请帮助我,我最近开始在pygame中编写程序,我可以通过这个障碍,我无法在线找到任何帮助。因此,更具体的是我需要的东西,当我按下也许只有一次tab键因为如果我把KEYDOWN我将不得不我总是按下键我会离开起始背景然后会出现一条消息。谢谢你的时间。
import pygame
import random
perguntaa = random.randint(1,2)
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
ORANGE = (255, 154, 23)
pygame.init()
size = (700, 500)
screen = pygame.display.set_mode(size)
pygame.display.set_caption("Quem quer ser Milionário")
clock = pygame.time.Clock()
done = False
while not done:
for event in pygame.event.get():
screen.fill(ORANGE)
pygame.draw.rect(screen, BLACK, [225, 200, 250, 100])
font = pygame.font.SysFont('cambria', 100, False, False)
text = font.render("Play", True, WHITE)
screen.blit(text, [225, 200])
if event.type == pygame.QUIT:
done = True
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
screen.fill(ORANGE)
pygame.draw.rect(screen, BLACK, [0, 50, 700, 100])
pygame.display.flip()
clock.tick(30)
pygame.quit()
答案 0 :(得分:0)
我相信这就是你要找的东西
bgs = [Orange, Black, Green]
current_bg = 0
if event.key == pygame.K_Q:
current_bg += 1
if current_bg > len(bgs)-1:
current_bg = 0
screen.fill(bgs[current_bg] #alternately screen.blit(bgs[current_bg]) if bgs indexes are instead sprites
screen.update()#flip and update are interchangeable however update is more commonly used