我想制作一个骰子游戏,我使用了一个github项目(https://github.com/dylanmtaylor/Simple-Dice)。
MainActivity可在此处找到:https://github.com/dylanmtaylor/Simple-Dice/blob/master/src/com/dylantaylor/simpledice/RollDice.java
我想得到骰子的价值
例如: 如果第一个骰子是1而第二个骰子是6,那么我总共需要7个骰子。
我创建了一个更改文本视图的按钮,此按钮尝试获取骰子的数量。
TextView hwTextView = (TextView)findViewById(R.id.textView8);
hwTextView.setText(String.valueOf(diceSum));
我试图获得价值" diceSum
"," diceImages
"," dice
&#34 ;," dice[roll[0]
"," dice[roll[1]
"但那并没有显示出一个数字。
我怎样才能尝试获得骰子的价值?
我的主要活动
public class dices extends AppCompatActivity {
Button button;
private final int rollAnimations = 50;
private final int delayTime = 15;
private Resources res;
private final int[] diceImages = new int[] { R.drawable.d1, R.drawable.d2, R.drawable.d3, R.drawable.d4, R.drawable.d5, R.drawable.d6 };
private Drawable dice[] = new Drawable[6];
private final Random randomGen = new Random();
@SuppressWarnings("unused")
private int diceSum;
private int roll[] = new int[] { 6, 6 };
private ImageView die1;
private ImageView die2;
private LinearLayout diceContainer;
private SensorManager sensorMgr;
private Handler animationHandler;
private long lastUpdate = -1;
private float x, y, z;
private float last_x, last_y, last_z;
private boolean paused = false;
private static final int UPDATE_DELAY = 50;
private static final int SHAKE_THRESHOLD = 800;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
paused = false;
setContentView(R.layout.activity_dixit);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
Window window = getWindow();
window.setStatusBarColor(Color.parseColor("#2c3e50"));
}
View view = this.getWindow().getDecorView();
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
button=(Button)findViewById(R.id.button_roll);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
rollDice();
TextView hwTextView = (TextView)findViewById(R.id.textView8);
hwTextView.setText(String.valueOf(diceSum));
}
});
res = getResources();
for (int i = 0; i < 6; i++) {
dice[i] = res.getDrawable(diceImages[i]);
}
die1 = (ImageView) findViewById(R.id.die1);
die2 = (ImageView) findViewById(R.id.die2);
animationHandler = new Handler() {
public void handleMessage(Message msg) {
die1.setImageDrawable(dice[roll[0]]);
die2.setImageDrawable(dice[roll[1]]);
}
};
}
private void rollDice() {
if (paused) return;
new Thread(new Runnable() {
@Override
public void run() {
for (int i = 0; i < rollAnimations; i++) {
doRoll();
}
}
}).start();
MediaPlayer mp = MediaPlayer.create(this, R.raw.roll);
try {
mp.prepare();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
mp.start();
}
private void doRoll() { // only does a single roll
roll[0] = randomGen.nextInt(6);
roll[1] = randomGen.nextInt(6);
diceSum = roll[0] + roll[1] + 2; // 2 is added because the values of the rolls start with 0 not 1
synchronized (getLayoutInflater()) {
animationHandler.sendEmptyMessage(0);
}
try { // delay to alloy for smooth animation
Thread.sleep(delayTime);
} catch (final InterruptedException e) {
e.printStackTrace();
}
}
public void onResume() {
super.onResume();
paused = false;
}
public void onPause() {
super.onPause();
paused = true;
}
}
答案 0 :(得分:0)
我不明白为什么你的代码没有用。我自己根据&#34; Scarne's dice game(pig)&#34;做了一个非常小的游戏。我自己面临着检索掷骰子价值的挑战。记住,我只是使用一个骰子。这就是我所做的:
int userScore;
private int[] diceArray = {R.drawable.d1, R.drawable.d2, R.drawable.d3,
R.drawable.d4,R.drawable.d5,R.drawable.d6};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void onRollBtnClicked() {
ImageView diceFace = (ImageView) findViewById(R.id.diceFaceImageView);
userScore = randomIntegerGenerator(1,6); // this is what you need
diceFace.setImageResource(diceArray[userScore]);
}
// function to return random integer from min to max
public int randomIntegerGenerator(int min, int max) {
return random.nextInt((max - min) + 1) + min;
}
我将我的掷骰价值存储在 userScore 中。您可以使用类似的方法。