假设有一个表
临时
col1 | col ----
100 | ç
456 | C1
131 | c2
-
假设我有coll1 = 100表示有效行查询必须只返回行
如果表中不存在值,则查询必须返回表中的所有行。
注意:我们不能使用if exists或任何程序事物(只有SQL没有TSQL)
我们不能在下面使用
if exists( select 1 from temp where col1=100)
begin
select 1 from temp where col1=100
end
else
begin
select * from temp where col1=100
end
答案 0 :(得分:1)
$qry1="Select Col1 from table where col1=100";
$res1 = mysql_query($qry1);
if(row_count($res)>0){
/* Process data*/
}
else{
$qry2="Select * from table where col1=100";
$res2 = mysql_query($qry2);
/*process data*/
}
答案 1 :(得分:0)
只需使用public void doBattle(Monster enemy)
{
//boolean fled = false;
//Greets player into battle by telling what monster they are fighting
text.appendText("\n" + "A wild " + enemy.getName() + " has appeared!" + "\n" );
mobImagePane.setImage(enemy.getImage());
//System.out.print("THIS RAN"); //debug
while ( p.getHealth() > 0 && enemy.getHealth() > 0 ) //while enemy and player are alive
{
//Prompts user to attack or run
text.appendText("Attack " + enemy.getName() + "? (Y/N) " + "\n");
inputText.setOnAction(event ->
{
String fightChoice = inputText.getText();
fightChoice = fightChoice.toUpperCase();
//String fightChoice = this.choice;
if (fightChoice.equals("Y"))//if they want to fight
{
//Player turn
enemy.setHealth(enemy.getHealth() - p.getDamage()); //Sets the monsters health as their current health minus the players damage
text.appendText("You attack " + enemy.getName() + " for " + p.getDamage() + " damage!" + "\n" + "Enemy health is " + enemy.getHealth() + "\n");
//Monster turn
p.setHealth(p.getHealth() - enemy.getDamage()); //Sets the players health as their current health minus the monsters damage
text.appendText("The " + enemy.getName() + " hit you for " + enemy.getDamage() + " damage!" + "\n" + "Your health is " + p.getHealth() + "\n"); //prints how much damage the monster does to the player
if (p.health < 20.0) {
text.appendText("Your health is low, you should return home and restore health!" + "\n");
}
//checks if the player or monster is dead
this.checkLife();
enemy.checkLife();
} else {
if (fightChoice.equals("N")) // if they don't want to fight
{
mobImagePane.setImage(null);
text.appendText("You fled from the fight!" + "\n");
this.setNewLoc("TOWN"); // brings you back to town
fled = true;
//JOptionPane.showMessageDialog(null, "You are now in " + this.currentLoc.getName() + "\n" + this.currentLoc.getDescription());
//String move2 = JOptionPane.showInputDialog(null,"Which way do you want to go? (N, E, S, W)");
//makeMove(move2);
//break;
} else // they don't make any sense
{
text.appendText("Unrecognized command" + "\n");
}
}
//}
//when someone dies
if (!fled) {
if (p.alive) // if you are still standing
{
//print results (money earned, health remaining)
mobImagePane.setImage(null);
p.wallet += enemy.getLoot();
playerInfo.setText(p.getPlayerName() + "\n" + "Health: " + p.getHealth() + "\n" + "Wallet: " + p.getWallet() + "\n");
text.setText("You shrekt the " + enemy.getName() + "\n" + "You got $" + enemy.getLoot() + " for winning!" + "\n" + "You now have $" + p.wallet + "\nYour health is " + p.getHealth() + "\n");
} else //if you died
{
mobImagePane.setImage(null);
text.setText("You have been shrekt by the " + enemy.getName() + "\n" + "GAME OVER" + "\n");
text.appendText("\nPlay again? (Y/N)" + "\n");
inputText.setOnAction(event2 -> {
String answer = inputText.getText();
answer.toUpperCase();
//String answer = this.choice;
if (answer.equals("Y")) //if they want to play again
{
text.appendText("Alright! Let's go!" + "\n");
this.reset();
} else //if they want to quit
{
text.appendText("Wow. What a skrub, okay bye." + "\n");
System.out.close();
}
});
}
}
});
}
} //end doBattle
:
not exists