两个图片框之间的碰撞检测不工作c#形式

时间:2016-05-20 08:59:46

标签: c# winforms visual-studio

嗨,我正在制作一款涉及两个相框,一个红色方框和一个蓝色方框的游戏。蓝色方框由玩家控制,目标是与红色方框相撞,红色方框每隔5秒传送到一个随机位置。我的问题是红色和蓝色框之间发生碰撞。在碰撞时,红色框会传送到一个随机位置但是没有发生。

继承我的代码:

namespace block_game
{
    public partial class Form1 : Form
    {

        public Form1()
        {

            InitializeComponent();
            KeyDown += new KeyEventHandler(Form1_KeyDown);

            if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
            {
                Tele();
            }


        }

        private void Form1_KeyDown(object sender, KeyEventArgs e)
        {
            int x = blue_box.Location.X;
            int y = blue_box.Location.Y;

            if (e.KeyCode == Keys.Right) x += 10;
            else if (e.KeyCode == Keys.Left) x -= 10;
            else if (e.KeyCode == Keys.Up) y -= 10;
            else if (e.KeyCode == Keys.Down) y += 10;

            blue_box.Location = new Point(x, y);
        }
        public Random r = new Random();
        private void tmrTele_Tick(object sender, EventArgs e)
        {
            tmrTele.Interval = 5000;
            Tele();
        }

        private void Tele()
        {
            int x = r.Next(0, 800 - red_box.Width);
            int y = r.Next(0, 500 - red_box.Width);
            red_box.Top = y;
            red_box.Left = x;
        }

    }
}

1 个答案:

答案 0 :(得分:0)

每按一次键,您需要检查碰撞。 试试这个:

    private void Form1_KeyDown(object sender, KeyEventArgs e)
    {
        int x = blue_box.Location.X;
        int y = blue_box.Location.Y;

        if (e.KeyCode == Keys.Right) x += 10;
        else if (e.KeyCode == Keys.Left) x -= 10;
        else if (e.KeyCode == Keys.Up) y -= 10;
        else if (e.KeyCode == Keys.Down) y += 10;

        blue_box.Location = new Point(x, y);
        if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
        {
            //your logic to handle the collision 
        }
    }

注意:更好的方法是在红框重新定位时检查碰撞,因为当红框撞到蓝框时会出现这种情况。

    private void Tele()
    {
        int x = r.Next(0, 800 - red_box.Width);
        int y = r.Next(0, 500 - red_box.Width);
        red_box.Top = y;
        red_box.Left = x;

        if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
        {
            //your logic to handle the collision 
        }
    }