我正在创建这个“绘图应用程序”,用户可以点击“预览”,它将拍摄他们制作的内容,绘制位图,然后我想将该位图分割成左右图像。我创建第一个位图,将其编码为jpeg,然后使用它来使用copypixels左右切割。然后我将图像与一个画布中间的空间一起改造,然后画出画布。那里的一切都很好。
当我对新位图进行编码,然后将其保存时,保存的图像为空白。到目前为止,我已经测试了一切,一切正常。我看到屏幕上的图像,我可以保存第一个位图很好..但第二个总是空白。这是一些示例代码,可能有人可以帮助我。
_mainBmd = new BitmapData(_jacketWidth, _jacketHeight);
_mainBmd.draw(_imageHolder);
startEncode(_mainBmd);
private function startEncode(imageBitmapData:BitmapData):void
{
var encoder:JPEGAsyncEncoder = new JPEGAsyncEncoder(100);
encoder.PixelsPerIteration = 150;
encoder.addEventListener(JPEGAsyncCompleteEvent.JPEGASYNC_COMPLETE, encodeDone);
encoder.encode(imageBitmapData);
}
private function encodeDone(event:JPEGAsyncCompleteEvent):void
{
_leftBmd = new BitmapData(sideWidth, sideHeight);
var lRect:Rectangle = new Rectangle(0,0, sideWidth, sideHeight);
var lPoint:Point = new Point(0,0);
_leftBmd.copyPixels(_mainBmd, lRect, lPoint);
_rightBmd = new BitmapData(sideWidth, sideHeight);
var bWidth:Number = 200;
var sWidth:Number = 111;
var rRectWidth:Number = (bWidth/2 + sWidth) * Constants.print_dpi;
var rRect:Rectangle = new Rectangle(rRectWidth, 0, sideWidth, sideHeight);
var rPoint:Point = new Point(0, 0);
_rightBmd.copyPixels(_mainBmd, rRect, rPoint);
var lbm:Bitmap = new Bitmap(_leftBmd);
var rbm:Bitmap = new Bitmap(_rightBmd);
//now combine the two images into one holder with a space in the middle
//left Image
var l_Image:Image = new Image();
l_Image.source = lbm;
//right image
var r_Image:Image = new Image();
r_Image.source = rbm;
var newRender:Canvas = new Canvas();
newRender.clipContent = false;
newRender.minHeight = 0;
newRender.minWidth = 0;
newRender.addChild(l_Image);
r_Image.x = 500;
newRender.addChild(r_Image);
fcBMD = new BitmapData(renderW, renderH);
fcBMD.draw(newRender);
startEncode2(fcBMD);
}
private function startEncode2(imageBitmapData:BitmapData):void
{
var encoder:JPEGAsyncEncoder = new JPEGAsyncEncoder(100);
encoder.PixelsPerIteration = 150;
encoder.addEventListener(JPEGAsyncCompleteEvent.JPEGASYNC_COMPLETE, encode2Done);
encoder.encode(imageBitmapData);
}
private function encode2Done(event:JPEGAsyncCompleteEvent):void
{
_data = event.ImageData;
}
private function onSaveRenderClick(e:MouseEvent):void //save button listener
{
var fileRef:FileReference = new FileReference();
fileRef.addEventListener(Event.SELECT, onSaveComplete);
fileRef.save(_data, 'testImage.jpg');
}
答案 0 :(得分:0)
为什么要通过创建Canvas持有者和添加图像的所有循环有特殊原因?
为什么不直接在要编码的最终BitmapData上使用copyPixels:
var backgroundColor:uint = 0xffffff;
fcBMD = new BitmapData(renderW, renderH, false, backgroundColor);
var lPoint:Point = new Point(0,0);
var lRect:Rectangle = new Rectangle(0,0, sideWidth, sideHeight);
fcBMD.copyPixels(_mainBmd, lRect, lPoint);
var rRect:Rectangle = new Rectangle(rRectWidth, 0, sideWidth, sideHeight);
var rPoint:Point = new Point(renderW - sideWidth, 0);
fcBMD.copyPixels(_mainBmd, rRect, rPoint);
startEncode2(fcBMD);