in the applet.
// Note that the applet implements this interface itself
// Create a timer to call the actionPerformed() method immediately,
// and then every 1000 milliseconds. Note we don't START the timer yet.
timer = new Timer(1000, this);
timer.setInitialDelay(0); //
timer.start(); }
public void start() { resume(); }
//The browser calls this to stop the applet. It may be restarted later.
//The pause() method is defined below
void resume() {
// Restore the time we're counting down from and restart the timer.
lastUpdate = System.currentTimeMillis();
timer.start(); // Start the timer
}`
//Pause the countdown
void updateDisplay() {
long now = System.currentTimeMillis(); // current time in ms
long elapsed = now - lastUpdate; // ms elapsed since last update
remaining -= elapsed; // adjust remaining time
lastUpdate = now; // remember this update time
// Convert remaining milliseconds to mm:ss format and display
if (remaining < 0) remaining = 0;
int minutes = (int)(remaining/60000);
int seconds = (int)((remaining)/1000);
label.setText(format.format(minutes) + ":" + format.format(seconds));
label.setForeground(new Color(251,251,254));
label.setBackground(new Color(0,0,0));
// If we've completed the countdown beep and display new page
if (remaining == 0) {
// Stop updating now.
timer.stop();
}
count.add(label);
Puzframe.add(label,BorderLayout.SOUTH); }
这是我到目前为止所做的,但我的问题是它并没有出现在我的游戏中。我从actionPerformed
调用updateDisplay()答案 0 :(得分:1)
使用Swing Timer这是针对这样的场景
//javax.swing.Timer
timer = new Timer(4000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(mainFrame,
"End Of Game",
"5 minutes has passed",
JOptionPane.ERROR_MESSAGE);
}
});
我准备了一个简单的例子来演示它
示例强>
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SwingControlDemo {
private JFrame mainFrame;
private JPanel controlPanel;
private Timer timer;
public SwingControlDemo(){
prepareGUI();
}
public static void main(String[] args){
SwingControlDemo swingControlDemo = new SwingControlDemo();
swingControlDemo.showEventDemo();
}
private void prepareGUI(){
mainFrame = new JFrame("Java SWING Examples");
mainFrame.setSize(400,400);
mainFrame.setLayout(new GridLayout(3, 1));
mainFrame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent windowEvent){
System.exit(0);
}
});
controlPanel = new JPanel();
controlPanel.setLayout(new FlowLayout());
mainFrame.add(controlPanel);
mainFrame.setVisible(true);
//javax.swing.Timer
timer = new Timer(4000, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(mainFrame,
"End Of Game",
"5 minutes has passed",
JOptionPane.ERROR_MESSAGE);
}
});
}
private void showEventDemo(){
JButton okButton = new JButton("Start Game");
okButton.setActionCommand("OK");
okButton.addActionListener(new ButtonClickListener());
controlPanel.add(okButton);
mainFrame.setVisible(true);
}
private class ButtonClickListener implements ActionListener{
public void actionPerformed(ActionEvent e) {
timer.start();
String command = e.getActionCommand();
if( command.equals( "OK" )) {
System.out.println("Timer started");
}
}
}
}