我在python书的帮助下学习了tkinter。然而,python书是为python 2编写的,我使用python 3.这产生了一些错误,到目前为止,我已经能够通过这里的其他问题来修复它们了。这是一个基本程序,它显示一个带有按钮的窗口,可以玩3个游戏或破坏窗口。当前两场比赛中的任何一场(石头剪刀和刽子手)被打开时,他们应该打开一个Toplevel(),它有各种按钮让你玩游戏。我还没有编写第三款游戏的图形代码。但是,由于错误,他们不玩游戏: _tkinter.TclError:未知选项" -padding" 我还没有找到任何有关在线的细节。我知道未知选项意味着我的tkinter和python 3版本中不存在该属性/关键字。 错误行看起来像: rpsFrame = Frame(rpsWindow,padding =' 3 3 12 12',width = 300)
如果您需要,错误和代码如下。 (此代码无需额外代码即可运行) (如果你想要这个代码,我会添加它,但我想保持这个简短)
以下是完整的错误追溯:
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python34\lib\tkinter\__init__.py", line 1533, in __call__
return self.func(*args)
File "E:\Python\Python Book\Graphics\Hangman.py", line 149, in gui
hmFrame = Frame(hmWindow, padding = "3 3 12 12", width = 300)
File "C:\Python34\lib\tkinter\__init__.py", line 2582, in __init__
Widget.__init__(self, master, 'frame', cnf, {}, extra)
File "C:\Python34\lib\tkinter\__init__.py", line 2122, in __init__
(widgetName, self._w) + extra + self._options(cnf))
_tkinter.TclError: unknown option "-padding"
以下是界面代码:
from tkinter import *
import RockPaperScissors
import Hangman
import PokerDice
root = Tk()
root.title("Linux User & Developer's Mega Games Collection")
mainframe = Frame(root, height = 200, width = 500)
mainframe.pack_propagate(0)
mainframe.pack(padx = 5, pady = 5)
intro = Label(mainframe, text = """Welcome to Linux User & Developers Mega
Microgames Collection.
Select one of the following games to play:
""")
intro.pack(side = TOP)
rpsButton = Button(mainframe, text = "Rock, Paper, Scissors",
command = RockPaperScissors.gui)
rpsButton.pack()
hmButton = Button(mainframe, text = "Hangman", command = Hangman.gui)
hmButton.pack()
pdButton = Button(mainframe, text = "Poker Dice", command = PokerDice.start)
pdButton.pack()
exitButton = Button(mainframe, text = "Quit", command = root.destroy)
exitButton.pack(side = BOTTOM)
root.mainloop()
以下是Rock,Paper Scissors的代码:
from tkinter import *
import random
def gui():
rock = 1
paper = 2
scissors = 3
names = { rock: "Rock", paper: "Paper", scissors: "Scissors" }
rules = { rock: scissors, paper: rock, scissors: paper }
def start():
while game():
pass
def game():
player = playerChoice.get()
computer = random.randint(1, 3)
computerChoice.set(names[computer])
result(player, computer)
def result(player, computer):
newScore = 0
if player == computer:
resultSet.set("Tie game.")
elif rules[player] == computer:
result.set("Your victory has been assured.")
newScore = playerScore.get()
newScore += 1
playerScore.set(newScore)
else:
resultSet.set("The commputer laughs as you realise you have " +
"been defeated.")
newScore = computerScore.get()
newScore += 1
computerScore.set(newScore)
rpsWindow = Toplevel()
rpsWindow.title("Rock, Paper, Scissors")
playerChoice = IntVar()
computerChoice = StringVar()
resultSet = StringVar()
playerChoice.set(1)
playerScore = IntVar()
computerScore = IntVar()
**rpsFrame = Frame(rpsWindow, padding = '3 3 12 12', width = 300)**
#this is what is causing the error
rpsFrame.grid(column = 0, row = 0, sticky = (N, W, E, S))
rpsFrame.columnconfigure(0, weight = 1)
rpsFrame.rowconfigure(0, weight = 1)
Label(rpsFrame, text = 'Player').grid(column = 1, row = 1, sticky = W)
Radiobutton(rpsFrame, text = 'Rock', variable = playerChoice,
value = 1).grid(column = 1, row = 2, sticky = W)
Radiobutton(rpsFrame, text = 'Paper', variable = playerChoice,
value = 2).grid(column = 1, row = 2, sticky = W)
Radiobutton(rpsFrame, text = 'Scissors', variable = playerChoice,
value = 3).grid(column = 1, row = 2, sticky = W)
Label(rpsFrame, text = 'Computer').grid(column = 3, row = 3, sticky = W)
Label(rpsFrame, textvariable = computerChoice).grid(column = 1,
row = 3, sticky = W)
Button(rpsFrame, text = "Play", command = start).grid(column = 2, row = 2)
Label(rpsFrame, text = "Score").grid(column = 1, row = 5, sticky = W)
Label(rpsFrame, textvariable = playerScore).grid(column = 1,
row = 6, sticky = W)
Label(rpsFrame, text = "Score").grid(column = 1, row = 5, sticky = W)
Label(rpsFrame, textvariable = computerScore).grid(column = 3,
row = 6, sticky = W)
Label(rpsFrame, textvariable = resultSet).grid(column = 2, row = 7)
以下是Hangman代码:
from tkinter import *
import random
word = 0
wordLength = 0
clue = 0
def gui():
global word, wordLength, clue
dictionary = ["..."]
#I've omitted the words due to length
word = random.choice(dictionary)
wordLength = len(word)
clue = wordLength * ["_"]
tries = 6
def hangedman(hangman):
grphic = ["""..."""]
#I've omitted the ASCII graphics that go in the list due to length
graphicSet = graphic[hangman]
hmGraphic.set(graphicSet)
def game():
lettersWrong = incorrectGuess.get()
letter = guessLetter()
firstIndex = word.find(letter)
if firstIndex == -1:
lettersWrong += 1
incorrectGuesses.set(lettersWrong)
else:
for i in range(wordLength):
if letter ++ word[i]:
clue[i] = letter
hangedman(lettersWrong)
clueSet = " ".join(clue)
wordOutput.set(clueSet)
if lettersWrong == tries:
resultText = "Game Over. The word was " + word
resultSet.set(resultText)
newScore = computerScore.get()
newScore += 1
computerScore.set(newScore)
if "".join(clue) == word:
resultText = "You win! The word as " + word
def guessLetter():
letter = letterGuess.get()
letter = letter.strip()
letter = letter.lower()
return letter
def resetGame():
global word, wordLength, clue
incorrectGuesses.set(0)
hangedman(0)
resultSet.set("")
letterGuess.set("")
word = random.choice(dictionary)
wordLength = len(word)
clue = wordLength * ["_"]
newClue = " ".join(clue)
wordOutput.set(newClue)
hmWindow = Toplevel()
hmWindow.title("Hangman")
incorrectGuesses = IntVar()
incorrectGuesses.set(0)
playerScore = IntVar()
computerScore = IntVar()
resultSet = StringVar()
letterGuess = StringVar()
wordOutput = StringVar()
hmGraphic = StringVar()
**hmFrame = Frame(hmWindow, padding = "3 3 12 12", width = 300)**
#this is what is causing the error
hmFrame.grid(column = 0, row = 0, stick = (N, W, E, S))
hmFrame.columnconfigure(0, weight = 1)
hmFrame.rowconfigure(0, weight = 1)
Label(hmFrame, textvariable = hmGraphic).grid(column = 2, row = 1)
Label(hmFrame, text = "Word").grid(column = 2, row = 2)
Label(hmFrame, textvariable = wordOutput).grid(column = 2, row = 3)
Label(hmFrame, text = "Enter a letter").grid(column = 2, row = 4)
hmEntry = Entry(hmFrame, exportselection = 0,
textvariable = letterGuess).grid(column = 2, row = 5)
hmEntryButton = Button(hmFrame, text = "Guess",
command = game).grid(column = 2, row = 10)
Label(hmFrame, text = "Wins").grid(column = 1, row = 7, sticky = W)
Label(hmFrame, textvariable = playerScore).grid(column = 1, row = 8,
sticky = W)
Label(hmFrame, text = "Losses").grid(column = 3, row = 7, sticky = W)
Label(hmFrame, textvariable = computerScore).grid(column = 3, row = 8,
sticky = W)
Label(hmFrame, textvariable = resultSet).grid(column = 2, row = 9)
replayButton = Button(hmFrame, text = "Reset",
command = resetGame).grid(column = 2, row = 10)
答案 0 :(得分:1)
除了import语句之外,2.x与3.x中的tkinter之间几乎没有差异。这不是2.x vs 3.x问题。
padding
选项仅对ttk.Frame
有效,但您使用的是tkinter.Frame
。对于标准tkinter Frame
小部件,您可以使用padx
和pady
选项。
答案 1 :(得分:0)
在python 3中,填充选项为Id :<input id="productId"/></br>
No:<input id="productNo"/></br>
Name:<input id="productName"/></br>
Desc: <input id="description"/></br>
search:<input id="searchId"/></br>
<input type="button" value="search" onclick="searchById()"/>
和padx
,分别控制pady
和x
。