我在旋转控件中工作。我希望控件支持透明背景色。绘制弧线时,中间有一个空白区域,我希望该空间真正透明,这样我就可以在其后面放置另一个控件,它不会被旋转器覆盖。
我尝试重写CreateParams void 我还设置了支持TransparentColor的样式 尝试重写OnPaintBackground void,但我无法实现真正透明的背景色。
那么,你能建议我做什么?
答案 0 :(得分:10)
要制作透明图层,您应该覆盖控件的绘制并按此顺序绘制控件,首先在您控制的同一容器中绘制所有控件(基于z-index) )在位图上。
然后在控件的图形上绘制该位图。
最后绘制控件的内容。
此外您的控件的BackColor
应为Color.Transparent
。
另外,作为制作透明图层的另一个选项,您可以在绘图时从控件中排除某些区域。
在以下示例中,我使用了第一种技术并创建了2个控件。一个spinning circles透明控件。和transparent picturebox控件。
在两个样本中,我在加载行之间使用延迟来显示一个有意义的微调器。
示例1 - 使用SpinningCircles控件
SpinningCircles
控件绘制圆圈并支持透明度。控件在设计时没有动画,但在运行时动画。当它不可见时它也不消耗资源。
示例2 - 使用TransparentPictureBox控件和透明动画gif
TransparentPictureBox
控件支持透明度,因此我使用动画gif作为其图像,正如您所看到的,gif正确显示。
示例1代码 - SpinningCircles
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
public class SpinningCircles : Control
{
int increment = 1;
int radius = 4;
int n = 8;
int next = 0;
Timer timer;
public SpinningCircles()
{
timer = new Timer();
this.Size = new Size(100, 100);
timer.Tick += (s, e) => this.Invalidate();
if (!DesignMode)
timer.Enabled = true;
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw | ControlStyles.UserPaint |
ControlStyles.SupportsTransparentBackColor, true);
BackColor = Color.Transparent;
}
protected override void OnPaint(PaintEventArgs e)
{
if (Parent != null && this.BackColor == Color.Transparent)
{
using (var bmp = new Bitmap(Parent.Width, Parent.Height))
{
Parent.Controls.Cast<Control>()
.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
.Where(c => c.Bounds.IntersectsWith(this.Bounds))
.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
.ToList()
.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
e.Graphics.DrawImage(bmp, -Left, -Top);
}
}
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
int length = Math.Min(Width, Height);
PointF center = new PointF(length / 2, length / 2);
int bigRadius = length / 2 - radius - (n - 1) * increment;
float unitAngle = 360 / n;
if (!DesignMode)
next++;
next = next >= n ? 0 : next;
int a = 0;
for (int i = next; i < next + n; i++)
{
int factor = i % n;
float c1X = center.X + (float)(bigRadius * Math.Cos(unitAngle * factor * Math.PI / 180));
float c1Y = center.Y + (float)(bigRadius * Math.Sin(unitAngle * factor * Math.PI / 180));
int currRad = radius + a * increment;
PointF c1 = new PointF(c1X - currRad, c1Y - currRad);
e.Graphics.FillEllipse(Brushes.Black, c1.X, c1.Y, 2 * currRad, 2 * currRad);
using (Pen pen = new Pen(Color.White, 2))
e.Graphics.DrawEllipse(pen, c1.X, c1.Y, 2 * currRad, 2 * currRad);
a++;
}
}
protected override void OnVisibleChanged(EventArgs e)
{
timer.Enabled = Visible;
base.OnVisibleChanged(e);
}
}
示例2代码 - TransparentPictureBox代码
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
class TransparentPictureBox : PictureBox
{
public TransparentPictureBox()
{
this.BackColor = Color.Transparent;
}
protected override void OnPaint(PaintEventArgs e)
{
if (Parent != null && this.BackColor == Color.Transparent)
{
using (var bmp = new Bitmap(Parent.Width, Parent.Height))
{
Parent.Controls.Cast<Control>()
.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
.Where(c => c.Bounds.IntersectsWith(this.Bounds))
.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
.ToList()
.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
e.Graphics.DrawImage(bmp, -Left, -Top);
}
}
base.OnPaint(e);
}
}
答案 1 :(得分:0)
我略微更改了Reza的代码(SpinningCircles)以添加半透明背景。我想和你分享。 (注意:旋转器长度固定为100,应作为组件属性添加)
public partial class WorkingPanel : UserControl
{
#region Constants
private static readonly Int32 kSpinnerLength = 100;
#endregion
#region Fields
private Int32 increment = 1;
private Int32 radius = 4;
private Int32 n = 8;
private Int32 next = 0;
private Timer timer = null;
#endregion
#region Constructor
public WorkingPanel()
{
this.Size = new Size(100, 100);
timer = new Timer();
timer.Tick += (s, e) => this.Invalidate();
if (!DesignMode)
timer.Enabled = true;
SetStyle(ControlStyles.AllPaintingInWmPaint |
ControlStyles.OptimizedDoubleBuffer |
ControlStyles.ResizeRedraw | ControlStyles.UserPaint |
ControlStyles.SupportsTransparentBackColor, true);
BackColor = Color.Transparent;
}
#endregion
#region Methods (Protected - Override)
protected override void OnPaint(PaintEventArgs e)
{
if (null != Parent && (this.BackColor.A != 255 || this.BackColor == Color.Transparent))
{
using (var bmp = new Bitmap(Parent.Width, Parent.Height))
{
Parent.Controls.Cast<Control>()
.Where(c => Parent.Controls.GetChildIndex(c) > Parent.Controls.GetChildIndex(this))
.Where(c => c.Bounds.IntersectsWith(this.Bounds))
.OrderByDescending(c => Parent.Controls.GetChildIndex(c))
.ToList()
.ForEach(c => c.DrawToBitmap(bmp, c.Bounds));
e.Graphics.DrawImage(bmp, -Left, -Top);
if (this.BackColor != Color.Transparent)
e.Graphics.FillRectangle(new SolidBrush(this.BackColor), new Rectangle(0, 0, Width, Height));
}
}
e.Graphics.SmoothingMode = SmoothingMode.HighQuality;
Int32 length = kSpinnerLength;
PointF center = new PointF(Width / 2, Height / 2);
Int32 bigRadius = length / 2 - radius - (n - 1) * increment;
float unitAngle = 360 / n;
if (!DesignMode)
next++;
next = next >= n ? 0 : next;
Int32 a = 0;
for (Int32 i = next; i < next + n; i++)
{
Int32 factor = i % n;
float c1X = center.X + (float)(bigRadius * Math.Cos(unitAngle * factor * Math.PI / 180));
float c1Y = center.Y + (float)(bigRadius * Math.Sin(unitAngle * factor * Math.PI / 180));
Int32 currRad = radius + a * increment;
PointF c1 = new PointF(c1X - currRad, c1Y - currRad);
e.Graphics.FillEllipse(Brushes.White, c1.X, c1.Y, 2 * currRad, 2 * currRad);
using (Pen pen = new Pen(Color.White, 2))
e.Graphics.DrawEllipse(pen, c1.X, c1.Y, 2 * currRad, 2 * currRad);
a++;
}
}
protected override void OnVisibleChanged(EventArgs e)
{
timer.Enabled = Visible;
base.OnVisibleChanged(e);
}
#endregion
}