我正在尝试使用pygame在python中制作游戏。我的代码似乎正确,但我得到以下错误。
> Traceback (most recent call last):
File "C:\Users\500198\Desktop\Dodge It.py", line 195, in <module>
gameLoop()
File "C:\Users\500198\Desktop\Dodge It.py", line 190, in gameLoop
runGame()
File "C:\Users\500198\Desktop\Dodge It.py", line 182, in runGame
x += x_change
UnboundLocalError: local variable 'x' referenced before assignment
我要做的是移动图片。但由于某种原因,变量'x'不会改变并且给我上述错误。
carimg=pygame.image.load('food.png')
x=(display_width*0.45)
y=(display_height*0.48)
x_change =0
这是我在屏幕上绘制汽车的功能:
def car(x,y):
gameDisplay.blit(carimg,(x,y))
def runGame():
gameExit = False
gameOver = False
while not gameExit:
while gameOver == True:
#Game Over message
gameDisplay.fill(white)
message_to_screen("Game over",
red,
y_displace=-50,
size="large")
message_to_screen("Press C to play again or Q to quit.",
white,
y_displace=50,
size="medium")
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
gameExit = True
gameOver = False
if event.key == pygame.K_c:
gameLoop()
#Game Controls
for event in pygame.event.get():
if event.type == pygame.QUIT:
gameExit = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
x_change = -5 #Change is x co ordinate by -5
elif event.key == pygame.K_RIGHT:
x_change = 5 #Change is x co ordinate by +5
if event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
x_change=0 #Player should not move up or down
x += x_change #X change since i need to move the image
gameDisplay.fill(white)
car(x,y)
pygame.display.update()
clock.tick(FPS)
def gameLoop():
runGame()
pygame.quit()
quit()
gameLoop()
答案 0 :(得分:0)
您需要在开始时以及在使用它们的任何函数中将x和y定义为全局。
global x, y, x_change
carimg=pygame.image.load('food.png')
x=(display_width*0.45)
y=(display_height*0.48)
x_change =0
在rungame循环中。当它们被传递到汽车绘图功能时,它应该没问题。
global x,y, x_change