我之前创建了一个线程,解决了为什么这不起作用的一个问题 但为什么我的鼠标听众现在不工作?我尝试实现/扩展鼠标监听器,并添加和删除@Override到方法,看看是否有效,它没有..我有2个类,我尝试使用一个,但都没有。
有什么想法吗? 我需要做一些我没看到的其他事情吗?
由于
第1课:
package Sound;
import java.awt.Component;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.JFrame;
public class JSound extends JFrame {
//IDK what its for but its important for jframe
private static final long serialVersionUID = 3314065768834871224L;
//Gets General volume
public static double volume = Audio.getMasterOutputVolume()*3*100;
//Universal variables are static, and i usually put them here
public static boolean running = true;
public static String title = "Advanced Java Sound";
public static int width = 410;
public static int height = 600;
public static int ticks = 1;
public static int[] background;
public MouseInput mouseinput;
public JSound() {
//initialises mouse input
//setTitle("Simple Frame");
System.out.println("Initialising Mouse Listener");
Display.frame.addMouseListener(mouseinput);
}
public static void main(String args[]) {
//Creates the display basicly just the empty window you will see all the stuff drawn to
Display.Window();
//Calls the main loop method
//SoundLoad();
//addMouseListener(sound);
new JSound();
mainloop();
}
public static void mainloop() {
render.quickrender();
try { Thread.sleep(10); } catch (InterruptedException e) { e.printStackTrace(); }
while(running) {
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while (running) {
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1) {
ticks++;
delta--;
}
if (running)
tick();
render.renderer();
frames++;
if(System.currentTimeMillis() - timer > 1000) {
timer += 1000;
if (ticks <= 10000) {
System.out.println("FPS: " + frames + " Ticks: " + ticks);
} else {
System.out.println("FPS: " + frames);
}
frames = 0;
}
}
}
}
public static void tick() {
//Put any tick method stuff here, it will be executed in priority to render, and will occur more then 60 times per second
//Audio.setMasterOutputVolume(0.5f);
volume = Audio.getMasterOutputVolume()*4.8*100;
//System.out.println(Audio.getMasterOutputVolume());
//System.out.println((int)volume);
}
}
Class 2:
package Sound;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class MouseInput extends MouseAdapter implements MouseListener {
public void mouseClicked(MouseEvent e) {
System.out.println(e.getX());
System.out.println(e.getY());
}
public void mouseEntered(MouseEvent e) {
System.out.println(e.getX());
System.out.println(e.getY());
}
public void mouseExited(MouseEvent e) {
System.out.println(e.getX());
System.out.println(e.getY());
}
public void mousePressed(MouseEvent e) {
int mx = e.getX();
int my = e.getY();
System.out.println(e.getX());
System.out.println(e.getY());
}
public void mouseReleased(MouseEvent e) {
System.out.println(e.getX());
System.out.println(e.getY());
}
}