我有一个使用AVCaptureSession将相机上的图像捕捉到视图层的应用程序。现在,当图像顶部的颜色为深色时,我希望状态栏变为白色,以优化用户体验。我正在考虑从特定像素获取颜色并测试该像素的颜色,然后我认为这不是一个好主意,因为可能只有该像素可能是不同的颜色。那么根据图像顶部的颜色更改状态栏颜色的最佳方法是什么?
答案 0 :(得分:0)
检查您是否根据视图查看颜色并设置状态栏颜色,并在步骤下方更改状态栏颜色 转到你的app info.plist
1)将基于视图控制器的状态栏外观设置为NO
2)将状态栏样式设置为UIStatusBarStyleLightContent
然后设置使用以下代码
UIView *topView=[[UIView alloc] initWithFrame:CGRectMake(0, 0,[UIScreen mainScreen].bounds.size.width, 20)];
topView.backgroundColor=[UIColor blackColor];
[self.window.rootViewController.view addSubview:topView];
答案 1 :(得分:0)
当我最后遇到这种问题时 - 将可见文字放在任意图片的顶部 - 我们发现定义区域颜色的最有效+正确的方法只是将其缩放到一个像素并看到什么颜色是。现在可能是一个更好的方法,但是这个工作得很好我们从来没有得到任何抱怨,应该合理地直接适应你已经得到的任何图像数据缓冲格式:
+ (UIColor *)adaptiveColorWithBackgroundImage:(UIImage *)image forRegion:(CGRect)region
{
region = CGRectMake(region.origin.x * image.scale,
region.origin.y * image.scale,
region.size.width * image.scale,
region.size.height * image.scale);
CGImageRef imageRef = CGImageCreateWithImageInRect(image.CGImage, region);
UIImage *croppedImage = [UIImage imageWithCGImage:imageRef scale:image.scale orientation:image.imageOrientation];
CGImageRelease(imageRef);
return [UIColor adaptiveColorWithBackgroundImage:croppedImage];
}
+ (UIColor *)adaptiveColorWithBackgroundImage:(UIImage *)image
{
unsigned char rgb[4] = { 0 };
// trust scaling to come up with best colored pixel
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmap = CGBitmapContextCreate(rgb,1,1,8,4,colorSpace,kCGImageAlphaNoneSkipLast);
CGColorSpaceRelease(colorSpace);
CGContextSetInterpolationQuality(bitmap, kCGInterpolationHigh);
CGContextDrawImage(bitmap, CGRectMake(0,0,1,1), image.CGImage);
CGContextRelease(bitmap);
UIColor *imageColor = [UIColor colorWithRed:rgb[0]/255.f green:rgb[1]/255.f blue:rgb[2]/255.f alpha:1];
UIColor *adaptiveColor = [UIColor adaptiveColorWithBackgroundColor:imageColor];
return adaptiveColor;
}
+ (UIColor *)adaptiveColorWithBackgroundColor:(UIColor *)bkg
{
CGFloat grayComponent = 0.5; // this will default to dark text
CGColorSpaceRef colorSpace = CGColorGetColorSpace(bkg.CGColor);
CGColorSpaceModel colorSpaceModel = CGColorSpaceGetModel(colorSpace);
switch (colorSpaceModel)
{
case kCGColorSpaceModelLab:
{
// Fallthrough... treat the Luminance component the same as grayscale
}
case kCGColorSpaceModelMonochrome:
{
const CGFloat *components = CGColorGetComponents(bkg.CGColor);
grayComponent = components[0];
break;
}
case kCGColorSpaceModelRGB: // convert to grayscale
{
const CGFloat *components = CGColorGetComponents(bkg.CGColor);
grayComponent = (components[0] * 0.3f) + (components[1] * 0.59f) + (components[2] * 0.11f);
break;
}
case kCGColorSpaceModelPattern:
{
unsigned char rgb[4] = { 0 };
// trust scaling to come up with best colored pixel
CGColorSpaceRef colorSpace1 = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmap = CGBitmapContextCreate(rgb,1,1,8,4,colorSpace1,kCGImageAlphaNoneSkipLast);
CGColorSpaceRelease(colorSpace1);
CGContextSetInterpolationQuality(bitmap, kCGInterpolationHigh);
CGContextSetFillColorWithColor(bitmap, [bkg CGColor]);
CGContextFillRect(bitmap, CGRectMake(0,0,1,1));
CGContextRelease(bitmap);
grayComponent = (rgb[0]/255.0f * 0.3f) + (rgb[1]/255.0f * 0.59f) + (rgb[2]/255.0f * 0.11f);
break;
}
default:
{
// unsuported colorspace return default
break;
}
}
// dark background defined as greater than 60% gray
// slightly biased towards white
return (grayComponent <= 0.6) ? UIColor.whiteColor : UIColor.blackColor;
}