我在Windows 7上使用C#3.5。我们已经使用FileSystemWatcher实现了一个程序。这里,不会引发重命名事件。但它正在开发一些系统。
导致这种情况的原因是什么?
答案 0 :(得分:2)
您的代码中可能存在一个计时窗口,以至于并非所有文件系统事件都在您的所有系统上正确捕获。你可以发布吗?
它是底层Win32 API ReadDirectoryChangesW的“特性”,因此FileEystemWatcher在负载很重的情况下可能会错过事件。 MSDN docs中有缓解建议。
答案 1 :(得分:1)
确保设置观察者:
fileSystemWatcher.EnableRaisingEvents = true;
答案 2 :(得分:1)
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Security.AccessControl;
using System.Security.Permissions;
using System.Text;
using System.Windows.Forms;
namespace Watcher
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
FileRenamed();
}
private static string _osLanguage = null;
[PermissionSet(SecurityAction.Demand, Name = "FullTrust")]
private void FileRenamed()
{
MessageBox.Show("Code is Started Now");
// Create a new FileSystemWatcher and set its properties.
FileSystemWatcher watcher = new FileSystemWatcher();
SetDirectoryAccess(@"c:\temp");
watcher.Path = @"C:\Temp";
/* Watch for changes in LastAccess and LastWrite times, and
the renaming of files or directories. */
watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
| NotifyFilters.FileName | NotifyFilters.DirectoryName;
// Only watch text files.
watcher.Filter = "*.txt";
// Add event handlers.
watcher.Changed += new FileSystemEventHandler(OnChanged);
watcher.Created += new FileSystemEventHandler(OnChanged);
watcher.Deleted += new FileSystemEventHandler(OnChanged);
watcher.Renamed += new RenamedEventHandler(OnRenamed);
watcher.Error += new ErrorEventHandler(OnError);
// Begin watching.
watcher.EnableRaisingEvents = true;
}
// Define the event handlers.
private static void OnChanged(object source, FileSystemEventArgs e)
{
// Specify what is done when a file is changed, created, or deleted.
//Console.WriteLine("File: " + e.FullPath + " " + e.ChangeType);
MessageBox.Show("Something is changed in the File");
}
private static void OnRenamed(object source, RenamedEventArgs e)
{
// Specify what is done when a file is renamed.
MessageBox.Show("File Is Renamed");
//WatcherChangeTypes wct = e.ChangeType;
//Console.WriteLine("File {0} {2} to {1}", e.OldFullPath, e.FullPath, wct.ToString());
}
// This method is called when the FileSystemWatcher detects an error.
private static void OnError(object source, ErrorEventArgs e)
{
MessageBox.Show("Error Trapped");
// Show that an error has been detected.
Console.WriteLine("The FileSystemWatcher has detected an error");
// Give more information if the error is due to an internal buffer overflow.
if (e.GetException().GetType() == typeof(InternalBufferOverflowException))
{
// This can happen if Windows is reporting many file system events quickly
// and internal buffer of the FileSystemWatcher is not large enough to handle this
// rate of events. The InternalBufferOverflowException error informs the application
// that some of the file system events are being lost.
Console.WriteLine(("The file system watcher experienced an internal buffer overflow: " + e.GetException().Message));
}
}
private void button1_Click(object sender, EventArgs e)
{
//File.Move(@"\\NAS\dossier_echange\Carl\temp\Test.txt", @"\\NAS\dossier_echange\Carl\temp\Test007.txt");
File.Move(@"c:\temp\Test.txt", @"c:\temp\Test007.txt");
}
internal static void SetDirectoryAccess(string directoryPathString)
{
string everyoneString;
if (OSLanguage.Equals("en-US"))
everyoneString = "Everyone";
else
everyoneString = "Tout le monde";
//sets the directory access permissions for everyone
DirectorySecurity fileSecurity = Directory.GetAccessControl(directoryPathString);
//creates the access rule for directory
fileSecurity.ResetAccessRule(new FileSystemAccessRule(everyoneString, FileSystemRights.FullControl, AccessControlType.Allow));
//sets the access rules for directory
Directory.SetAccessControl(directoryPathString, fileSecurity);
}
public static string OSLanguage
{
get
{
if (_osLanguage == null)
_osLanguage = CultureInfo.CurrentCulture.Name;
return _osLanguage;
}
set
{
_osLanguage = value;
}
}
}
}