我对java很新,我对如何做到这一点很困惑。我有一个关键的听众,听取WASD,表明我的蛇的运动。关键监听器会更改Snakes段的x和y位置。我有一个定时器链接到一个名为“Listener”的监听器,它将动作重新映射到缓冲区和屏幕上。我的问题是,为什么我的键监听器指示的运动不能进入缓冲区?另外,我知道我的移动功能是有效的,但是我要知道我的移动功能。在计时器中工作。最后一点,这是一场我刚刚开始的Snake游戏。
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
public class SnekePanel extends JPanel
{
private static final int FRAME1 = 1000;
private static final int FRAME2 = 1000;
private static final Color BACKGROUND = new Color(0, 0, 0);
private BufferedImage myImage;
private Graphics myBuffer;
private Sneke snek;
private Food food;
private Timer t;
private int points = 0;
public SnekePanel()
{
myImage = new BufferedImage(FRAME1, FRAME2, BufferedImage.TYPE_INT_RGB);
myBuffer = myImage.getGraphics();
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0, 0, FRAME1,FRAME2);
int xPos = (int)(Math.random()*(FRAME1-100) + 50);
int yPos = (int)(Math.random()*(FRAME2-100)+ 50);
food = new Food(xPos, yPos, 10, Color.RED);
snek = new Sneke(200,200,1,Color.WHITE);
t = new Timer(5, new Listener());
t.start();
addKeyListener(new Key());
setFocusable(true);
}
public void paintComponent(Graphics g)
{
g.drawImage(myImage, 0, 0, getWidth(), getHeight(), null);
}
private class Key extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_W)
{
snek.move(1);
}
if(e.getKeyCode() == KeyEvent.VK_A)
{
snek.move(2);
}
if(e.getKeyCode() == KeyEvent.VK_S)
{
snek.move(3);
}
if(e.getKeyCode() == KeyEvent.VK_D)
{
snek.move(4);
}
}
}
private class Listener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
if(snek.checkBlock() != 0)
{
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0,0,FRAME1,FRAME2);
snek.move(4);
collide(snek, food);
food.draw(myBuffer);
snek.draw(myBuffer);
myBuffer.setColor(Color.BLACK);
repaint();
}
}
}
private void collide(Sneke b, Food pd)
{
int sx = b.getX(snek.getLength()-1);
int sy = b.getY(snek.getLength()-1);
int fx = pd.getX();
int fy = pd.getY();
if(sx == sy && fx == fy)
{
snek.setLength(snek.getLength()+1);
}
}
}
答案 0 :(得分:2)
为什么我的键监听器指示的移动不会进入缓冲区?
在我看来,一个更重要的问题是:为什么你认为它应该进入缓冲区?您只是在调用snek.move(4)
之后绘制缓冲区,因此看起来只有那样才会进入缓冲区。
我自己,我会以不同的方式做事,包括(除其他事项外)
例如,尝试运行:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.util.LinkedList;
import java.util.List;
import javax.swing.*;
@SuppressWarnings("serial")
public class SnakePanel extends JPanel {
// size of the GUI
private static final int PREF_W = 1000;
private static final int PREF_H = 800;
// background and snake color
private static final Color BG = Color.BLACK;
private static final Color SNAKE_COLOR = Color.RED;
private static final int SEGMENT_WIDTH = 20;
// distance moved in each timer tick, and time between each tick
private static final int DELTA = 5;
private static final int TIMER_DELAY = 40; // in msecs
// number of segments in the worm
private static final int WORM_LENGTH = 80;
// initial direction
private Direction direction = Direction.RIGHT;
// initial point
private Point point = new Point(PREF_W / 2, PREF_H / 2);
// Snake is little more than a List of Points
private List<Point> snakePointList = new LinkedList<>();
public SnakePanel() {
// set background color
setBackground(BG);
// fill snake list with points
for (int i = 0; i < WORM_LENGTH; i++) {
snakePointList.add(new Point(point));
}
// set key bindings
setKeyBindings();
// create and start Timer
new Timer(TIMER_DELAY, new TimerListener()).start();
}
// set up our key bindings
private void setKeyBindings() {
int condition = WHEN_IN_FOCUSED_WINDOW;
InputMap inputMap = getInputMap(condition);
ActionMap actionMap = getActionMap();
KeyStroke keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.UP);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.DOWN);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.LEFT);
keyStroke = KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0);
setKeyStroke(inputMap, actionMap, keyStroke, Direction.RIGHT);
}
private void setKeyStroke(InputMap inputMap, ActionMap actionMap, KeyStroke keyStroke,
Direction dir) {
inputMap.put(keyStroke, keyStroke.toString());
actionMap.put(keyStroke.toString(), new MyKeyAction(dir));
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2 = (Graphics2D) g;
// smooth out our graphics
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// draw each oval in the Snake
for (Point pt : snakePointList) {
drawPoint(g2, pt);
}
}
private void drawPoint(Graphics2D g2, Point pt) {
g2.setColor(SNAKE_COLOR);
// The pt is actually the center point
// so we need to draw an oval that is centered on this point
int x = pt.x - SEGMENT_WIDTH / 2;
int y = pt.y - SEGMENT_WIDTH / 2;
g2.drawOval(x, y, SEGMENT_WIDTH, SEGMENT_WIDTH);
}
// set gui's size
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
// Action used by key binding
private class MyKeyAction extends AbstractAction {
private Direction dir;
public MyKeyAction(Direction dir) {
this.dir = dir;
}
public void actionPerformed(ActionEvent e) {
// all it does is set the Direction direction enum field
// for this GUI
// the Timer then uses this field
SnakePanel.this.direction = dir;
};
}
// timer ActionListener
private class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent e) {
// create a new Point whose direction depends
// on the direction field * multiplier, DELTA
int x = point.x + direction.getX() * DELTA;
int y = point.y + direction.getY() * DELTA;
// create new point and add to snakePointList
point = new Point(x, y);
snakePointList.add(point);
// remove last point in list
snakePointList.remove(0);
repaint();
}
}
// Direction enum
enum Direction {
UP(0, -1), DOWN(0, 1), LEFT(-1, 0), RIGHT(1, 0);
private Direction(int x, int y) {
this.x = x;
this.y = y;
}
private int x;
private int y;
public int getX() {
return x;
}
public int getY() {
return y;
}
}
private static void createAndShowGui() {
SnakePanel mainPanel = new SnakePanel();
JFrame frame = new JFrame("SnakePanel");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}