无法阅读财产'材料'未定义的Three.js

时间:2016-05-16 17:37:55

标签: javascript three.js dat.gui

我无法理解为什么它会向我显示以下错误:

  

无法阅读财产'材料'未定义"在线"       scene.getObjectByName(" cube")。 material.opacity = control.opacity; "

我的代码:

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
document.body.appendChild( renderer.domElement );

var axisHelper = new THREE.AxisHelper( 40); 
scene.add( axisHelper );


var cubeGeometry = new THREE.CubeGeometry( 5, 5, 5 );
var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( cubeGeometry, cubeMaterial );

cube.position.x = 0;
cube.position.y = 5;
cube.position.z = 0;
cube.castShadow= true;
scene.add( cube );   

var planeGeometry = new THREE.PlaneGeometry( 50, 50, 50  )
var planeMaterial = new THREE.MeshLambertMaterial( { color: 0Xcccccc } );
var plane = new THREE.Mesh(planeGeometry,planeMaterial);
plane.receiveShadow = true;
plane.rotation.x=-0.5*Math.PI;
plane.position.x=0 
plane.position.y=0
plane.position.z=0
scene.add( plane )

var ambientLight = new THREE.AmbientLight(0x0c0c0c);
scene.add(ambientLight);

var spotLight = new THREE.SpotLight( 0xffffff );
var lightHelper = new THREE.SpotLightHelper( spotLight );
spotLight.position.set( 10,50,20);
spotLight.castShadow = true;
spotLight.shadow.mapSize.width = 1024;
spotLight.shadow.mapSize.height = 1024;

//scene.add (lightHelper)
scene.add( spotLight );


camera.position.x = 20;
camera.position.y = 15;
camera.position.z = 20;
camera.lookAt(scene.position)


function addControlGui(controlObject){
    var gui = new dat.GUI();
    gui.add(controlObject,"rotationSpeed",-0.01, 0.01);
    gui.add(controlObject,"opacity",0.1,1);
    gui.addColor(controlObject,"color");
}

var control = new function(){
    this.rotationSpeed =0.005 ;
    this.opacity= 0.6;
    this.color = cubeMaterial.color.getHex();
}

var render = function () {         scene.getObjectByName("cube").material.opacity=control.opacity;
    scene.getObjectByName("cube").material.color =new       THREE.Color(control.color);
    cube.rotation.x += 0.1;
    cube.rotation.y += 0.1;
    requestAnimationFrame( render );
    renderer.render(scene, camera);
};
addControlGui(control); 
render();

1 个答案:

答案 0 :(得分:3)

方法.getObjectByName(string)将查找Object3D,其中name属性是给定字符串。因此,虽然您的网格确实是一个立方体,但您仍需要定义一个名称,以便场景知道如何引用它。因此,将name属性设置为"cube"

var cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
...
cube.name = "cube";
...
scene.add( cube );